Difference between revisions of "Battleplate Modifiers & Index"
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{| class="wikitable" | {| class="wikitable" | ||
− | ! style="text-align: center; font-weight:bold; background-color:# | + | ! style="text-align: center; font-weight:bold; background-color:#9b9b9b;" | Class |
− | ! style="text-align: center; font-weight:bold; background-color:# | + | ! style="text-align: center; font-weight:bold; background-color:#9b9b9b;" | Defining Equipment |
− | ! style="text-align: center; font-weight:bold; background-color:# | + | ! style="text-align: center; font-weight:bold; background-color:#9b9b9b;" | Base Armor |
− | ! style="text-align: center; font-weight:bold; background-color:# | + | ! style="text-align: center; font-weight:bold; background-color:#9b9b9b;" | Base Skill |
− | ! style="text-align: center; font-weight:bold; background-color:# | + | ! style="text-align: center; font-weight:bold; background-color:#9b9b9b;" | Base Move |
− | ! style="text-align: center; font-weight:bold; background-color:# | + | ! style="text-align: center; font-weight:bold; background-color:#9b9b9b;" | Abilities |
− | ! style="text-align: center; font-weight:bold; background-color:# | + | ! style="text-align: center; font-weight:bold; background-color:#9b9b9b;" | BW2019 Equivalent |
− | ! style="text-align: center; | + | ! style="text-align: center; background-color:#9b9b9b; color:#9b9b9b;" | |
− | ! style="text-align: center; font-weight:bold; background-color:# | + | ! style="text-align: center; font-weight:bold; background-color:#9b9b9b;" | Unit Trait |
− | ! style="text-align: center; font-weight:bold; background-color:# | + | ! style="text-align: center; font-weight:bold; background-color:#9b9b9b;" | Improvement |
− | ! style="text-align: center; font-weight:bold; background-color:# | + | ! style="text-align: center; font-weight:bold; background-color:#9b9b9b;" | Tradeoff |
− | ! style="text-align: center; font-weight:bold; background-color:# | + | ! style="text-align: center; font-weight:bold; background-color:#9b9b9b;" | Cost |
− | ! style="text-align: center; font-weight:bold; background-color:# | + | ! style="text-align: center; font-weight:bold; background-color:#9b9b9b;" | Available to |
|- | |- | ||
− | | style="text-align: center; font-weight:bold; text-decoration:underline;" | Infantry | + | | colspan="7" style="text-align: center; font-weight:bold; text-decoration:underline; color:#cb0000;" | Infantry Classes |
− | | style="text-align: center; font-weight:bold;" | | + | | style="text-align: center; background-color:#9b9b9b; color:#9b9b9b;" | |
− | | style="text-align: center; font-weight:bold;" | | + | | style="text-align: center;" | Heavy |
+ | | style="text-align: center; background-color:#ffffff; color:#009901;" | + 1 Armor | ||
+ | | style="text-align: center; color:#fe0000;" | -2" Move | ||
+ | | style="text-align: center; color:#680100;" | +1CP | ||
+ | | style="text-align: center;" | Rifleman, Demo, Gunner, Warrior, Marksman, Pointman, Officer | ||
+ | |- | ||
+ | | style="text-align: center; font-weight:bold; color:#cb0000;" | Warrior | ||
+ | | style="text-align: center;" | Melee | ||
+ | | style="text-align: center;" | 3 | ||
+ | | style="text-align: center; font-weight:bold; color:#963400;" | D6 | ||
+ | | style="text-align: center;" | 6" | ||
| style="text-align: center;" | | | style="text-align: center;" | | ||
− | | style="text-align: center | + | | style="text-align: center;" | Minifig |
− | | style="text-align: center; | + | | style="text-align: center; background-color:#9b9b9b; color:#9b9b9b;" | |
− | | style="text-align: center | + | | style="text-align: center;" | Light |
− | | style="text-align: center; | + | | style="text-align: center; background-color:#ffffff; color:#009901;" | + 4" Move |
− | + | | style="text-align: center; color:#fe0000;" | -1 Armor | |
− | | style="text-align: center; | + | | style="text-align: center; color:#680100;" | +1CP |
− | + | | style="text-align: center;" | Rifleman, Warrior, Marksman, Skirmisher | |
− | | style="text-align: center; | ||
− | | style="text-align: center | ||
|- | |- | ||
− | | style="text-align: center; font-weight:bold; color:# | + | | style="text-align: center; font-weight:bold; color:#cb0000;" | Skirmisher |
− | | style="text-align: center | + | | style="text-align: center;" | Melee, Subgun or Blastgun |
