Difference between revisions of "Slavonik Imperiya"

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|teklevel=[[Tek Level]] 7
 
|teklevel=[[Tek Level]] 7
 
|player=[[User:Kastrenzo|Kastrenzo]]
 
|player=[[User:Kastrenzo|Kastrenzo]]
|influence= Controls a large swathe of territory in the Monolith Realm, as well as limited influence in the [[Gold Sector]]
+
|influence= Controls considerable territory and power in the Monolith Realm, As well as a small presence in the [[Gold Sector]]
 
Headquarters: Fort Khrabrost
 
Headquarters: Fort Khrabrost
 
|allies=[[First Echelon]], [[Sindrian Diktat]]
 
|allies=[[First Echelon]], [[Sindrian Diktat]]
|enemies= [[Stroiteliga Bratva]], [[Black Legion]], [[Armata Alliance]],  
+
|enemies= [[Stroiteliga Bratva]], [[Black Legion]], [[Armata Alliance]], [[Imperiya Novaya]]
 
|characters=Sergachev
 
|characters=Sergachev
 
}}
 
}}

Revision as of 05:55, 1 May 2020

Slavonik Imperiya
Monimp2.png
Multidimensional Empire
Tek Level 7
Controls considerable territory and power in the Monolith Realm, As well as a small presence in the Gold Sector

Headquarters: Fort Khrabrost

Player
Kastrenzo
Allies
First Echelon, Sindrian Diktat
Enemies
Stroiteliga Bratva, Black Legion, Armata Alliance, Imperiya Novaya
Notable People
Sergachev



An Imperiya Shturmovik Shocktrooper, Assault specialists within the Imperiya's Shocktrooper corps, an elite division that exists seperate to the regular ground troops. The cold stare of a Shock Trooper's helmet is perhaps the most recognizable symbol of the Imperiya. Art credit to Ninja_Bait

The Slavonik Imperiya /Sla-vonik Im-peer-iya/ (Monolyth Slavonik Script: Монолитная Империя) is a faction from the Monolith Realm and is considered to be the largest and most powerful of the known factions of the realm. When the realm was created, nefarious powers modelled this new Empire directley after the fallen Galacian Imperiya


Imperiya Color Code
Primary Secondary Tertiary Transparent (Vehicle) Transparent (Weapon) Faction Identifier
White Black Orange Smoke Light Blue Orange


Background

The Origins of the Imperiya are somewhat clouded, it is a very old entity within the Realm, but it's exact beginning cannot be pinpointed. All that is known is that it arose sometime after the fall of the First Alliance. Very early on the organization began to clash with the Stroiteliga, another group that had it's own ambitions for ruling the realm. Conflicts across the realm often always had Imperial and League interests at play in the background, regardless of their direct participation.



Ethos & Objectives

The Imperiya is an age old establishment. Swearing fealty to the Emperor of the Realm, and Promoting the ideals of law and order throughout to build a prosperous and glorious civilization. Out of all the players of the realm they are arguably the most concerned with development and expansion. Actively trying to rebuild civilization. Although in the past the Imperiya has also acted with ill intent under the service of some particularly bad emperors


Imperiya seeks to fight the forces of disorder and mayhem. But at the same time, opposes any group that may challenge it's position. Fighting against savages, gangs, and other armies for sport. Their engineers constantly create war machines and weapons out of raw materials scavenged from the wastes, and raiding towns and city worlds that do not submit to their authority.

Imperiya is also notorious for employing locals from towns and villages, and training them into auxiliary security forces. All with the intention of spreading "Order" throughout the world with as many allies as possible.

The Imperiya is known to pay artists vast sums of credits in order to do up fancy propaganda peices in an attempt to impress and awe minifigs into joining their ranks. Artwork by Ninja_Bait

Leadership

The Imperiya had traditionally followed the rule of a single "Emperor", for which the Imperiya got it's name. However for reasons unknown, the Imperiya has been without a central leader for a very long time. The very symbolic throne that was sat upon by the emperor, is not only vacant, but outright dissapeared. Yet the mission of the entity remains unchanged. And the Imperiya continues to function without a traditional figurehead. In their absence It is generally accepted that an exceptional Commander leads the Imperiya.

