Difference between revisions of "BoultonPaulDefiant's Mini BrikWars"

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(My rules for Mini BrikWars)
 
m (Grammar changes xx)
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==Overviev==
 
==Overviev==
  
The Mini BrikWars is a system, that will allow players with smaller amount of briks, or players that want even more bloodshed, play massive battles, in exchange for graphics.
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Mini BrikWars is a system that will allow players with smaller amount of briks, or players that want even more bloodshed, play massive battles, in exchange for graphics.
  
 
==Basic Rules==
 
==Basic Rules==
  
Mini BrikWars use same rules as normal BrikWars, but there are no minifigs on field, instead there are one brik high and single stud long and fat cylinders, which color dependes on what minifig it represent.
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Mini BrikWars uses the same rules as normal BrikWars, but there are no minifigs on field, instead there are one brik high and single stud wide cylinders, who's color depends on what minifig it represent.
Those cylinders (from now reffered as Soldiers) are packed in squad on single squad plate, like in squad combat.
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Those cylinders (from now referred to as Soldiers) are packed into squads on a single squad plate, like in squad combat.
  
 
Each color of Soldier has assigned minifig, that will represent during battle.
 
Each color of Soldier has assigned minifig, that will represent during battle.
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==Measuring Distances==
 
==Measuring Distances==
  
Mini BrikWars still measure distances in inches ("), but each stud from Mini BrikWars, equals 1 inch from normal BrikWars. 1 inch height is in Mini BrikWars equal to height of two flat pieces.
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Mini BrikWars still measures distances in inches ("), but each stud in Mini BrikWars equals 1 inch from normal BrikWars. 1 inch height is in Mini BrikWars equal to height of two flat pieces.
  
 
==Vehicles and Structures==
 
==Vehicles and Structures==
  
Vehicles and Structures work as Soldiers, but instead of cylinder, are represented by smaller versions of themselves (scaled properly), those smaller versions can lack details, and/or guns, but it must be clear, which vehicle it represent.
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Vehicles and Structures work as Soldiers, but instead of cylinders, they are represented by smaller versions of themselves (scaled properly). Those smaller versions can lack details, and/or guns, but it must be clear which vehicle it represent.
  
It can be hard to put Soldiers inside models of vehicles, but as long, as there is no boarding, there is no need of actually putting soldiers inside, and if there will be boarding model should be big enough to handle it. Alternatively boarding can be played alongside in normal scale.
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It can be hard to put Soldiers inside models of vehicles, but as long as there is no boarding, there is no need of actually putting soldiers inside. If there will be boarding, the model should be big enough to handle it. Alternatively boarding can be played alongside in normal scale.
  
 
==Heroes==
 
==Heroes==
  
Heroes ego would not fit inside single stud, so in Mini BrikWars Heroes are represented by their heads.
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A hero's ego would not fit inside single stud, so in Mini BrikWars Heroes are represented by their heads.

Revision as of 15:56, 28 August 2022

Overviev

Mini BrikWars is a system that will allow players with smaller amount of briks, or players that want even more bloodshed, play massive battles, in exchange for graphics.

Basic Rules

Mini BrikWars uses the same rules as normal BrikWars, but there are no minifigs on field, instead there are one brik high and single stud wide cylinders, who's color depends on what minifig it represent. Those cylinders (from now referred to as Soldiers) are packed into squads on a single squad plate, like in squad combat.

Each color of Soldier has assigned minifig, that will represent during battle.

Measuring Distances

Mini BrikWars still measures distances in inches ("), but each stud in Mini BrikWars equals 1 inch from normal BrikWars. 1 inch height is in Mini BrikWars equal to height of two flat pieces.

Vehicles and Structures

Vehicles and Structures work as Soldiers, but instead of cylinders, they are represented by smaller versions of themselves (scaled properly). Those smaller versions can lack details, and/or guns, but it must be clear which vehicle it represent.

It can be hard to put Soldiers inside models of vehicles, but as long as there is no boarding, there is no need of actually putting soldiers inside. If there will be boarding, the model should be big enough to handle it. Alternatively boarding can be played alongside in normal scale.

Heroes

A hero's ego would not fit inside single stud, so in Mini BrikWars Heroes are represented by their heads.