Armageddon Bound [SIGN-UPS CLOSED]

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Duerer
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Armageddon Bound [SIGN-UPS CLOSED]

Post by Duerer » Wed Sep 11, 2019 3:09 pm

A small scouting party under the lead of Jerzy Durer has been following the floating Crown of Erebus, tracking it down by the excessive amounts of negative energy it emits. The longer they proceeded to chase it, the bigger the amount of energy accumulated by the portal thanks to another battle raging at the planet's orbit. With all the blood shed in the process, the Crown of Erebus will reach the peak of its powers very soon, just as Krull foretold. But how does the renegade leader intend to achieve his goal with these wicked powers and what will become of the sector in the aftermath? Little do Jerzy and his men know that their final battle with the entire sector at stake is just waiting ahead of them...

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Jerzy Durer: "The amount of negative energy in this area is insane! I guess this must be it!"
URP Commando: "Just look over to the hill side! The pillars look exactly like the ones that projected the force field at the portal inside the renegade base!"

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Jerzy Durer: "Wait... It is impossible... Did... Did the Crown of Erebus just erect these pillars by itself to ward off intruders while sucking all the blood from the ground?"
???: "Only one way to find out!"

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Jerzy Durer: "What the- Robo-Lenin?! How? When? Why?"
Robo-Lenin: "Admittedly, our counter-intelligence measures were quite lacking, especially during the Weedkiller Incident. However, you sure let your guard down in the past year, allowing us to gather all the necessary information so we could strike at the right moment. And what moment would be more fitting than the power to alter the world? Just imagine. a world rid from the oppressing shackles of capitalism..."
???: "Not under my watch!"

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Federique de Monet: "I cannot let my mother's efforts go to waste by letting you meddlesome peasants get a hold of that portal! We shall claim that artefact for us to amass even greater amounts of wealth! Just watch, mom!!"
Jerzy Durer: "Not just the Soviets, that greedy weasel Monet also decided to crawl out of his hole to seize the Crown of Erebus!"
Robo-Lenin: "Did I hear that correctly? His mom's efforts?!"
???: "D'aw, isn't that cute?. Though honestly, it would have been better if you stayed with that hag."

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Jerzy Durer: "Zoltan, as well! Just what the hell is going on?!"
Lord Zoltan: "You filthy mortals can all bide farewell to your wealth and possessions for I, Zoltan III, will soon impose my rule all over you. Only someone like me, who spend years in the Omega Reality can truly understand the portal's power transcending different planes of existence!"
???: "Transcending different planes of existence, you say?"

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Blue Guy: "I'm not sure if I have something like that in my collection of mighty ominous artefacts but it sure would be a nice addition!"
Jerzy Durer: "Even Luchardsko decided to show up for this battle, though they stayed out of the sector for decades!"
???: "Excellent, all of you possess some remarkably fighting spirits."

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Krull: "It wasn't just the neglect of the URP forces, that lead everyone to discover the location of the Crown of Erebus. In fact, it was me who was leaking all the information about it into every corner of the galaxy. By the looks of it, I was more than successful by gathering as many different opposing armies around here as possible. The demons inside the portal will be pleased by such a generous sacrifice."
Jerzy Durer: "Krull! So you purposely let everyone know about the portal to lure them into being sacrifices for activating that thing?"
Krull: "A bit bluntly put but yes. I might be closer to re-imagining this world than I initially anticipated."
Jerzy Durer: "The hell you will..."

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Krull: "Oh did you hear that? Looks like a few more guests decided to join our party!

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Dr. Aras Gabrys: "We are just a few steps ahead to return everything to the old ways of the block, just like in the 60s!"

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Warhead: "Creating new life to replace the dying one. Such is the way of the mortal. But let's see if that cycle will also apply to this dying world of yours! *shreds to the opening riff of Metal Meltdown*"

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Krull: "Very well, let the battle begin. The winner shall decide the fate of this very sector!"

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Two portals appeared out of nowhere, one near the Poles and another one near the Luchardsko forces. These can be used as gateways to access each other and thus travel between both halves of the map.