− | | style="text-align: center | + | | style="text-align: center;" | 3 |
− | | style="text-align: center; font-weight:bold; color:# | + | | style="text-align: center; font-weight:bold; color:#963400;" | D6 |
− | | style="text-align: center | + | | style="text-align: center;" | 7" |
− | | style="text-align: center; font- | + | | style="text-align: center; font-style:italic;" | Harrassment |
− | | style="text-align: center | + | | style="text-align: center;" | Skirmisher |
− | | style="text-align: center; | + | | style="text-align: center; background-color:#9b9b9b; color:#9b9b9b;" | |
− | | style="text-align: center | + | | style="text-align: center;" | Veteran |
− | | style="text-align: center; | + | | style="text-align: center; background-color:#ffffff; color:#009901;" | D8 Skill |
− | | style="text-align: center | + | | style="text-align: center;" | ~ |
− | | style="text-align: center; | + | | style="text-align: center; color:#680100;" | +2CP |
− | | style="text-align: center | + | | style="text-align: center;" | All |
|- | |- | ||
− | | style="text-align: center; font-weight:bold; color:# | + | | style="text-align: center; font-weight:bold; color:#cb0000;" | Rifleman |
− | | style="text-align: center | + | | style="text-align: center;" | Assault Rifle |
− | | style="text-align: center | + | | style="text-align: center;" | 3 |
− | | style="text-align: center; font-weight:bold; color:# | + | | style="text-align: center; font-weight:bold; color:#963400;" | D6 |
− | | style="text-align: center | + | | style="text-align: center;" | 6" |
− | | style="text-align: center | + | | style="text-align: center;" | |
− | | style="text-align: center | + | | style="text-align: center;" | Minifig |
− | | style="text-align: center; | + | | style="text-align: center; background-color:#9b9b9b; color:#9b9b9b;" | |
− | | style="text-align: center | + | | style="text-align: center;" | Elite |
− | | style="text-align: center; | + | | style="text-align: center; background-color:#ffffff; color:#009901;" | D10 Skill |
− | | style="text-align: center | + | | style="text-align: center;" | ~ |
− | | style="text-align: center; | + | | style="text-align: center; color:#680100;" | +4CP |
− | | style="text-align: center | + | | style="text-align: center;" | All |
|- | |- | ||
− | | style="text-align: center; font-weight:bold; color:# | + | | style="text-align: center; font-weight:bold; color:#cb0000;" | Pointman |
− | | style="text-align: center | + | | style="text-align: center;" | Blastgun or Subgun |
− | | style="text-align: center | + | | style="text-align: center;" | 3 |
− | | style="text-align: center; font-weight:bold; color:# | + | | style="text-align: center; font-weight:bold; color:#963400;" | D6 |
− | | style="text-align: center | + | | style="text-align: center;" | 6" |
− | | style="text-align: center | + | | style="text-align: center;" | |
− | | style="text-align: center | + | | style="text-align: center;" | Minifig |
− | | style="text-align: center; | + | | style="text-align: center; background-color:#9b9b9b; color:#9b9b9b;" | |
− | | style="text-align: center | + | | style="text-align: center;" | Combat Trained |
− | | style="text-align: center; | + | | style="text-align: center; background-color:#ffffff; color:#009901;" | Carry Assault Rifle |
− | | style="text-align: center; | + | | style="text-align: center; color:#fe0000;" | 1CP More |
− | | style="text-align: center; | + | | style="text-align: center; color:#680100;" | ~ |
− | | style="text-align: center | + | | style="text-align: center;" | Support Units |
|- | |- | ||
− | | style="text-align: center; font-weight:bold; color:# | + | | style="text-align: center; font-weight:bold; color:#cb0000;" | Demolition |
− | | style="text-align: center | + | | style="text-align: center;" | Explosives, Optional Assault Rifle |
− | | style="text-align: center | + | | style="text-align: center;" | 3 |
− | | style="text-align: center; font-weight:bold; color:# | + | | style="text-align: center; font-weight:bold; color:#963400;" | D6 |
− | | style="text-align: center | + | | style="text-align: center;" | 5" |
− | | style="text-align: center; font- | + | | style="text-align: center; font-style:italic;" | Compensating |
− | | style="text-align: center | + | | style="text-align: center;" | Heavy |
