Difference between revisions of "Death Bowl Introduction"

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Here only a couple of the walls and one corner are Hidden.  Combatants have been placed in the center of the arena to show the scale of the interior.  Clearly, in this example, two Complications are being utilized.  The Artificial Gravity has been turned on and the combatants are grounded.  Also, the power conduits in the floors and walls are being used to create Force Walls, impassable barriers which exist to make the combatant's lives hell.
 
Here only a couple of the walls and one corner are Hidden.  Combatants have been placed in the center of the arena to show the scale of the interior.  Clearly, in this example, two Complications are being utilized.  The Artificial Gravity has been turned on and the combatants are grounded.  Also, the power conduits in the floors and walls are being used to create Force Walls, impassable barriers which exist to make the combatant's lives hell.
 
 
 
== Complications ==
 
 
 
=== Artificial Gravity ===
 
 
Artificial Gravity (or AG) can be toggled on or off.  If on, combatants behave normally.  If off, combatants require some sort of impetus to move around.  Characters outfitted with thrusters of some kind are assumed to have nearly perfect maneuverability while in use.  Otherwise, characters will continue moving in the same direction and at the same speed they moved last turn.  Characters can adjust facing at will regardless.
 
 
 
=== Force Walls ===
 
 
Force Walls can be programmed to spring up along any of the neon green lines on the floor or the neon pink bands on the walls.  They can be programmed to occur in any number of ways.  Most often they are assigned a random order unknown to the combatants before the match.  There is a small subset of fans, however, who look forward to "PuzzleBox" KillZone matches, where the Walls appear in a discernible pattern and can be "solved" and utilized by wily, attentive combatants.
 
 
 
=== Obstacles ===
 
 
Known by the more cowardly as "cover," this category of Complication basically just means "stuff in the way."  In early focus group testing, space junk was used but the DB program has several themed sets being manufactured for use by the opener for Season One.  It operates according to the normal rules for cover and terrain.  In Zero-G, characters can use suitably massive objects as launchpoints to gain impetus or to create deadly projectiles.  Common Sense rules apply here but Cinematic Rules take precedence.
 
  
  

Latest revision as of 11:54, 4 March 2015

From the original advertisement:


Broadcasting LIVE from the Doom Moon of Dis some random weekend, inspired by concepts from Quantum, Colette, and Natalya and sponsored by Dissonance Industries and Entertainment, comes the ultimate in face smashing, gut wrenching, LDD based death games!

Join heroes and challengers alike from across the breadth of BrikWarsian space and time and watch them fight to the death in a cold hard, steel box! Revel in their struggles to prove dominance! Got a beef with some moron on the forums? PUNISH HIM! Have a good friend you actually get along with quite well? PUNISH HIM!

Now you don't need 15,000 minifigs or a 15 page argument to prove you're cooler than everyone else! You only need...to BRIKWAR!

Come before midnight and get 5CP off your drinks at the Four Rums! Pick your poison and douse your enemies in the fires of your undying hatred! Viewers at home: Don't forget to Like and Subscribe!

AGTDeathBowlIntro001.png

Sunday! Sunday! Sunday!




The Death Bowl Arena is a simple, highly reinforced, colossal steel box. Combatants willingly go in alive, hoping for victory in battle, but they don't always come out that way. Talks for secondary or even tertiary Arenas are underway at D.I.E. (to expand the brand) but, for now, there is only one Arena. To compensate, the DB creators have devised several event types and Complications (modifications to the arena that forcibly alter battle strategies) to keep the games fresh and the seats full.


AGTDeathBowlIntro002.png

Death Bowl Arena External View

Each of the walls, each of the corners, the floor, and the ceiling are all grouped for ease of Hiding and unobstructed screenshoting. Each Wall and each Corner is also color coded, for those to whom such a thing might be useful in quickly identifying the appropriate sections for Hiding. Also shown are two random minifigs for scale and an example swivel mounted ruler measuring approximately seven inches.


AGTDeathBowlIntro003.png

Death Bowl Arena Internal View

The Arena is split into nine zones: a central zone, four cardinal direction narrow zones, and four broad corner zones. These zones are used variously, depending on the Death Bowl Game Type. There are several drainage grates, including the eyes of the skull, near the center and edges of the arena to collect the blood and guts between each fight. There are four entrances to the Arena, one at each cardinal direction. They are situated several inches above the floor to assist in zero gravity fights but are not far enough away from the floor to cause harm when the AG is turned on. Each entrance gate is extremely reinforced, opening from the top and bottom only at the beginning and end of an event.


AGTDeathBowlIntro004.png

Death Bowl Arena Perspective View

A better view of the entrance gates, the lights above each, and the girders and power conduits which run throughout the arena. This view also helps give a sense of scale as the studs are easier to make out.


AGTDeathBowlIntro005.png

Death Bowl Arena Total Perspective

Here only a couple of the walls and one corner are Hidden. Combatants have been placed in the center of the arena to show the scale of the interior. Clearly, in this example, two Complications are being utilized. The Artificial Gravity has been turned on and the combatants are grounded. Also, the power conduits in the floors and walls are being used to create Force Walls, impassable barriers which exist to make the combatant's lives hell.



Campaign
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