Imperiya

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Monolith Imperiya
Monimp2.png
Battleplate Empire
Tek Level 7
Controls a large swath of territory in the Alpha, Gamma and Theta clusters

Headquarters: Fort Khrabrost

Player
Kastrenzo
Allies
First Echelon, Sindrian Diktat
Enemies
Stroiteliga Bratva, Black Legion, Armata Alliance,
Notable People
Sergachev


Artwork by Ninja_Bait

The Monolith Imperiya /Mo-no-lith Im-peer-iya/ (Monolyth Script: Монолитная Империя) is a faction from the Monolith Battleplates and is considered to be the largest and most powerful of the known factions of the realm. When the realm was created, nefarious powers modelled this new Empire directley after the fallen Galacian Imperiya


Imperiya Color Code
Primary Secondary Tertiary Transparent (Vehicle) Transparent (Weapon) Faction Identifier
White Black Orange Smoke Light Blue Orange


Background

The origins of the Imperiya as an organization as old as the realm itself, or so old that no one really remembers when, where or how it started. It was believed to be started by a powerful individual with special powers, not unlike how the Vorhut Order had started.

But somewhere along the line the Imperiya had taken the form of a Government of regular minifigs. In the later days, after the establishment and expansion of the power of the Anwar Council, the Imperiya had begun to act in contradiction to the general rule of the Central administration. Dozens of plate cities in the southern clusters that had benefited directly from the protection and governance of the Imperiya faction had elected to declare total independence from Anwar. And going forward would only interact with the Anwar Council on the matters of trade or foreign diplomacy.

Prior to the events of Ragnablok, The Imperiya had become embroiled in a competition with another entity in the North doing similar things as they, the Stroiteliga Bratva, or "Builder's League" was an organization dedicated to creating a realm that was open and free of Harsh rule. It's entire reason for existence was to spite and contradict the Imperiya. The two groups battled for ages, and their conflict created much of the world the Monolith Realm is known for today


Ethos & Objectives

The Imperiya is an age old establishment. Promoting the ideals of law and order throughout the realm and to build a prosperous and glorious civilization

Out of all the factions of the Monolith Battleplates, with the exception of the city-states themselves, Imperiya is the most concerned with establishing a permanent dominion and maintaining a government over civilians. The reasoning not out of a desire to be bureaucratic or benevolent. But out of a paranoid agenda to maintain security and order throughout the cities to keep the minifigs docile, and otherwise not joining Gangs or Cults. Imperiya goes so far as to train militias of villages and towns to police the regions it can't be bothered with.

Imperiya seeks to fight the forces of disorder and mayhem. But at the same time, opposes any group that may challenge it's position. Fighting against savages, gangs, and other armies for sport. Their engineers constantly create war machines and weapons out of raw materials scavenged from the wastes, and scientists occasionally make portals to raid other dimensions.

Imperiya is also notorious for employing locals from towns and villages, and training them into auxiliary security forces. All with the intention of spreading "Order" throughout the world with as many allies as possible.

Leadership

The Monolith Imperiya had traditionally followed the rule of a single "Emperor", for which the Imperiya got it's name. However for reasons unknown, the Imperiya has been without a central leader for a very long time. The very symbolic throne that was sat upon by the emperor, is not only vacant, but outright dissapeared. Yet the mission of the entity remains unchanged. It is generally accepted that a supreme commander leads the Imperiya, but is subservient to the Emperor of the realm. In the absence of a true Ruler, the Supreme Commander effectively controls the Imperiya in it's entirety


The inner workings of the Imperiya are largely unknown to the outside world. But many beileve the Imperiya's appearance power is a facade, and that it is a fragile tinderbox ready to start fighting with itself. Many of the troops and officers of the group have formed their own cliques, clubs and subfactions. Many are also defectors or converts from other factions, existing or absorbed. And their loyalties may lie more with their old officers than the Imperiya at large

It is a widespread habit amoungst the leaders of the Imperiya, to rarely take off their helmets in public..

Character Picture Rank Notes Status
Sergachev Sergachev.jpg Supreme Commander First mentioned in Chapter 3 but not properly encountered until later, The Military leader and acting ruler of the combined Imperiya forces. His origins are unknown. Beileved to have arisen during the last period in which the Realm had a singular Emperor who had appointed him.

