Factions and Lore-Immortal Empire 2016 Added!

Show off your armies and weaponry and stuff.

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Silent-sigfig
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Re: Factions and Lore-USA 2016 Added!

Post by Silent-sigfig » Mon May 23, 2016 5:22 pm

BFenix wrote:
Silent-sigfig wrote: :dog:
Coolest 1000th post ever :D

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Re: Factions and Lore-USA 2016 Added!

Post by RedRover » Mon May 23, 2016 5:34 pm

Diggin the updated air, well done.

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Re: Factions and Lore-USA 2016 Added!

Post by Kommander Ken » Mon May 23, 2016 5:37 pm

I love the style you build the US vehicles in. Good stuff as always.

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Re: Factions and Lore-USA 2016 Added!

Post by TastySkippy123 » Sat May 28, 2016 8:18 pm

Yet another great faction builder. Great job. :tiger: :tiger: :tiger:

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Re: Factions and Lore-Immortal Empire 2016 Added!

Post by Silent-sigfig » Mon May 30, 2016 4:40 pm

Old Post

Immortal Empire: The Omega Legion

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"Without victory, we cannot go home!"
Meta:
So my basic thought design behind my immortals is going off of what I think they are: A mixture of the Roman Empire and Mongols, but in space. Thus, these guys are the Roman side of things: Just one of the numberless, faceless legions that fight the great battles of the Empire, while the black-suited, less cohesive forces other people make are special forces teams, raiding parties, or personal posses of the various immortals and Warhead shards throughout the galaxy.

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(Two Overviews because I liked the setup.)

Minifigs

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A powerful Warhead Shard, the Omega Shard possesses the valor and sense of duty of his precursor. On the Emperor's own orders he leads the Omega Legion on a path of conquest.
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To Immortal High Command, the Omega Shard is stubborn, uncouth, and arrogant to the point of recklessness. To the men who serve under him, he is a leader worth following.
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The Omega Shard's highest lieutenants: The Immortal colossus Crixton Var is the closed fist of the Omega Shard, while The Huntress is his silent hand. Is the center is Legate Bram, the admiral of the Star Flayers, an immortal fleet detatchment under the Omega Shard.
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Crixton Var:

They told the Colossus that strapping a mortar to his back was insane, but. . . well. . . uh. . .

The Huntress:

No target is too large when a chance at immortality is on the line.

Bram:

Veteran of star-shaking campaigns, Bram has been granted a greatly extended lifespan. True immortality has eluded him, but he doesn't mind. Victory is reward enough.
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Var's Mortar/thruster pack.

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On the left are various crewmen of the Star Flayers, who may or may not be turned into combat units. On the right are Operants (pilots).
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Some members of the faceless legions are more valuable than others.
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Several specialists, from left to right: A Centurion (heavy weapons specialist), a Venator(assassin), and Optio (officer), a Pyroclast, and a Medicus.
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Centurion:

Analysis indicates that the Centurion armor system was originally developed for hazardous environments. Analysis also indicates that gunfire can be considered a hazard.

Venator:

Experts in sabotage and subterfuge, Venators are sent after the most valuble enemy targets.

Optio:

An officer of sorts, an Optio leads by example.

Pyroclast:

The destruction of enemy fortifications is key to an Imperial victory.

Medicus:

You can die once we win.
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A proper Phalanx wall can render small arms fire pointless.
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"They're not breaking! Why aren't they breaking?"
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Many Legionnaires are born and die without ever seeing a galaxy under total immortal rule. All they know is conquest.

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Legionnaire shock troops are given heavy armor and thruster packs.

Vehicles

Harvester

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An Imperial defeat was quickly turned into an Assyrian rout with the help of some repurposed farming equipment.
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Should an army of the Immortal Empire return victorious, it is often with far different equipment than what it departed with centuries ago.

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The Harvester's main purpose is to shred through enemy fortifications and infantry formations.

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Really, the flechette cannon is just an afterthought.

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Fits one.

Stalker Spider Tank

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The gold standard in infantry support, the Stalker can follow Legionnaires wherever the path is large enough, and widen it when it isn't.
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The mobility of the stalker makes it a nightmare for enemy infantry.

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Meta: I'm not huge on the knees, but they make it way more poseable than previous versions.

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Meta: Other than the legs, there hasn't been any changes.

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Seats one.

Punisher APC

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The punisher is more or a mobile command station than true APC. In no way does that make it less dangerous.
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Bow mounted flamethrowers to break enemy emplacements.

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It speaks volumes of the Imperial Legions that the Punisher's flechette drivers are calibrated not to engage enemy tanks, but rather fleeing aircraft.

Also the hatch opens.

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Two missile tubes are concealed in the sides of the vehicle.

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The rear hatch opens up. Inside it can fit six legionnaires, a driver, and an officer.

