Elements Torn

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Arkbrik
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Elements Torn

Post by Arkbrik » Sat Sep 09, 2017 4:32 am

I'm working on a game called Elements Torn.

It is a tactical RPG where you control a party of mages, casting elemental spells to fight enemies.

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You need to use clever positioning and cast the right spell at the right time to succeed.

The game is in alpha right now, and I've just finished a demo of the first game world. You can download it here:

https://arkbrik.itch.io/elements-torn-dd16

I'm interested in what you think about it!

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Tzan
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Re: Elements Torn

Post by Tzan » Sat Sep 09, 2017 12:39 pm

So your combat method is similar to the Final Fantasy way, not exact but you know what I mean.
I only played the first few FF games and I never really liked that way.

Child of Light has a similar way to FF, but I like it more.
So if you have never played Child of Light, grab it on Steam.
I played 41 hours, most people play faster than me.

Looks like you've done <a href='http://tinyurl.com/y42zurt'>alot</a> of work here already, nice job!

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Re: Elements Torn

Post by Zupponn » Sat Sep 09, 2017 8:02 pm

Is this a Tactical RPG or a Turn-Based RPG? It looks more like a Turn-Based RPG to me.
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Duerer
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Re: Elements Torn

Post by Duerer » Sun Sep 10, 2017 2:17 am

Looking cool, so far. What engine or programming language did you use?
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Re: Elements Torn

Post by Arkbrik » Sun Sep 10, 2017 4:25 am

Tzan: Thanks!

Zupponn: It is turn-based. But what is your definition of a tactical RPG?

Duerer: Game Maker Studio.

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Re: Elements Torn

Post by Duerer » Sun Sep 10, 2017 5:08 am

Arkbrik wrote:Duerer: Game Maker Studio.
Aw yeah, that takes me back to when I used to do shitty games with GM like about 10 years ago, good times!
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Re: Elements Torn

Post by Arkbrik » Sun Sep 10, 2017 8:33 am

I've been using a naturalistic, large level design for the game so far, but after feedback on the demo (boring walking and annoying trees) I've been thinking about switching over to a Pokémon style instead, with small levels and clearly grid-based terrain.
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Re: Elements Torn

Post by Duerer » Sun Sep 10, 2017 9:28 am

dunno, I actually like the mouse-controlled walking in that one. The more naturalistic looking terrain was a bit annoying at first but it looks better than the artificial Pokémon-esque layout.
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Tzan
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Re: Elements Torn

Post by Tzan » Sun Sep 10, 2017 11:00 am

Arkbrik wrote:Zupponn: It is turn-based. But what is your definition of a tactical RPG?
When I read that I think Tactics style.
So that means
FF Tactics
Fallout Tactics
Wasteland2
Divinity2 ( just a few more days to wait :D )

So maybe free movement, then combat is on a grid, and your position is important.

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Re: Elements Torn

Post by Zupponn » Sun Sep 10, 2017 11:55 am

Tzan wrote:
Arkbrik wrote:Zupponn: It is turn-based. But what is your definition of a tactical RPG?
When I read that I think Tactics style.
So that means
FF Tactics
Fallout Tactics
Wasteland2
Divinity2 ( just a few more days to wait :D )

So maybe free movement, then combat is on a grid, and your position is important.
Yeah. Fire Emblem and Shining Force are also good examples.
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