− | | style="text-align: center; | + | | style="text-align: center; background-color:#9b9b9b; color:#9b9b9b;" | |
− | | style="text-align: center | + | | style="text-align: center;" | Militia |
− | | style="text-align: center; | + | | style="text-align: center; background-color:#ffffff; color:#036400;" | 2CP Less |
− | | style="text-align: center; | + | | style="text-align: center; color:#fe0000;" | D4 Skill |
− | | style="text-align: center; | + | | style="text-align: center; color:#680100;" | ~ |
− | | style="text-align: center | + | | style="text-align: center;" | Infantry, Support Units |
|- | |- | ||
− | | style="text-align: center; font-weight:bold; color:# | + | | style="text-align: center; font-weight:bold; color:#cb0000;" | Gunner |
− | | style="text-align: center | + | | style="text-align: center;" | Machinegun or Energy Weapon |
− | | style="text-align: center | + | | style="text-align: center;" | 3 |
− | | style="text-align: center; font-weight:bold; color:# | + | | style="text-align: center; font-weight:bold; color:#963400;" | D6 |
− | | style="text-align: center | + | | style="text-align: center;" | 5" |
− | | style="text-align: center | + | | style="text-align: center; font-style:italic;" | Compensating |
− | | style="text-align: center | + | | style="text-align: center;" | Heavy |
− | | style="text-align: center; | + | | style="text-align: center; background-color:#9b9b9b; color:#9b9b9b;" | |
− | | style="text-align: center; | + | | style="text-align: center; background-color:#9b9b9b;" | Weapon |
− | | style="text-align: center; | + | | style="text-align: center; background-color:#9b9b9b;" | Use |
− | | style="text-align: center; | + | | style="text-align: center; background-color:#9b9b9b;" | Range |
− | | style="text-align: center; | + | | style="text-align: center; background-color:#9b9b9b;" | Damage |
− | | style="text-align: center; | + | | style="text-align: center; background-color:#9b9b9b;" | |
|- | |- | ||
− | | style="text-align: center; font-weight:bold; color:# | + | | style="text-align: center; font-weight:bold; color:#cb0000;" | Marksman |
− | | style="text-align: center | + | | style="text-align: center;" | Marksman Rifle |
− | | style="text-align: center | + | | style="text-align: center;" | 3 |
− | | style="text-align: center; font-weight:bold; color:# | + | | style="text-align: center; font-weight:bold; color:#963400;" | D6 |
− | | style="text-align: center | + | | style="text-align: center;" | 5" |
− | | style="text-align: center | + | | style="text-align: center; font-style:italic;" | Aiming |
− | | style="text-align: center | + | | style="text-align: center;" | Marksman |
− | | style="text-align: center; | + | | style="text-align: center; background-color:#9b9b9b; color:#9b9b9b;" | |
− | | style="text-align: center | + | | style="text-align: center;" | Assault Rifle |
− | | style="text-align: center | + | | style="text-align: center;" | 4 |
− | | style="text-align: center | + | | style="text-align: center;" | 12" |
− | | style="text-align: center | + | | style="text-align: center;" | 1D6+1 |
− | | style="text-align: center | + | | style="text-align: center;" | Rifleman, Scout, Demolition, Officer,Scout,Commando |
|- | |- | ||
− | | style="text-align: center; font-weight:bold; color:# | + | | style="text-align: center; font-weight:bold; color:#cb0000;" | Shield |
− | | style="text-align: center | + | | style="text-align: center;" | Shields & Sidearm or Subgun |
− | | style="text-align: center | + | | style="text-align: center;" | 4 |
− | | style="text-align: center; font-weight:bold; color:# | + | | style="text-align: center; font-weight:bold; color:#963400;" | D6 |
− | | style="text-align: center | + | | style="text-align: center;" | 5" |
− | | style="text-align: center | + | | style="text-align: center; font-style:italic;" | Shieldwall |
− | | style="text-align: center | + | | style="text-align: center;" | Phalanx |
− | | style="text-align: center; | + | | style="text-align: center; background-color:#9b9b9b; color:#9b9b9b;" | |
− | | style="text-align: center | + | | style="text-align: center;" | Marksman Rifle |
− | | style="text-align: center | + | | style="text-align: center;" | 4 |
− | | style="text-align: center | + | | style="text-align: center;" | 16" |
− | | style="text-align: center | + | | style="text-align: center;" | 1D6+1 |