Reaper Gunship

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The awkward shape belies the grace with which the Reaper moves.
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As with most immortal vehicles, intimidation eclipses practicality.

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With only two missile tubes and a flechette cannon for weaponry it can be considered to be under-armed.

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Rear thruster for flight.

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While it only has two sets of weapons, multiple pilots mean it can always be firing something.

Mauler Interceptor

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Stored in racks in the massive fortress-carriers, Maulers are deployed by the hundreds to overwhelm enemy defenses through sheer numbers.
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Meta: I always have fun working the "spider eyes" sensor arrays into immortal vehicles. Shame about the Punisher.

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The Mauler is armed with twin flechette cannons and a large railgun.

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The cannons are articulated for strafing runs.

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Hits like a brick, but it's much more nimble.

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Large engine, many thrusters.

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Seats one pilot.
BFenix wrote:
Silent-sigfig wrote: :dog:
Coolest 1000th post ever :D

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Re: Factions and Lore-Immortal Empire 2016 Added!

Post by RedRover » Mon May 30, 2016 7:15 pm

Sweet stuff as always!

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Re: Factions and Lore-Immortal Empire 2016 Added!

Post by runnybabbit223 » Thu Jun 16, 2016 4:52 am

Immortals are so awesome! :tiger: :tiger:

You really need to do more on the immortal war, it's become kinda a flop.
3... 2... 1... DRAGONS!

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Re: Factions and Lore-Immortal Empire 2016 Added!

Post by Vami IV » Thu Jun 16, 2016 8:27 am

runnybabbit223 wrote:You really need to do more on the immortal war, it's become kinda a flop.
>you
>mfw this has been the immortal war for the past 3 years

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Re: Factions and Lore-Immortal Empire 2016 Added!

Post by RedRover » Thu Jun 16, 2016 8:55 am

If you want to see it, make the content yourself.

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Re: Factions and Lore-Immortal Empire 2016 Added!

Post by stubby » Thu Jun 16, 2016 2:06 pm

Vami IV wrote:
runnybabbit223 wrote:You really need to do more on the immortal war, it's become kinda a flop.
>you
>mfw this has been the immortal war for the past 3 years
I kind of want to see more with the post-Immortal War. Like there was this giant galaxy-spanning war that threatened to end everything, everyone desperately beefed up their militaries for a hopeless final stand, and then suddenly... nothing. What happens to a galaxy geared for war when the war leaves them behind?
Natalya wrote:Wtf is going on in this thread?

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Re: Factions and Lore-Immortal Empire 2016 Added!

Post by Vami IV » Thu Jun 16, 2016 2:11 pm

stubby wrote:
Vami IV wrote:
runnybabbit223 wrote:You really need to do more on the immortal war, it's become kinda a flop.
>you
>mfw this has been the immortal war for the past 3 years
I kind of want to see more with the post-Immortal War. Like there was this giant galaxy-spanning war that threatened to end everything, everyone desperately beefed up their militaries for a hopeless final stand, and then suddenly... nothing. What happens to a galaxy geared for war when the war leaves them behind?
This.

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Re: Factions and Lore-Immortal Empire 2016 Added!

Post by mercury19 » Thu Jun 16, 2016 2:23 pm

Vami IV wrote:
stubby wrote:
Vami IV wrote:
runnybabbit223 wrote:You really need to do more on the immortal war, it's become kinda a flop.
>you
>mfw this has been the immortal war for the past 3 years
I kind of want to see more with the post-Immortal War. Like there was this giant galaxy-spanning war that threatened to end everything, everyone desperately beefed up their militaries for a hopeless final stand, and then suddenly... nothing. What happens to a galaxy geared for war when the war leaves them behind?
This.
Yeah, the immortal war has beef dead, or at least dormant, for a very long time. It's cool to look back at and stuff, but I think we should mostly move on. As Silent has demonstrated the Immortals are still around and kicking, but they aren't the focus of the brikverse any longer. Eventually when I get my shit together I'll actually act on these words instead of just talking, but I gotta get my 2 cents out there.

Also Silent, everything you make is absolutely fantastic, and the flavor of the Omega Legion is awesome.
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Re: Factions and Lore-Immortal Empire 2016 Added!

Post by Zahru II » Thu Jun 16, 2016 3:11 pm

Hah, so one overblown anticlimax led into another. I never thought of it that way.
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Re: Factions and Lore-Immortal Empire 2016 Added!

Post by mercury19 » Thu Jun 16, 2016 7:08 pm

Zahru II wrote:Hah, so one overblown anticlimax led into another. I never thought of it that way.

Alas, such is the way of hobbies
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Re: Factions and Lore-Immortal Empire 2016 Added!

Post by Kommander Ken » Thu Jun 16, 2016 9:59 pm

War has changed.

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