Alright, it's time to present you the final battle of the Purple Sector storyline, the ultimate climax of the 5 year long saga:
ARMAGEDDON BOUND
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Forces:
Poles - Spectral
Soviets - lordintype
Zoltan - Kommander Ken
Luchardsko - Falk
Krull - RedRover
Monet - ninja_bait
Angry Boners - Bookwyrm
Blokbots - Space Bunny

Gameplay Notes:
- This game has no definite turn count and ends when all but one army has been defeated.
- Initiative is determined by dice rolls.
- All heroes have 3 HPs.
- Each team consists of three grunts, one elite soldier, one mechanic and one hero.
- Every player has 48 hours to send their orders (though I'd be really grateful if you did so within 24 hours). Factions, that I haven't received orders for, will be NPC'd.
- No alliances between other teams are allowed!
- Every team has one engineer. Use their abilities and your surroundings to your advantage.

Stats:

Poles:
Spoiler
Show
URP Soldier:
Skill: 1d6 Move: 5" Armour: 5 HP: 1
Equipment:
Pulse Rifle:
Range: 10" UR: 3 Damage: 1d6+1

URP Commando:
Skill: 1d8 Move: 5" Armour: 5 HP: 1
Equipment:
Assault Machine Gun:
UR: 4 Range: 8" Damage: 2d6 Notes: Arc Fire
Chainsaw Bayonet:
UR: 3 Range: CC Damage: 1 Skill Die + 2

URP Engineer:
Skill: 1d8 Move: 5" Armour: 5 HP: 1 Notes: Mechanikal Aptitude
Equipment:
Pulse Rifle with small Fusion Cutter:
Range: 10" UR: 3 Damage: 1d6+1 Notes: Tool

Jerzy Durer:
Skill: 1d10 Move: 7" Armour: 2d6 HP: 3 Notes: Hero (Librarian)
Equipment:
Witchbane X:
UR: 3 Range: CC Damage: 2 Skill dice Notes: No parry, may re-roll either hit or DMG roll per attack
Soviets:
Spoiler
Show
Conscript:
Skill: 1d6 Move: 5" Armour: 4 HP: 1
Equipment:
Automatic Speargun:
Range: 10" UR: 3 Damage: 1d6+1

Elite Desolator:
Skill: 1d8 Move: 5" Armour: 4(+2) HP: 1 Notes: Heavy Armour
Equipment:
2x Chem Thrower:
Range: 4" UR: 2 Damage: 1d4 Fire Notes: Arc Fire, additional -1 on move and armour when hit

Combat Engineer:
Skill: 1d8 Move: 5" Armour: 5 HP: 1 Notes: Mechanikal Aptitude
Equipment:
Chainsaw:
Range: CC UR: 3 Damage: 1 Skill Die +2
Blaster:
Range: 6" UR: 3 Damage: 1d6
Tool (no combat stats)

Robo-Lenin
Skill: 1d10 Move: 7" Armour: 2d6 HP: 3 Notes: Hero (Cyborg)
Equipment:
Spearhead of the Revolution:
Range: CC UR: 3 Damage: 1 Skill Die +2 Notes: -1 on move and armour when hit
Union Bolt Gun:
Range: 10" UR: 3 Damage: 1d8
Krull:
Spoiler
Show
Guard:
Skill: 1d6 Move: 5" Armour: 5 HP: 1
Equipment:
Sword:
UR: 2 Range: CC Damage: 1 skill die
Crossbow:
UR: 3 Range: 6" Damage: (Size 1 Explosives)
1x Fire Bomb

Phoenix Hussar:
Skill: 1d8 Move: 5" Armour: 4(+2) HP: 1 Notes: Heavy Armour, Wings (negate armour movement penalty, while intact)
Equipment:
2x Sabre:
Range: CC UR: 3 Damage: 1 Skill Die + 2 armour when hit

Battle Smith:
Skill: 1d8 Move: 5" Armour: 5 HP: 1 Notes: Mechanikal Aptitude
Equipment:
Mace:
Range: CC UR: 2 Damage: 1 Skill Die
Hammer:
Range: CC UR: 2 Damage: 1 Skill Die Notes: Tool