− | | style="text-align: center | + | | style="text-align: center;" | Marksman, Commando |
|- | |- | ||
− | | style="text-align: center; font-weight:bold; color:# | + | | style="text-align: center; font-weight:bold; color:#cb0000;" | Sniper |
− | | style="text-align: center | + | | style="text-align: center;" | Sniper Rifle |
− | | style="text-align: center | + | | style="text-align: center;" | 3 |
− | | style="text-align: center; font-weight:bold; color:# | + | | style="text-align: center; font-weight:bold; color:#656565;" | D8 |
− | | style="text-align: center | + | | style="text-align: center;" | 6" |
− | | style="text-align: center | + | | style="text-align: center; font-style:italic;" | Sniping |
− | | style="text-align: center | + | | style="text-align: center;" | Sniper |
− | | style="text-align: center; | + | | style="text-align: center; background-color:#9b9b9b; color:#9b9b9b;" | |
− | | style="text-align: center | + | | style="text-align: center;" | Machinegun |
− | | style="text-align: center | + | | style="text-align: center;" | 4 +1A |
− | | style="text-align: center | + | | style="text-align: center;" | 10" |
− | | style="text-align: center | + | | style="text-align: center;" | 1D6+1 |
− | | style="text-align: center | + | | style="text-align: center;" | Gunner, Commando |
|- | |- | ||
− | | style="text-align: center; font-weight:bold; color:# | + | | style="text-align: center; font-weight:bold; color:#cb0000;" | Scout |
− | | style="text-align: center | + | | style="text-align: center;" | Optics, Subgun or Assault Rifle |
− | | style="text-align: center | + | | style="text-align: center;" | 3 |
− | | style="text-align: center; font-weight:bold; color:# | + | | style="text-align: center; font-weight:bold; color:#656565;" | D8 |
− | | style="text-align: center | + | | style="text-align: center;" | 7" |
− | | style="text-align: center | + | | style="text-align: center; font-style:italic;" | Pathfinding & Tracking |
− | | style="text-align: center | + | | style="text-align: center;" | Scout |
− | | style="text-align: center; | + | | style="text-align: center; background-color:#9b9b9b; color:#9b9b9b;" | |
− | | style="text-align: center | + | | style="text-align: center;" | Blastgun |
− | | style="text-align: center | + | | style="text-align: center;" | 4 |
− | | style="text-align: center | + | | style="text-align: center;" | 6" |
− | | style="text-align: center | + | | style="text-align: center;" | 1D6+2 |
− | | style="text-align: center | + | | style="text-align: center;" | Pointman, Skirmisher, Officer, Commando |
|- | |- | ||
− | | | + | | colspan="7" style="text-align: center; font-weight:bold; text-decoration:underline; color:#3531ff;" | Support Classes |
− | + | | style="text-align: center; background-color:#9b9b9b; color:#9b9b9b;" | | |
− | + | | style="text-align: center;" | Subgun | |
− | | style="text-align: center; | + | | style="text-align: center;" | 3+1A |
− | + | | style="text-align: center;" | 8" | |
− | + | | style="text-align: center;" | 1D6 | |
− | + | | style="text-align: center;" | Pointman, Skirmisher, Phalanx, Scout, Commando | |
− | |||
− | | style="text-align: center | ||
− | | style="text-align: center | ||
− | | style="text-align: center | ||
− | | style="text-align: center | ||
− | | style="text-align: center | ||
|- | |- | ||
− | | style="text-align: center; font-weight:bold; | + | | style="text-align: center; font-weight:bold; color:#3531ff;" | Crew |
− | + | | style="text-align: center;" | Crew Kit, Sidearm | |
− | | style="text-align: center | + | | style="text-align: center;" | 3 |
− | | style="text-align: center | + | | style="text-align: center; font-weight:bold; color:#963400;" | D6 |
− | | style="text-align: center; font-weight:bold; | + | | style="text-align: center;" | 6" |
− | + | | style="text-align: center; font-style:italic;" | Pilot & Gunner | |
− | + | | style="text-align: center;" | | |
− | + | | style="text-align: center; background-color:#9b9b9b; color:#9b9b9b;" | | |
− | + | | style="text-align: center;" | Sniper Rifle | |
− | + | | style="text-align: center;" | 4, or 5 for up to 22" | |
− | | style="text-align: center | + | | style="text-align: center;" | 16" |
− | | style="text-align: center; font- | + | | style="text-align: center;" | 1D6+2 |
− | + | | style="text-align: center;" | Sniper, Commando | |
− | |||
− | |||