At the climax of Ragnablok, and the events at the Nexus between Kast, Shulga and the Monolith. Sergachev was duped by Shulga's Avatar into launching a manhunt across the realm for Kast.

Alive
Varon Varone.jpg Commander Second in Command of the combined Imperiya Forces, Varone's position officially, was to act as a successor to Sergachev in the event of an untimely demise. And generally to serve both as an extension to the Supreme Commmand's authority, as well as a check and balance to his power in the event of Misuse.

Varon Is rarely seen or mentioned. Whatever he is doing at any given time is usually behind the scenes. His Largest responsibility within the Imperiya is the growth and training of new troops.

Alive
Shulga *Avatar* Shulga2.jpg Seer

Avatar *Secret*

The individual known to the vast majority of the Realm as "Shulga" is in fact an avatar for the Corrupted Ruler of the former Galacian Imperiya of the Nehellenium Galaxy years prior. The Real Shulga having been combined with the power of the Monolith Crystal, was able to create an entire Dimension to shape worlds in, but is not able to participate in them directley. He created an avatar in his own image to that he could attempt to shape the civilization of free beings as he saw fit.

(It is an important distinction that the overwhelming majority of the realm's population, do not actually recognize Shulga for who he was. Only those who survived the Monolith Event, and Migrated to the realm after the fact carry this knowledge)

Shulga's avatar fills a role in the Imperiya as their "Seer". The Paranormal and Psionik nature of the realm dictates that an organization as large and important as they are, must have at least some kind of expert in the Field. Shulga's Avatar often gives the rest of the Imperiya advice and intelligence for them to act on, in reality, this is Shulga's main method of influencing the lives of Minifigs at large, by indirectley controlling the vast Imperiya.

"Alive" - Not a sentient being, but a Psionikally controlled body
Tachenko Tachenko.jpg General

Shulga Loyalist

First Introduced long before the Monolith Event. Tachenko is a Character that has been apart of the saga for much longer than many. He was a General within the Galacian Imperiya, formerly a savage primitive warrior kept around as a Lackey by Alex Shulga. He was eventually made a General and was chosen to lead attacks against the Imperial Magikstrate and M-Throne Empire during the Arhus Crisis. Largely blamed for the disaster that destroyed the planet. Galacian forces defeated the M-Throne and Magikstrate defenders on the planet, but their fleets were destroyed in the following space Battle. it was unknown what became of Tachenko after that.

Unbeknowst to almost everyone, After the Monolith Event which destroyed the old Imperiya, and the entire sector with it. Tachenko was contacted by agents of the reborn Shulga, and he and a small number of Loyalists migrated to the Monolith Realm to serve their old master.

The Imperiya General known as Tachenko in the new realm, is still the same rabid cur that he was in his old life. having developed a reputation for death and destruction not unlike that of a Black Legion warlord. The Stroiteliga Bratva considers Tachenko to be one of their most valuable targets. Drawing their attention after wrecking a lot of plate worlds, and even capturing and imprisoning their original leader, Lenskiy.

Alive
Lana Deeja.jpg General

Lead Engineer

Lana is one of the most important leaders of the Imperiya, her primary responsibility being the lead Designer and engineer of the military tek used by the Armiya and some of the Kosmoflota Alive
The Blues Blank fig.jpg Officer Clique The Blues are a "faction" of Officers within the command structure that are generally disloyal to Sergachev's circle, they seek to take over the Imperiya for themselves, and boot out many of their rival officers and Generals. Their insubordination and scheming is generally kept under the covers. Otherwise they'd have been fired and executed long ago Alive

Military

Imperiya has two main divisions.

  • Armiya - The Ground Forces, the conventional Army using heavy vehicles and massed ground assaults against the enemies of their agenda
  • Kosmoflota - The Fleet Forces, Using Medium to large sized vehicles known as fleet ships to bombard ground targets, transport Marines over long distances over the plates, and do battle with other fleets in the void above the plates, The realm's equivalent to space



Armiya

The Imperiya Armiya is experienced, sophisticated, and uptight. Deploying large units of Regular, Veteran, Elite and Special Forces soldiers. And lots of heavy Armor and transports.

Refer to the Battleplate Statistics chart for an explanation on the terms that will be referred to in the notes

Reform of R2020

The Imperiya Armiya has always been a force with a convoluted system of bureaucracy and pecking orders. Previously, the army had no fewer than FIVE "tiers" of Infantry unites. Greatly reducing the effectiveness and ease of deployment of forces.