Krull:
Skill: 1d10 Move: 7" Armour: 2d6 HP: 3 Notes: Hero (Dark Magician)
Equipment:
Void Glave:
Range: CC UR: 4 Damage: 2 Skill Dice Notes: +1 DMG for each minifig killed by the blade
Luchardsko:
Spoiler
Show
Trooper:
Skill: 1d6 Move: 5" Armour: 5 HP: 1
Equipment:
Assault Rifle:
Range: 10" UR: 3 Damage: 1d6+1

Assault Trooper:
Skill: 1d8 Move: 5" Armour: 5 HP: 1 Notes: Jetpack (Levitation Movement)
Equipment:
Assault Rifle:
Range: 10" UR: 3 Damage: 1d6+1

Field Engineer:
Skill: 1d8 Move: 5" Armour: 4 HP: 1 Notes: Mechanikal Aptitude
Equipment:
Fusion Cutter:
Range: 10" UR: 4 Damage: 2d6 Notes: Tool

Blue Guy:
Skill: 1d10 Move: 7" Armour: 2d6 HP: 3 Notes: Hero (Supersoldier)
Equipment:
Ominous Tome:
Range: 10"/CC UR: 3 Damage: 1 Skill Die+2
Zoltan:
Spoiler
Show
Street Shark:
Skill: 1d6 Move: 5" Armour: 4 HP: 1
Equipment:
Jagged Blade:
Range: CC UR: 3 Damage: 1 Skill Die+2

Lesser Hammerhead Zolt:
Skill: 1d8 Move: 5" Armour: 4(+2) HP: 1 Notes: Heavy Armour
Equipment:
Mackerel Mace:
Range: CC UR: 3 Damage: 1 Skill Die+2
Salmon Spitter:
UR: 3 Range: 6" Damage: (Size 1 Explosives)
3x Salmon Bombs

Pioneer:
Skill: 1d8 Move: 5" Armour: 4 HP: 1 Notes: Mechanikal Aptitude
Equipment:
Shotgun:
UR: 3 Range: 6" Damage: 1d8+1-(distance) Notes: Arc Fire without Auto Penalty
Shovel:
Range: CC UR: 2 Damage: 1 Skill Die Notes: Tool

Lord Zoltan:
Skill: 1d10 Move: 7" Armour: 2d6 HP: 3 Notes: Hero (Necromancer)
Equipment:
Bloodscourge:
Range: CC UR: 4 Damage: 2 Skill Dice Notes: Heals 1 HP on a 10 for the DMG roll (doesn't stack)
Monet:
Spoiler
Show
Fusilier:
Skill: 1d6 Move: 5" Armour: 4 HP: 1
Equipment:
Rifle:
Range: 10" UR: 3 Damage: 1d6+1

Marine:
Skill: 1d8 Move: 5" Armour: 4(+2) HP: 1 Notes: Heavy Armour
Equipment:
Beam Sabre:
Range: CC UR: 3 Damage: 1 Skill Die+2
SMG:
Range: 5" UR: 2 Damage: 1d6 Notes: Arc Fire

Architect:
Skill: 1d8 Move: 5" Armour: 4 HP: 1 Notes: Mechanikal Aptitude
Equipment:
Crossbow with small Fusion Cutter:
Range: 6" UR: 3 Damage: (Size 1 explosive) Notes: Tool
2x Fire Bomb

Count Frederique de Monet:
Skill: 1d10 Move: 7" Armour: 2d6 HP: 3 Notes: Hero (Expert Swordsman)
Equipment:
Instigator:
Range: CC UR: 3 Damage: 1 Skill Die + 2 Notes: sets target on fire
Scepter:
Range: CC UR: 2 Damage: 1 Skill Die
Blokbots:
Spoiler
Show
Blokbot:
Skill: 1d6 Move: 5" Armour: 1 (Modular) HP: 1 Notes: Reconstruct
Attack: Ram
Range: CC UR: 2 Damage: 1 Skill Die

Pyrocaster:
Skill: 1d8 Move: 5" Armour: 5 HP: 1 Notes: Reconstruct
Attack: 2x Flame Hands
either
Range: CC UR: 2 Damage: 1d4 Fire
or
Range: 4" UR: 2 Damage: 1d4 Fire Notes: Arc Fire

