Imperiya

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Revision as of 17:32, 21 October 2019 by Kastrenzo (talk | contribs) (Leadership)
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Monolith Imperiya
Monimp2.png
Battleplate Empire
Tek Level 7
HQ: Fort Khrabrost
Player
Kastrenzo
Allies
The First Echelon
Enemies
Bratva, Black Legion. Savages & Barbarians
Notable People
Leader: High Command
Several Commanders, Officers & Heroes


Artwork by Ninja_Bait

Imperiya /Im-peer-iya/ (Monolyth Script: империя) is a faction from the Monolith Battleplates and is considered to be the largest and most powerful of the known factions of the realm. Much of their identity was drawn and created from the former Galacian Imperiya, from which it also gets it's name.


Imperiya Color Code
Primary Secondary Tertiary Transparent (Vehicle) Transparent (Weapon) Faction Identifier
White Black Orange Smoke Light Blue Orange


Background

×


Ethos & Objectives

Out of all the factions of the Monolith Battleplates, with the exception of the city-states themselves, Imperiya is the most concerned with establishing a permanent dominion and maintaining a government over civilians. The reasoning not out of a desire to be bureaucratic or benevolent. But out of a paranoid agenda to maintain security and order throughout the cities to keep the minifigs docile, and otherwise not joining Gangs or Cults. Imperiya goes so far as to train militias of villages and towns to police the regions it can't be bothered with.

Imperiya seeks to fight the forces of disorder and mayhem. But at the same time, opposes any group that may challenge it's position. Fighting against savages, gangs, and other armies for sport. Their engineers constantly create war machines and weapons out of raw materials scavenged from the wastes, and scientists occasionally make portals to raid other dimensions.

Imperiya is also notorious for employing locals from towns and villages, and training them into auxiliary security forces. All with the intention of spreading "Order" throughout the world with as many allies as possible.


Leadership

See:Monolith characters The Monolith Imperiya had traditionally followed the rule of a single "Emperor", for which the Imperiya got it's name. However for reasons unknown, the Imperiya has been without a central leader for a very long time. The very symbolic throne that was sat upon by the emperor, is not only vacant, but outright dissapeared. Yet the mission of the entity remains unchanged. It is generally accepted that Two individuals sit atop of the Empire's leadership. Sergachev and Varone


The inner workings of the group are largely unknown to the outside world. But many beileve the Imperiya's appearance power is a facade, and that it is a fragile tinderbox ready to start fighting with itself. Many of the troops and officers of the group have formed their own cliques, clubs and subfactions. Many are also defectors or converts from other factions, existing or absorbed. And their loyalties may lie more with their old officers than the Imperiya at large

Division and Subfactions

Because it is so large, the Imperiya faction periodically breaks into semi-independent, sometimes bickering and quarreling factions behind different Commanders. The force headquarted in Khrabrost is regarded as the main faction, While other groups have temporarily splintered off in their own regions or even other realms. One such example is the Omega Imperiya who maintain a presence on the Omega Plate, and are traditionally cut-off from the other factions. Another notable faction is the Lazarus Imperiya, a small faction that has left the Monolith Plates and maintains a small presence in the Galaxia Nehellenium in the vicinity of the former Gold Sector. This was thought to be of some sentimental value to them, but there may be more sinister things at play there.

Factions outside of the Monolith plates, will often refer to all of the Imperiya factions from the plates as the Monolith Imperiya, however such a term is just a mildly specific umbrella term for groups such as Khrabrost and Omega

Division Ensign Territory Notes
Omega Imperiya Khrabrost.png Omega Region, Monolith Battleplates Frequentley out of contact with Headquarters

due to the anomalous nature of the Omega Plate, The Monolith Battleplate Underworld

Lazarus Imperiya Monimp.png Gold Sector, Galaxia Nehellenium Operating somewhere in the Remains of the Gold Sector

The Ancestral Origin of the Monolith Battleplate Minifigs

Military

Imperiya has two main divisions.

  • Armiya - The Ground Forces, the conventional Army using heavy vehicles and massed ground assaults against the enemies of their agenda
  • Flota - The Fleet Forces, Using Medium to large sized vehicles known as fleet ships to bombard ground targets, transport Marines over long distances over the plates, and do battle with other fleets in the void above the plates, The realm's equivalent to space



Armiya

The Imperiya Armiya is experienced, sophisticated, and uptight. Deploying large units of Regular, Veteran, Elite and Special Forces soldiers. And lots of heavy Armor and transports.

Refer to the Battleplate Statistics chart for an explanation on the terms that will be referred to in the notes

Armiya Troops

Regular Troops (D6 Skill, 4 Armor)

Unit Notes
Grreg (1).jpg Troopers a decentley equipped, and trained, albeit poorly motivated conscript force that makes up the bulk of Imperiya Occupations. They are equipped with basic pulse weaponry like light rifles, squad level machineguns, RPGs and grenades. They are expected to do little more than take or defend simple objectives.
Unit Class Skill Armor Move Weapons (Dmg/UR/Rng) Abilities CP Cost
Armiya Trooper

"Rifleman"

Rifleman D6 4 6" Scoped Assault Rifle (1D6+1 / 3 / 15")

Thrown Explosive (1D10 / 3 / 8")

~ 5CP
Armiya Trooper

"Gunner"