  • Prior to The 2020 reforms, the Armiya had the following service tiers within it's infantry formations.
    • Irregulars
    • Regulars
    • Veteran Shock
    • Elite Shock
    • Special Forces

Starting in R2020. The System was downgraded to "Three and a half" tiers. Irregular units were more or less released from official service. This allowed subfactions like the Sindrian Diktat and Kurosai Buntai to come about. This constituted the "half"

  • The remaining tiers were divided into three categories
    • Armiya Regulars, Continued to be the rank and file grunts of the Army with no real changes aside from some minor differences in commissioned officer uniforms. The VDV Dropship troops were demoted from Elite Status all the way down to Regular, filling the role of light infantry scouts.
    • Amiya Shock Corps, The Shock Troopers, or "Shturmovik" once had both veteran, and elite troop types. For the most part they have been merged together. New uniforms were issued largely based on the Elite armor, Squad leaders, Shield troops and Heavy weapons squads were given completely new looks, and for the most part the corps became more diverse, inheriting the specialists of both tiers. As a result though. The experience level of the Corps as a whole degraded, and to pay for the costs of upgrading a quarter of the Army to better equipment, the Corps had to decomission it's advanced service rifle and revert back to the standard issue pulse rifle. The Advanced weapons were sold to the Syndikat to pay for the costs.
    • Armiya Spetsnaz, the Special forces for the most part remained the same albeit with a name change. Some individuals from the Elite Shock forces were promoted into Spetsnaz units, the VDV unit however, was relegated to a Regular unit. Scouts riding in dropships wasn't deemed special enough to be worthy of the title.


Armiya Infantry

Regular Units


Armiya Infantry
Grreg (1).jpg The rank and file of the Imperiya Armiya are their regulars, Given basic armor and a suite of pulse weaponry.

Generally trained to do nothing more than attack and defend objectives with the most minimal of effort. While they serve no statistical difference, Squads often contain at least 1 NCO who is identified by a painted helmet. Some squads are also led by a squad leader, who is a type of Officer with different stats, allowing the squad to do combined actions.

  • Variants Stats in Skill/Move/Armor/CP/Weaons, Refer to the Index for weapon stats
    • Soldier: D6/6"/4/4cp/Small Gun
    • Marksman: D6/5"/4/4cp/Big Gun
    • Gunner: D6/5"/4/4cp/Heavy Automatic
    • CT-Demolitions: D6/5"/4/6CP/Small Gun & Launched Explosive MK1
Armiya Heavy Weapons
Grreg (3).jpg Regular infantry squads are sometimes backed up by weapons specialists carrying more effective versions of heavy weapons

Anti-Tank specialists carry a heavier version of the Imperiya's RPG, and Heavy Gunners carry a deployable machinegun less manuverable but more powerful than the small automatics carried by squad gunners.

  • Variants Stats in Skill/Move/Armor/CP/Weaons, Refer to the Index for weapon stats
    • Demolitions: D6/6"/4/4cp/Launched Explosive MK2
    • Gunner: D6/5"/4/4cp/Heavy Automatic *(Max Range, +1 Damage)
Armiya Inzheneri
Grreg (4).jpg Inzheneri are the field teks who repair and maintain vehicles, construct and expand defenses and other menial teknical tasks across a base or battlefield
  • Variants Stats in Skill/Move/Armor/CP/Weaons, Refer to the Index for weapon stats
    • Mechanik: D8/6"/4/4cp/Sidearm, Vehicle tools
    • Engineer: D8/6"/4/4cp/Sidearm, Building tools
Armiya Medik
Grreg (2).jpg Imperiya Mediks are combat trained in order to carry a competent weapon of their own. They are equipped with a modest supply of Galatz based medikal equipment that can reverse the effects of a grevious wound on a fellow comrade.
  • Variants Stats in Skill/Move/Armor/CP/Weaons, Refer to the Index for weapon stats
    • CT-Medik: D8/6"/4/4cp/Small Gun, Medikal tools
Armiya Officer
Grreg (6).jpg Commissioned officers are leaders of formations ranging from squads to entire battle groups. Dependent on their rank and assignment, they are given different levels of responsibility and accountability should they fail. Squad leaders who are either a Lieutenant or Captain are mostly indistinguishable from their enlisted troops, wearing similar armor adorned with orange striping and sometimes a Gold Visor.