− | |||
− | | style="text-align: center | ||
− | | style="text-align: center; | ||
− | |||
− | |||
− | |||
− | |||
− | | style="text-align: center | ||
− | | style="text-align: center | ||
− | | style="text-align: center | ||
− | | style="text-align: center | ||
− | | style="text-align: center | ||
|- | |- | ||
− | | style="text-align: center; font-weight:bold; color:# | + | | style="text-align: center; font-weight:bold; color:#3531ff;" | Medik |
− | | style="text-align: center | + | | style="text-align: center;" | Medkit, Sidearm |
− | | style="text-align: center | + | | style="text-align: center;" | 3 |
− | | style="text-align: center | + | | style="text-align: center; color:#656565;" | D8 |
− | | style="text-align: center | + | | style="text-align: center;" | 6" |
− | | style="text-align: center; font- | + | | style="text-align: center; font-style:italic;" | Ker-Triage! |
− | | style="text-align: center | + | | style="text-align: center;" | Medik |
− | | style="text-align: center; | + | | style="text-align: center; background-color:#9b9b9b; color:#9b9b9b;" | |
− | | style="text-align: center | + | | style="text-align: center;" | Sidearm |
− | | style="text-align: center | + | | style="text-align: center;" | 3 |
− | | style="text-align: center | + | | style="text-align: center;" | 6" |
− | | style="text-align: center | + | | style="text-align: center;" | 1D6 |
− | | style="text-align: center | + | | style="text-align: center;" | Leaders, Support Units |
|- | |- | ||
− | | style="text-align: center; font-weight:bold; color:# | + | | style="text-align: center; font-weight:bold; color:#3531ff;" | Mechanik |
− | | style="text-align: center | + | | style="text-align: center;" | Repair Tools, Sidearm |
− | | style="text-align: center | + | | style="text-align: center;" | 3 |
− | | style="text-align: center | + | | style="text-align: center; color:#656565;" | D8 |
− | | style="text-align: center | + | | style="text-align: center;" | 6" |
− | | style="text-align: center | + | | style="text-align: center; font-style:italic;" | Mechankial Aptitude |
− | | style="text-align: center | + | | style="text-align: center;" | Mechanik |
− | | style="text-align: center; | + | | style="text-align: center; background-color:#9b9b9b; color:#9b9b9b;" | |
− | | style="text-align: center | + | | style="text-align: center;" | Energy Weapon |
− | | style="text-align: center | + | | style="text-align: center;" | 5 |
− | | style="text-align: center | + | | style="text-align: center;" | 16 |
− | | style="text-align: center | + | | style="text-align: center;" | 1D6+4 |
− | | style="text-align: center | + | | style="text-align: center;" | |
|- | |- | ||
− | | style="text-align: center; font-weight:bold; color:# | + | | style="text-align: center; font-weight:bold; color:#3531ff;" | Engineer |
− | | style="text-align: center | + | | style="text-align: center;" | Building Tools, Sidearm |
− | | style="text-align: center | + | | style="text-align: center;" | 3 |
− | | style="text-align: center | + | | style="text-align: center; color:#656565;" | D8 |
− | | style="text-align: center | + | | style="text-align: center;" | 6" |
− | | style="text-align: center | + | | style="text-align: center; font-style:italic;" | Rationalism |
− | | style="text-align: center | + | | style="text-align: center;" | |
− | | style="text-align: center; | + | | style="text-align: center; background-color:#9b9b9b; color:#9b9b9b;" | |
− | | style="text-align: center | + | | style="text-align: center;" | Explosive Launcher |
− | | style="text-align: center | + | | style="text-align: center;" | 4 |
− | | style="text-align: center | + | | style="text-align: center;" | 12" |
− | | style="text-align: center | + | | style="text-align: center;" | 1D10 |
− | | style="text-align: center | + | | style="text-align: center;" | Demolition |
|- | |- | ||
− | | style="text-align: center; font-weight:bold; color:# | + | | style="text-align: center; font-weight:bold; color:#3531ff;" | Teknichian |
− | | style="text-align: center | + | | style="text-align: center;" | Tools, Lunch |
− | | style="text-align: center | + | | style="text-align: center;" | 3 |
− | | style="text-align: center; font-weight:bold; color:# | + | | style="text-align: center; font-weight:bold; color:#963400;" | D6 |
− | | style="text-align: center | + | | style="text-align: center;" | 6" |
