For Battle for the Yutonian Map - Introduction: http://www.brikwars.com/forums/viewtopi ... 16&t=13041
To determine the turn order a d20 has been rolled for each faction. Bigger numbers started first.
Dice rolls for factions came up as fallows:
Bavaria: 19
Canadia Star Legion: 14
Ducy of Braunberg: 10
Cycloptoid Tribe: 9
Meritocratic Republic of Trattoria: 8
Saxony: first roll: 5; second roll: 11
Brittanian League: first roll 5; second roll: 9
Konfederacja Polska: 4
Note: First rolls for Saxony and Brittanian League came up 5 therefore second rolls are needed.
Reminder: At the beginning of turn I the distribution of forces are like this:
http://www.brickshelf.com/gallery/timur ... bution.png
Each movement/action will be explained below the related photos


Bavarian SHDT Panzer Grösse moves forward.

Panzer Kommandant Wilhem Fritz: "Fire the main gun!"

With the help of mainy gunners and targeting computers the main gun of the SHDT is fired with the order of the panzer kommandant.

The power of the gun is devastating. Even though the shot missed the Polish Cavalry by 4'' it hits in the middle of the brittanian infantry.
The shot killed 11 brittanian soldiers, 2 polish knights and 2 polish horses. 1 brittanian officer, 1 brittanian soldier, 2 polish grenader (orange uniform), 1 polish horse and 2 polish knights are disrupted .

Right forwars secondary gun of the Panzer Grösse aims to fire at the Cycloptian Tribe but enemy units in range are not in line of sight. Other guns are out of range too.


Fighters and Dropship of the Canadian Star Legion Special Forces are getting in attack position

The dropship drops the troopers inside the forrest and the fighters attack the cycloptians with their guns. 3 of 4 attacked cycloptians died and 1 survived the first attack.

Drop pod fires and kills one of the cycloptian gang members.
2 of the dropped soldiers and Canadian Captain Rex Berman fires at the gang leader Ghurak and he is killed. Redshirting attempt of the gang member fails.

Canadians are determined to finish off the cycloptians. Fighters launch one missile each. One missile misses by 2'' and hits a column of the temple ruins and destroy it. Other missile hits the target killing all the remaining cycloptians.

The Panzer Grösse secondary guns aim for firing the Canadian fighters but it seems that the range of the weapons are not enough. (Dice rolls for range do not meet the required distance.)


Braunberg forces advance and get ready. (They didn't use their actions for a possible response action in the next turn.)


Trattorian soldiers and volunteer moves forward.


Saxony forces moves forward and the AA guns fire at the Canadian fighters.

One of the AA-Gun is unable to hit its target because the target is out of range (Range roll failed.) but the other one success and one of the fighters is damaged by 1 size damage. (Reminder: The fighters are size 5 creations with 2d10 armor rating).


The forces of the Brittanian League advance. The infantry sprinted for an extra d6 and all other units use their full move to advance. Meanwhile Brittanian hero Lord Billingshire gives a lesson to the cannon crew members how to cross the cannons from water.

Both sides of the battle are advancing without fear!

Polish tank moves forward through the forest, ramming down the trees.

Polish camo troopers and grenadiers move along with the tank and the Trottorian minimizer moves behind the tank to take cover.
At the same time, polish white squad enters the forest in sector 2-1.

Polish hero Aleksandra Walczak and 3 unharmed mounted knights ride forward to sector 4-4.
Distribution of forces at the end of turn 1:

Link for a larger version of the map: http://www.brickshelf.com/gallery/timur ... /i0t1p.png
Kill Counts:
Bavaria: 15
Canadian Space Legion: 9
Lost Units:
Cycloptoid Tribe: All forces
Konfederacja Polska: 2 knights, 2 horses
Brittanian League: 11 elite soldiers
It's time for ORDERS.
Orders should be sent until Thursday (30.10.2014).
Please PM your orders with the fallowing subject format: Example: "Faction X - Turn 2"
Recommendations and some additional informations:
*Space mafia forces will enter the field in turn 2. Location of entrance is shown in the force distribution map.
*You can you sector designations if you want to specify locations.
*Figures will be moved in straight lines if possible unless you specify the route.
*You can pre-determine your minifigures countering option for the CC combat if such situation happens. Otherwise I will use parry option.
*Don't forget that trees, ruins, the cottage can be damaged and destroyed.
*I wanted to keep some details secret on purpose to increase the surprise factor.

lol j/k
