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	<title>Colette's Three Laws of FTL Motion - Revision history</title>
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	<updated>2026-06-04T10:38:48Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://brikwars.com/wiki/index.php?title=Colette%27s_Three_Laws_of_FTL_Motion&amp;diff=8470&amp;oldid=prev</id>
		<title>Colette: Created page with &quot;Colette postulated three basic laws of FTL motion in the BrikVerse to handwave away otherwise-obvious plot holes:  1. Most FTL drives don't work across true intergalactic ...&quot;</title>
		<link rel="alternate" type="text/html" href="https://brikwars.com/wiki/index.php?title=Colette%27s_Three_Laws_of_FTL_Motion&amp;diff=8470&amp;oldid=prev"/>
		<updated>2014-12-29T00:58:00Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Colette postulated three basic laws of FTL motion in the &lt;a href=&quot;/wiki/BrikVerse&quot; class=&quot;mw-redirect&quot; title=&quot;BrikVerse&quot;&gt;BrikVerse&lt;/a&gt; to handwave away otherwise-obvious plot holes:  1. Most FTL drives don&amp;#039;t work across true intergalactic ...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Colette postulated three basic laws of FTL motion in the [[BrikVerse]] to handwave away otherwise-obvious plot holes:&lt;br /&gt;
&lt;br /&gt;
1. Most FTL drives don't work across true intergalactic distances, like outside [[Nehellenium|Nehellium]] and its satellite galaxies. (This explains why all the action takes place in Nehellium)&lt;br /&gt;
&lt;br /&gt;
2. FTL can be blocked, and often is to protect homeworlds and core systems (This explains why Brik Wars happen instead of, say, bombing the other guy's homeworlds).&lt;br /&gt;
&lt;br /&gt;
3. FTL speed is roughly inversely related to mass- small shuttles can cross the galaxy in a matter of hours, while large dreads will move like a tug. &lt;br /&gt;
&lt;br /&gt;
Like all good physical laws in the BrikVerse, however, these can all be circumvented with sufficiently-advanced technology (or magic). Famous exceptions exist to the first law ([[Immortals]] and [[M-Throne]], as well as [[Trattoria]] and [[Praetoria]], all possess true intergalactic travel). The second law exists mainly to encourage drawn-out campaigns filled with awesome battles, but is violated when it is more awesome to do so (the TA's use of ''Der Vorsprung'' in the [[First Battle of New York]] being a notable example). The third law can be refined by taking power into consideration- a tiny tugship with shitty engines will still be slow, while an intergalactic ship with a massive frame to supports its massive drive would be fast.&lt;br /&gt;
&lt;br /&gt;
[[Category: Materials and Phenomena]]&lt;/div&gt;</summary>
		<author><name>Colette</name></author>
		
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