− | | style="text-align: center | + | | style="text-align: center; font-style:italic;" | Assistance |
− | | style="text-align: center | + | | style="text-align: center;" | Tek |
− | | style="text-align: center; | + | | style="text-align: center; background-color:#9b9b9b; color:#9b9b9b;" | |
− | | style="text-align: center | + | | style="text-align: center;" | Thrown Explosive |
− | | style="text-align: center | + | | style="text-align: center;" | 4 |
− | | style="text-align: center | + | | style="text-align: center;" | 8" |
− | | style="text-align: center | + | | style="text-align: center;" | 1D10 |
− | | style="text-align: center | + | | style="text-align: center;" | Demolition |
|- | |- | ||
− | | | + | | colspan="7" style="text-align: center; font-weight:bold; text-decoration:underline; background-color:#ffffff; color:#036400;" | Special Classes |
− | + | | style="text-align: center; background-color:#9b9b9b; color:#9b9b9b;" | | |
− | + | | style="text-align: center; background-color:#9b9b9b;" | Weapon Modifier | |
− | + | | style="text-align: center; background-color:#9b9b9b;" | Improvement | |
− | | style="text-align: center; | + | | style="text-align: center; background-color:#9b9b9b;" | Tradeoff |
− | + | | style="text-align: center; background-color:#9b9b9b;" | Cost | |
− | | style="text-align: center; | + | | style="text-align: center; background-color:#9b9b9b;" | Available to |
− | | style="text-align: center | ||
− | | style="text-align: center; | ||
− | | style="text-align: center; | ||
− | | style="text-align: center; | ||
− | |||
− | |||
|- | |- | ||
− | | style="text-align: center; font-weight:bold;" | | + | | style="text-align: center; font-weight:bold; color:#036400;" | Commando |
− | | style="text-align: center | + | | style="text-align: center;" | Various |
− | | style="text-align: center | + | | style="text-align: center;" | 4 |
− | | style="text-align: center; | + | | style="text-align: center; color:#656565;" | D8 |
− | | style="text-align: center | + | | style="text-align: center;" | 7" |
− | | style="text-align: center | + | | style="text-align: center;" | |
− | | style="text-align: center | + | | style="text-align: center;" | |
− | | style="text-align: center; | + | | style="text-align: center; background-color:#9b9b9b; color:#9b9b9b;" | |
− | | style="text-align: center | + | | style="text-align: center;" | Heavy |
− | | style="text-align: center; | + | | style="text-align: center; color:#036400;" | Add 1 Damage |
− | | style="text-align: center; | + | | style="text-align: center; color:#fe0000;" | +1 to use roll |
− | | style="text-align: center; | + | | style="text-align: center; color:#680100;" | +2CP |
− | | style="text-align: center | + | | style="text-align: center;" | All but Sidearms & Explosives |
|- | |- | ||
− | | style="text-align: center; font-weight:bold; | + | | style="text-align: center; font-weight:bold; color:#036400;" | Psionik |
− | | style="text-align: center | + | | style="text-align: center;" | Brain Power |
− | | style="text-align: center | + | | style="text-align: center;" | 4 |
− | | style="text-align: center; | + | | style="text-align: center; color:#656565;" | D8 |
− | | style="text-align: center | + | | style="text-align: center;" | 6" |
− | | style="text-align: center | + | | style="text-align: center;" | |
− | | style="text-align: center | + | | style="text-align: center;" | |
− | | style="text-align: center; | + | | style="text-align: center; background-color:#9b9b9b; color:#9b9b9b;" | |
− | | style="text-align: center | + | | style="text-align: center;" | Light |
− | | style="text-align: center; | + | | style="text-align: center; color:#036400;" | Subtract 1 from use roll |
− | | style="text-align: center; | + | | style="text-align: center; color:#fe0000;" | +1 damage |
− | | style="text-align: center; | + | | style="text-align: center; color:#680100;" | +2CP |
− | | style="text-align: center | + | | style="text-align: center;" | Assault Rifle, Machinegun, Blastgun, Melee |
|- | |- | ||
− | | | + | | colspan="7" style="text-align: center; font-weight:bold; text-decoration:underline; color:#f56b00;" | Leader Classes |
− | + | | style="text-align: center; background-color:#9b9b9b; color:#9b9b9b;" | | |
− | + | | style="text-align: center;" | Scoped | |