Gunner D6 4 5" Machinegun (1D6+1 / 3+1A / 10") ~ 5CP
Armiya Trooper

"RPG Trooper"

Demolition D6 4 5" Scoped Assault Rifle (1D6+1/3/15")

Explosive Launcher (1D10 / 3 / 12")

~ 5CP
Armiya Trooper

"Marksman"

Marksman D6 4 5" Heavy Marksman Rifle (1D6+2 / 4 / 16") Aiming 5CP
Grreg (3).jpg Weapons Specialist specialist unit that are apart of the Regulars. Bringing a big weapon like a heavy machinegun or heavy RPG to boost a squad's firepower.
Unit Class Skill Armor Move Weapons (Dmg/UR/Rng) Abilities CP
AT Specialist Demolition D6 4 5" HE Explosive Launcher (2D10 / 3 / 12") Compensating 5CP
MG Specialist Gunner D6 4 5" Heavy Machinegun (1D6+2 / 3+1A / 10") Compensating 6CP
Grreg (4).jpg Field Teks support units that maintain defenses, and repair vehicles
Unit Class Skill Armor Move Weapons (Dmg/UR/Rng) Abilities CP
Field Engineer Engineer D8 4 6" Sidearm (1D6 / 2 / 6") Rationalism 5CP
Field Mechanik Mechanik D8 4 6" Sidearm (1D6 / 2 / 6") Mechanikal Aptitude 5CP


Grreg (5).jpg Officer Command units who are usually in charge of a few platoons. Usually subordinate to a Senior Officer who'd be in charge of an entire battle.
Unit Class Skill Armor Move Weapons (Dmg/UR/Rng) Abilities CP
Armiya Officer Officer D8 4 6" Scoped Assault Rifle (1D6+1 / 3 / 15") Coordination 8CP
Grreg (6).jpg Senior Officer Senior command units who are usually some kind of Colonel or General, and often the first in command of all units involved in a battle
Unit Class Skill Armor Move Weapons (Dmg/UR/Rng) Abilities CP
Armiya Senior Officer Commander D10 5 6" Sidearm (1D6 / 2 / 6") Strategic Intervention 8CP


Unit Notes
Grreg (7).jpg Assault Troopers Veteran assault troops sporting newer, more advanced equipment, specialized training and tactics
Unit Class Skill Armor Move Weapons (Dmg/UR/Rng) Abilities CP
Assault Trooper Heavy Rifleman D6 5 6" Scoped Assault Rifle (1D6+1 / 3 / 15") ~ 7CP
Assault Trooper "Gunner" Heavy Gunner D6 5 6" Machinegun (1D6+1 / 3+1A / 10") Mechanikal Aptitude 7CP
Grreg (8).jpg Assault Vanguard Troopers Specialist assault troops that carry heavier weapons suited for direct assaults
Unit Class Skill Armor Move Weapons (Dmg/UR/Rng) Abilities CP
Assault Vanguard Heavy Rifleman D6 5 6" Heavy Automatic Assault Rifle (1D6+2 / 3+1A / 12")

Explosive Launcher (1D10 / 3 / 12")

~ 8CP
Grreg (9).jpg Heavy AT Team Anti-Tank team using a guided missile system capable of pulverizing armor from afar with the "Slag" Missile
Unit Class Skill Armor Move Weapons (Dmg/UR/Rng) Abilities CP
Slag Gunner Veteran Demolitions D8 5 6" Scoped HE Explosive Launcher (2D10 / 3 / 16") ~ 12CP
Grreg (10).jpg Bulwark Troopers Situational urban assault troops carrying massive ballistic Shields normally used in urban assault
Unit Class Skill Armor Move Weapons (Dmg/UR/Rng) Abilities CP
Bulwark Trooper Heavy Shieldbearer D6 6 6" Sidearm (1D6 / 2 / 6")

Shield

Shieldwall 8CP


Unit Notes
Grreg (11).jpg Shock Troopers The Most Elite of the frontal combat units that are not considered to be part of any Special Force group.
Grshock (3).jpg Vampir Team Elite Shock unit's signature Anti Vehicular Weapon is the Vampir, a devastating matter disintegrating warp cannon, the pinnacle of Troop portable pulse weapons.
Grirreg (1).jpg Dragoons Jetpack blasting, shotun toting Bruisers who's job is to crash into enemy lines, shoot boomsticks and throw grenades, and get the hell out
Grirreg (2).jpg Desolator A Cruel and Unusual weapon of war, the Desolator employs a chemical weapon capable of melting or completely disintegrating ABS into nothing but goo. The Desolator is equally effective against Troops, Vehicles and Structures, but is deployed rarely, often due to the dangerous nature of the weapon, if blown up he'd likely waste many friendlies in the area.


Special Groups

Unit Notes
Grshock (5).jpg VDV the VDV are deployed from Gunship or VTOL , usually behind enemy lines to raise hell before a main operation
Grirreg (3).jpg Stalkers Special Forces troops made of the toughest sons of bitches available to the Armiya.
Grshock (7).jpg Stalker Specialists Stalker Weapon Specialists, Long range heavy sniper rifles that can punch holes in a tank, and Hulking heavily armored machinegun berserkers
Grshock (4).jpg Psionik Initiates
Special/Commandos