All other Officers wear customized armor with fancy caps, fur collars and other accessories. Some wear grey trim and others wear maroon. The maroon being an older version of the Officer's armor that some holdouts still use

  • Variants Stats in Skill/Move/Armor/CP/Weaons, Refer to the Index for weapon stats
    • Officer: D8/6"/4/4cp/Small Gun (For Infantry Squad Leaders)
    • Commander: D6/6"/4/4cp/Small Gun (For Armchair Commanders)


Veteran Units

Unit Notes
Grreg (7).jpg Assault Troopers Veteran assault troops sporting newer, more advanced equipment, specialized training and tactics
Grreg (8).jpg Assault Vanguard Troopers Specialist assault troops that carry heavier weapons suited for direct assaults
Grreg (9).jpg Heavy AT Team Anti-Tank team using a guided missile system capable of pulverizing armor from afar with the "Slag" Missile
Grreg (10).jpg Bulwark Troopers Situational urban assault troops carrying massive ballistic Shields normally used in urban assault

Elite Units

Unit Notes
Grreg (11).jpg Shock Troopers The Most Elite of the frontal combat units that are not considered to be part of any Special Force group.
Grshock (3).jpg Vampir Team Elite Shock unit's signature Anti Vehicular Weapon is the Vampir, a devastating matter disintegrating warp cannon, the pinnacle of Troop portable pulse weapons.
Grirreg (1).jpg Dragoons Jetpack blasting, shotun toting Bruisers who's job is to crash into enemy lines, shoot boomsticks and throw grenades, and get the hell out
Grirreg (2).jpg Desolator A Cruel and Unusual weapon of war, the Desolator employs a chemical weapon capable of melting or completely disintegrating ABS into nothing but goo. The Desolator is equally effective against Troops, Vehicles and Structures, but is deployed rarely, often due to the dangerous nature of the weapon, if blown up he'd likely waste many friendlies in the area.


Special Forces

Unit Notes
Grshock (5).jpg VDV the VDV are deployed from Gunship or VTOL , usually behind enemy lines to raise hell before a main operation
Grirreg (3).jpg Stalkers Special Forces troops made of the toughest sons of bitches available to the Armiya.
Grshock (7).jpg Stalker Specialists Stalker Weapon Specialists, Long range heavy sniper rifles that can punch holes in a tank, and Hulking heavily armored machinegun berserkers
Grshock (4).jpg Psionik Initiates
Special/Commandos

Vehicles

Husky Utility Truck
Ranger.jpg Size: ~ Armor: ~
Drive Core: ~ Crew:

~

Special Components:

~

Cost:

~

Armament
Weapon Type Skill Range Damage
Samoyed Heavy Truck
Samoyed.jpg Size: ~ Armor: ~
Drive Core: ~ Crew:

~

Special Components:

~

Cost:

~

Armament
Weapon Type Skill Range Damage
Grenzer III Armored Car
Hunter.jpg Size: 4" Armor: 2d10 The Grenzer III is an armored off-road vehicle used as a personal transport for small units.

It has a single swivel mounted machinegun on it's roof. And can carrry up to 5 minifigs

As it's name implies, it is the third iteration of the vehicle, previous versions were not off-road capable, and came in a different color scheme

Drive Core: 2x3 Redblock

(16" >>)

Crew:

1 + 4

Special Components:

None

Cost:

10CP

Armament
Weapon Type Skill Range Damage
Swivel Machinegun Automatic Bastard gun 3+1A 14" 1d6+1
Grenzer V Armored personnel Carrier
Armadillo.jpg Size: 5" Armor: 2d10 The Grenzer V is a larger variant of the Grenzer III, with heavier armor, more troop capacity and a secondary weapon system.

Grenzer V's are more common than the Yeger or Dozor, and are rarely seen alongside them.

Drive Core: 2x3 Redblock

(18" >>)

Crew:

2+8

Special Components: Cost:

18CP

Armament
Weapon Type Skill Range Damage
Swivel Machinegun Automatic Bastard gun 3+1A 14" 1d6+1
Concussive Grenade Launcher Explosive Launcher 4 14" 1d10 *No Structure dmg*
Yeger Armored personnel Carrier
Yeger.png Size: 6" Armor: 2d10 The Yeger was developed alongside the Grenzer V as a competitor for the Imperiya's wheeled APC platform.

