Zombies?

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Bluefog
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Zombies?

Post by Bluefog » Sun Jun 14, 2015 1:43 pm

As seen here: viewtopic.php?f=3&t=13884 Zombies kicked my ass recently. It was probably partly due to not the best play, but not completely. At least that's what I told myself.

Here's the stats for the zombies I faced:

AC: 12 (or a natural 6)
Mov: 3" but with a 2" angry inch
Skill: D6

I thought the AC was way too high. I felt like it should be 8 tops. My friend compromised with 10, which I think is still too high.

Thoughts?
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Gungnir
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Re: Zombies?

Post by Gungnir » Sun Jun 14, 2015 6:49 pm

I think AC is the wrong stat to change.
It should be -2 to hit to kill because it's a -2 penalty to hit just the head. Alternatively, if you don't take the -2, you can choose to blow off a limb.
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RedRover
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Re: Zombies?

Post by RedRover » Sun Jun 14, 2015 6:55 pm

I think they should move with stumble dice until they see a target. If the target gets out of sight for two turns they go back to stumble.

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stubby
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Re: Zombies?

Post by stubby » Sun Jun 14, 2015 6:59 pm

A 12 AC is roughly equivalent to a brick wall; those zombies must be animated by powerful magic. Normally a minifig-sized creature has a max armor of 6 or 1d10, under standard rules.

I would give them flesh AC (4 or 1d6), but you have to gib them (2x Armor in a single hit) or decapitate them (-2 to target the head) to put them down for good. For anything else, use the Dismemberment rules.
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Gungnir
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Re: Zombies?

Post by Gungnir » Sun Jun 14, 2015 11:54 pm

Didn't somebody already make rules for zombie "AI?"
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