I'm working on a game called Elements Torn.
It is a tactical RPG where you control a party of mages, casting elemental spells to fight enemies.
You need to use clever positioning and cast the right spell at the right time to succeed.
The game is in alpha right now, and I've just finished a demo of the first game world. You can download it here:
https://arkbrik.itch.io/elements-torn-dd16
I'm interested in what you think about it!
Elements Torn
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- Tzan
- Has anyone ever used those holes before?
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Re: Elements Torn
So your combat method is similar to the Final Fantasy way, not exact but you know what I mean.
I only played the first few FF games and I never really liked that way.
Child of Light has a similar way to FF, but I like it more.
So if you have never played Child of Light, grab it on Steam.
I played 41 hours, most people play faster than me.
Looks like you've done <a href='http://tinyurl.com/y42zurt'>alot</a> of work here already, nice job!
I only played the first few FF games and I never really liked that way.
Child of Light has a similar way to FF, but I like it more.
So if you have never played Child of Light, grab it on Steam.
I played 41 hours, most people play faster than me.
Looks like you've done <a href='http://tinyurl.com/y42zurt'>alot</a> of work here already, nice job!
- Zupponn
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Re: Elements Torn
Is this a Tactical RPG or a Turn-Based RPG? It looks more like a Turn-Based RPG to me.
Re: Elements Torn
Looking cool, so far. What engine or programming language did you use?
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Re: Elements Torn
Tzan: Thanks!
Zupponn: It is turn-based. But what is your definition of a tactical RPG?
Duerer: Game Maker Studio.
Zupponn: It is turn-based. But what is your definition of a tactical RPG?
Duerer: Game Maker Studio.
Re: Elements Torn
Aw yeah, that takes me back to when I used to do shitty games with GM like about 10 years ago, good times!Arkbrik wrote:Duerer: Game Maker Studio.
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Re: Elements Torn
I've been using a naturalistic, large level design for the game so far, but after feedback on the demo (boring walking and annoying trees) I've been thinking about switching over to a Pokémon style instead, with small levels and clearly grid-based terrain.
What do you think? Left or right?
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Re: Elements Torn
dunno, I actually like the mouse-controlled walking in that one. The more naturalistic looking terrain was a bit annoying at first but it looks better than the artificial Pokémon-esque layout.
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- Tzan
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Re: Elements Torn
When I read that I think Tactics style.Arkbrik wrote:Zupponn: It is turn-based. But what is your definition of a tactical RPG?
So that means
FF Tactics
Fallout Tactics
Wasteland2
Divinity2 ( just a few more days to wait )
So maybe free movement, then combat is on a grid, and your position is important.
- Zupponn
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Re: Elements Torn
Yeah. Fire Emblem and Shining Force are also good examples.Tzan wrote:When I read that I think Tactics style.Arkbrik wrote:Zupponn: It is turn-based. But what is your definition of a tactical RPG?
So that means
FF Tactics
Fallout Tactics
Wasteland2
Divinity2 ( just a few more days to wait )
So maybe free movement, then combat is on a grid, and your position is important.