Blokbot Surgeon:
Skill: 1d8 Move: 5" Armour: 5 HP: 1 Notes: Reconstruct, Mechanikal Aptitude
Equipment:
Spanner:
Range: CC UR: 2 Damage: 1 Skill Die Notes: Tool
Buzzsaw:
Range: CC UR: 2 Damage: 1 Skill Die

Dr. Aras Gabrys:
Skill: 1d10 Move: 7" Armour: 2d6 HP: 3 Notes: Hero (Mad Scientist), Reconstruct
Equipment:
Blockchain:
Range: CC UR: 3 Damage: 1 Skill Die + 2 Notes: -1 on a random stat (except HP) when hit
Angry Boners:
Spoiler
Show
Bonezerker:
Skill: 1d6 Move: 5" Armour: 4 HP: 1 Notes: Undead
Equipment:
2x random Melee Weapon:
Range: CC UR: 2 Damage: 1 Skill Die

Revenant:
Skill: 1d8 Move: 5" Armour: 5 HP: 1 Notes: Undead
Equipment:
2x Fireball Launcher
Range: 8" UR: 3 Damage: 1d8

Grim Reaper:
Skill: 1d8 Move: 5" Armour: 4 HP: 1 Notes: Undead, Resurrect (can use 3 corpses of defeated non-undead minifigs to create a new bonezerker)
Equipment:
Scythe:
Range: CC UR: 4 Damage: 2 Skill Dice

Warhead, Ligma Shard:
Skill: 1d10 Move: 7" Armour: 2d6 HP: 3 Notes: Undead, Hero (Guitar Virtuoso)
Equipment:
Rock Monster Guitar:
either
Range: CC UR: 3 Damage: 1 Skill Die + 2 Notes: sets target on fire
or
Range: 6" UR: 3 Damage: 2d4 Fire Notes: Arc Fire
SIGN-UPS ARE CLOSED! SEND ORDERS NOW!
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Space Bunny
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Re: Armageddon Bound [SIGN-UPS OPEN]

Post by Space Bunny » Wed Sep 11, 2019 3:21 pm

I’ll take blok bots
Don't forget to check out about Anno!!!: https://brikwars.com/forums/viewtopic.php?f=33&t=17620

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Bookwyrm
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Re: Armageddon Bound [SIGN-UPS OPEN]

Post by Bookwyrm » Wed Sep 11, 2019 3:30 pm

Angry Boner time :warhead:

Falk
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Re: Armageddon Bound [SIGN-UPS OPEN]

Post by Falk » Wed Sep 11, 2019 4:27 pm

I’m in. Gimme Luchardsko!
BrikWars 2010 Rules wrote:BrikWars ... stands in pretty direct opposition to many fundamental elements of the LEGO® philosophy, such as "Not Teaching Kids How Funny It Is to Set People on Fire."
Empire of Luchardsko WIP wiki page

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Re: Armageddon Bound [SIGN-UPS OPEN]

Post by lordintype » Wed Sep 11, 2019 4:44 pm

Ooh, I’ll take Robo-Lenin and the Soviets
The real Piltogg was the friends we made along the way.

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Duerer
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Re: Armageddon Bound [SIGN-UPS OPEN]

Post by Duerer » Thu Sep 12, 2019 3:09 am

Half the factions are still up for grabs, namely:
-Poles
-Zoltan
-Krull
-Monet
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ninja_bait
I can make this man. I can let him touch the butt. I cannot promise his safety
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Re: Armageddon Bound [SIGN-UPS OPEN]

Post by ninja_bait » Thu Sep 12, 2019 5:31 am

Give me monet
I make apocalypses and apocalypse accessories.
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RedRover
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Re: Armageddon Bound [SIGN-UPS OPEN]

Post by RedRover » Thu Sep 12, 2019 12:05 pm

I’ll take whatever spot is left!

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Duerer
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Re: Armageddon Bound [SIGN-UPS CLOSED]

Post by Duerer » Thu Sep 12, 2019 1:20 pm

Aight, the final spots have been claimed via Discord. You have 48 hours from now on to send your orders!
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