It's the largest of their wheeled APCs, and slightly more durable than the Grenzer V, But no more or less armored. The Yeger also sports a different weapon, a longer ranged high powered pulse MG, but no secondary equipment

Drive Core: 2x4 Redblock

(18" >>)

Crew:

2+8

Special Components:

None

Cost:

20CP

Armament
Weapon Type Skill Range Damage
Shuka Pulse Machinegun Automatic Bastard gun 3+1A 16" 1d6+2
Dozor Armored personnel Carrier
Marshal.jpg Size: 5" Armor: 3d10 The Dozor is the third and toughest version of APC available to the Imperiya, It doesn't carry as many troops as the Grenzer V or Yeger, but makes up for it with tank-like armor on highly mobile platform

It's weapons are the same as the Yeger, but it also has a smoke screen launcher that can block Line of sight for one turn, providing cover to it's disembarking troops

Drive Core: 2x4 Redblock

(18" >>)

Crew:

2+6

Special Components:

Smokescreen

Cost:

24CP

Armament
Weapon Type Skill Range Damage
Shuka Pulse Machinegun Automatic Bastard gun 3+1A 16" 1d6+2
Smoke Grenades Component Blocks Line of sight 6" wide in one direction for 1 turn
Bryusa Infantry Fighting Vehicle
Condor.jpg Size: 5" Armor: 3d10 The Bryusa is more of a converted Heavy Tank than it is a carrier. Sporting powerful explosive weapons, a huge troop bay and armor tougher than many tanks. These vehicles are extremely destructive in the operations they are used in due to their weight, tracks, and how they're used.
Drive Core: 4x4 Redblock

(16" >>)

Crew:

2+8

Special Components:

None

Cost:

30CP

Armament
Weapon Type Skill Range Damage
Twin Machinegun Automatic Bastard gun 3+1A 14" 1d6+1
Twin Barreled D-1C Gun Explosive Gun 3 16" 2D10 1" Explosive
Kodiak II Medium Tank
Kodiak2.jpg Size: 4" Armor: 3d10 The Imperiya Kodiak is a medium Alliance Template battle tank that the Imperiya has perfected over time and managed to produce a lot more of than any other equivalent out there.
Drive core: 2x4 Redblock (15" >>) Crew: 3 Special Components: None Cost: 20CP
Armament
Weapon Type Skill Range Damage
D1-0T Gun Explosive Cannon 4 20" 2d10 1" explosive
Krylov Tank MG Automatic bastard gun 3 14" 1D6+1
Rakushka Heavy Tank
Cossack.jpg Size: 5" Armor: 4d10 The Rakushka is the Imperiya's heaviest battle tank. Sporting a nasty main gun, extremely heavy armor and an overall intimidating presence. They are generally only deployed by elite fighting units. Their presence on the field is indicative of a major operation critical to the Imperiya's mission.
Drive Core: 4x4 Redblock

(16" >>)

Crew:

3

Special Components:

None

Cost:

35CP

Armament
Weapon Type Skill Range Damage
D2-0T Gun Explosive Gun 4 20" 3d10 2" explosive
Shuka Heavy pulse Machinegun Automatic Bastard gun 3+1A 16" 1d6+2
Malka Siege Tank
Molotok.jpg Size: 5" Armor: 4d10 The Malka is a "Siege Tank" which is a designation for an artillery vehicle meant for destroying structures. But it is still no less capable as a direct combat unit. The Malka's "Molotok" gun is a force of nature, any minifig caught in it's blast will not escape without grevious wounds at best, and completely vaporized at worst.

Capable of flattening structures and tossing small and medium vehicles like a ragdoll. The Malka is only used when the Imperiya is looking to burn someone hard. It's rangefinder allows it to fire on an arc at targets not directley in it's line of sight, at a range up to 40" away, a truly long distance.

The Malka cannot engage anything that is less than 10 inches away, meaning it has a minimum range. However it's explosives are so powerful that even a missed shot will likely hit it's target indirectley. Each skill roll below 5 will result in the round being 5" off target in a random direction .

Drive Core: 4x4 Blackblock

(16" >>)

Crew:

3

Special Components:

Rangefinder

Cost:

40CP

Armament
Weapon Type Skill Range Damage
D4 "Molotok" Artillery gun Explosive Gun 5 30" 4d10 3" explosive
Rangefinder Component 40" Allows vehicle to fire at an arc, up to 40"