− | | style="text-align: center; | + | | style="text-align: center; color:#036400;" | Add 4" to Range |
− | | style="text-align: center | + | | style="text-align: center; color:#fe0000;" | +1 to use roll |
− | | style="text-align: center; | + | | style="text-align: center; color:#680100;" | +1CP |
− | + | | style="text-align: center;" | Assault Rifle, Marksman Rifle, Energy, Machinegun, | |
− | | style="text-align: center; | ||
− | |||
− | |||
− | |||
− | | style="text-align: center; | ||
− | | style="text-align: center | ||
|- | |- | ||
− | | style="text-align: center; font-weight:bold; color:# | + | | style="text-align: center; font-weight:bold; color:#f56b00;" | Officer |
− | | style="text-align: center | + | | style="text-align: center;" | Various |
− | | style="text-align: center | + | | style="text-align: center;" | 4 |
− | | style="text-align: center; font-weight:bold; color:# | + | | style="text-align: center; font-weight:bold; color:#656565;" | D8 |
− | | style="text-align: center | + | | style="text-align: center;" | 6" |
− | | style="text-align: center | + | | style="text-align: center;" | |
− | | style="text-align: center | + | | style="text-align: center;" | |
− | | style="text-align: center; | + | | style="text-align: center; background-color:#9b9b9b; color:#9b9b9b;" | |
− | | style="text-align: center | + | | style="text-align: center;" | Automatic |
− | | style="text-align: center; | + | | style="text-align: center; color:#036400;" | Automatic Fire (1 Use per target) |
− | | style="text-align: center; | + | | style="text-align: center; color:#fe0000;" | -2" Range |
− | | style="text-align: center; | + | | style="text-align: center; color:#680100;" | +2CP |
− | | style="text-align: center | + | | style="text-align: center;" | Assault Rifle, Blastgun, Explosive Launcher (4CP), Energy Weapon (4CP), Sidearm |
|- | |- | ||
− | | style="text-align: center; font-weight:bold;" | | + | | style="text-align: center; font-weight:bold; color:#f56b00;" | Commander |
− | | style="text-align: center | + | | style="text-align: center;" | Various |
− | | style="text-align: center | + | | style="text-align: center;" | 5 |
− | | style="text-align: center; font-weight:bold;" | | + | | style="text-align: center; font-weight:bold; color:#cd9934;" | D10 |
− | | style="text-align: center | + | | style="text-align: center;" | 6" |
− | | style="text-align: center | + | | style="text-align: center;" | |
− | | style="text-align: center | + | | style="text-align: center;" | |
− | | style="text-align: center; | + | | style="text-align: center; background-color:#9b9b9b; color:#9b9b9b;" | |
− | | style="text-align: center | + | | style="text-align: center;" | High Explosive |
− | | style="text-align: center; | + | | style="text-align: center; color:#036400;" | Add 1D10 |
− | | style="text-align: center; | + | | style="text-align: center; color:#fe0000;" | |
− | | style="text-align: center | + | | style="text-align: center;" | |
− | | style="text-align: center | + | | style="text-align: center;" | Explosives |
|- | |- | ||
− | |||
| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
− | | style="text-align: center; | + | | style="text-align: center;" | |
− | | style="text-align: center | + | | style="text-align: center;" | |
− | | style="text-align: center | + | | style="text-align: center;" | |
− | | style="text-align: center | + | | style="text-align: center;" | |
− | | style="text-align: center | + | | style="text-align: center;" | |
− | | style="text-align: center; | + | | style="text-align: center;" | |
− | | style="text-align: center | + | | style="text-align: center; background-color:#9b9b9b; color:#9b9b9b;" | |
− | | style="text-align: center; | + | | style="text-align: center;" | High Capacity |
− | | style="text-align: center; | + | | style="text-align: center; color:#036400;" | 1 extra shot or 1 free additional auto target |
− | | style="text-align: center; | + | | style="text-align: center; color:#fe0000;" | 4" from move |
− | | style="text-align: center | + | | style="text-align: center; color:#680100;" | +3 CP |
+ | | style="text-align: center;" | Any Automatic Weapon | ||
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| style="text-align: center; font-weight:bold;" | | | style="text-align: center; font-weight:bold;" | | ||
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− | | style="text-align: center | + | | style="text-align: center;" | |
