The Summoner's Playground - Turn 0

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HobieWan
Nice Dubs
Posts: 11
Joined: Thu Apr 29, 2021 1:08 pm

The Summoner's Playground - Turn 0

Post by HobieWan » Sun Jul 24, 2022 4:21 pm

The Summoner's Playthings are set... the field is populated...

Strangely, five contestants never made it to the arena this time, however in their place is a third hazardous faction... the Mysterious Undead. They have no agenda other then to guard key points of the map and move to attack the nearest contestant at the end of the round.

Without further ado, here is how the map ended up being set up, an initial overwatch if you will.

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General Overview

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Detailed Starting Locations

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The Dragon

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The Sheriff & The Pirate

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DA BROOTAL & The Birdwatcher

And one more detailed shot to see the map up close better...
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Initiative:

The Sheriff
The Pirate
The Birdwatcher
DA BROOTAL
The Dragon

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OH and one more thing, sometimes these contestants may fall in battle... in fact each starts with three lives. Upon dying, they will remain dead until the start of the next turn where they will respawn at a colored stud on the map numbered from 1-6. (I will DM the person concerned where they will respawn, as this will most likely prevent spawn-killing.)

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1 = Green

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2 = Blue

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3 = Yellow

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4 = Red

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5 = Orange

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6 = Cyan

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Joshua
Cannon Fodder
Posts: 396
Joined: Wed May 12, 2021 6:07 pm
Location: Ravenously consuming a bottle of vodka

Re: The Summoner's Playground - Turn 0

Post by Joshua » Sun Jul 24, 2022 5:01 pm

Shall I send orders in then?
Remember, as a wise man once said: "Nihil Est Quod Videtur"

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Nerv
Officer
Posts: 137
Joined: Sun Jul 10, 2022 1:34 am

Re: The Summoner's Playground - Turn 0

Post by Nerv » Sun Jul 24, 2022 9:33 pm

Go for the loot! Equip a ranged weapon if I can and ready a response action in car I get attacked
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