− | | style="text-align: center; | + | | style="text-align: center;" | |
− | | style="text-align: center; | + | | style="text-align: center;" | |
− | | style="text-align: center; | + | | style="text-align: center;" | |
− | | style="text-align: center | + | | style="text-align: center; background-color:#9b9b9b; color:#9b9b9b;" | |
+ | | style="text-align: center;" | | ||
+ | | style="text-align: center;" | | ||
+ | | style="text-align: center;" | | ||
+ | | style="text-align: center;" | | ||
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− | | style="text-align: center; | + | | style="text-align: center;" | |
− | | style="text-align: center | + | | style="text-align: center; background-color:#9b9b9b; color:#9b9b9b;" | |
+ | | style="text-align: center;" | | ||
+ | | style="text-align: center;" | | ||
+ | | style="text-align: center;" | | ||
+ | | style="text-align: center;" | | ||
+ | | style="text-align: center;" | | ||
|} | |} |
Revision as of 22:15, 14 August 2019
This is a stat sheet of a variant of brikwars units and weapons used in campaigns and battles from the Monolith Battleplates by Kastrenzo
Class | Defining Equipment | Base Armor | Base Skill | Base Move | Abilities | BW2019 Equivalent | Unit Trait | Improvement | Tradeoff | Cost | Available to | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Infantry Classes | Heavy | + 1 Armor | -2" Move | +1CP | Rifleman, Demo, Gunner, Warrior, Marksman, Pointman, Officer | |||||||
Warrior | Melee | 3 | D6 | 6" | Minifig | Light | + 4" Move | -1 Armor | +1CP | Rifleman, Warrior, Marksman, Skirmisher | ||
Skirmisher | Melee, Subgun or Blastgun | 3 | D6 | 7" | Harrassment | Skirmisher | Veteran | D8 Skill | ~ | +2CP | All | |
Rifleman | Assault Rifle | 3 | D6 | 6" | Minifig | Elite | D10 Skill | ~ | +4CP | All | ||
Pointman | Blastgun or Subgun | 3 | D6 | 6" | Minifig | Combat Trained | Carry Assault Rifle | 1CP More | ~ | Support Units | ||
Demolition | Explosives, Optional Assault Rifle | 3 | D6 | 5" | Compensating | Heavy | Militia | 2CP Less | D4 Skill | ~ | Infantry, Support Units | |
Gunner | Machinegun or Energy Weapon | 3 | D6 | 5" | Compensating | Heavy | Weapon | Use | Range | Damage | ||
Marksman | Marksman Rifle | 3 | D6 | 5" | Aiming | Marksman | Assault Rifle | 4 | 12" | 1D6+1 | Rifleman, Scout, Demolition, Officer,Scout,Commando | |
Shield | Shields & Sidearm or Subgun | 4 | D6 | 5" | Shieldwall | Phalanx | Marksman Rifle | 4 | 16" | 1D6+1 | Marksman, Commando | |
Sniper | Sniper Rifle | 3 | D8 | 6" | Sniping | Sniper | Machinegun | 4 +1A | 10" | 1D6+1 | Gunner, Commando | |
Scout | Optics, Subgun or Assault Rifle | 3 | D8 | 7" | Pathfinding & Tracking | Scout | Blastgun | 4 | 6" | 1D6+2 | Pointman, Skirmisher, Officer, Commando | |
Support Classes | Subgun | 3+1A | 8" | 1D6 | Pointman, Skirmisher, Phalanx, Scout, Commando | |||||||
Crew | Crew Kit, Sidearm | 3 | D6 | 6" | Pilot & Gunner | Sniper Rifle | 4, or 5 for up to 22" | 16" | 1D6+2 | Sniper, Commando | ||
Medik | Medkit, Sidearm | 3 | D8 | 6" | Ker-Triage! | Medik | Sidearm | 3 | 6" | 1D6 | Leaders, Support Units | |
Mechanik | Repair Tools, Sidearm | 3 | D8 | 6" | Mechankial Aptitude | Mechanik | Energy Weapon | 5 | 16 | 1D6+4 | ||
Engineer | Building Tools, Sidearm | 3 | D8 | 6" | Rationalism | Explosive Launcher | 4 | 12" | 1D10 | Demolition | ||
Teknichian | Tools, Lunch | 3 | D6 | 6" | Assistance | Tek | Thrown Explosive | 4 | 8" | 1D10 | Demolition | |
Special Classes | Weapon Modifier | Improvement | Tradeoff | Cost | Available to | |||||||
Commando | Various | 4 | D8 | 7" | Heavy | Add 1 Damage | +1 to use roll | +2CP | All but Sidearms & Explosives | |||
Psionik | Brain Power | 4 | D8 | 6" | Light | Subtract 1 from use roll | +1 damage | +2CP | Assault Rifle, Machinegun, Blastgun, Melee | |||
Leader Classes | Scoped | Add 4" to Range | +1 to use roll | +1CP | Assault Rifle, Marksman Rifle, Energy, Machinegun, | |||||||
Officer | Various | 4 | D8 | 6" | Automatic | Automatic Fire (1 Use per target) | -2" Range | +2CP | Assault Rifle, Blastgun, Explosive Launcher (4CP), Energy Weapon (4CP), Sidearm | |||
Commander | Various | 5 | D10 | 6" | High Explosive | Add 1D10 | Explosives | |||||
High Capacity | 1 extra shot or 1 free additional auto target | 4" from move | +3 CP | Any Automatic Weapon | ||||||||