The Imperial Throne is not a hereditary right, in fact the laws regarding selection of a ruler are so lax that practically anyone can seize control of the Empire simply by taking control of the Throne. While internal plots for Officers and Commanders to seize the Throne are quite rare, Rulers are frequentley assassinated or otherwise removed from power. Only those who are strong and cunning enough to protect their own hides stay on the Throne for long.

In fact, the entire seat of Power is so unstable, that the Military often turns a blind eye to a change in Leadership. The Military takes its orders from its Generals and Commanders. Said Generals simply pay lip service to the Ruler. The military does not take kindly to insurrection within it's own ranks however. So Ironically, The position of High Command is safer and more powerful than the very Throne they swear to serve.

In all aspects, the role of the Emperor is purely a ceremonial, and largely unremarkable one. It wasn't until the rediscovery of the Throne, and it's new altered powers that it began to serve any real importance to the Realm. At the end of the Secret War, the Throne and the Emperor began to fill a real purpose within the Realm. For when the Monolith Crystal had actually seized the Throne, and when it was destroyed once and for all, part of it fused with the Throne, enchanting it with the ability to make limited but signifigant changes to the Realm itself. After this event, The Throne would become the ultimate prize for any and all minifigs of the realm. However gaining it's power would elevate a minifig far beyond the worries of politics and war. They controlled godlike abilities, and the responsibility of the Emperor would be to protect the existence of the realm, For ALL those who lived in it. and the Imperiya would swear to serve the Throne, for better or for worse

After this event, despite any controller of the Throne's obligation to protecting the realm at large, Minifigs killing each other was not considered to be a threat to the realm's existence.. So Really, it was like nothing had ever changed, The Imperiya would continue claim it was rebuilding civilization, and fighting various groups. Just like it had been during the period without the Throne.


Character Picture Rank Notes Status
Sergachev Sergachev.jpg High Commander First mentioned in Chapter 3 but not properly encountered until later, The Military leader and acting ruler of the combined Imperiya forces. His origins are unknown. Beileved to have arisen during the last period in which the Realm had a singular Emperor who had appointed him.

At the climax of Ragnablok, and the events at the Nexus between Kast, Shulga and the Monolith. Sergachev was duped by Shulga's Avatar into launching a manhunt across the realm for Kast.

Alive
Varon Varone.jpg Commander Second in Command of the Imperiya Military, Varone's position officially, was to act as a successor to Sergachev in the event of an untimely demise. And generally to serve both as an extension to the Supreme Commmand's authority, as well as a check and balance to his power in the event of Misuse.

Varon Is rarely seen or mentioned. Whatever he is doing at any given time is usually behind the scenes. His Largest responsibility within the Imperiya is the growth and training of new troops.

Alive
Shulga *Avatar* Shulga2.jpg Seer

Avatar *Secret*

The individual known to the vast majority of the Realm as "Shulga" is in fact an avatar for the Corrupted Ruler of the former Galacian Imperiya of the Nehellenium Galaxy years prior. The Real Shulga having been combined with the power of the Monolith Crystal, was able to create an entire Dimension to shape worlds in, but is not able to participate in them directley. He created an avatar in his own image to that he could attempt to shape the civilization of free beings as he saw fit.

(It is an important distinction that the overwhelming majority of the realm's population, do not actually recognize Shulga for who he was. Only those who survived the Monolith Event, and Migrated to the realm after the fact carry this knowledge)

Shulga's avatar fills a role in the Imperiya as their "Seer". The Paranormal and Psionik nature of the realm dictates that an organization as large and important as they are, must have at least some kind of expert in the Field. Shulga's Avatar often gives the rest of the Imperiya advice and intelligence for them to act on, in reality, this is Shulga's main method of influencing the lives of Minifigs at large, by indirectley controlling the vast Imperiya.

"Alive" - Not a sentient being, but a Psionikally controlled body
Tachenko Tachenko.jpg Former General, Now leader of Imperiya Novaya First Introduced long before the Monolith Event. Tachenko is a Character that has been apart of the saga for much longer than many. He was a General within the Galacian Imperiya, formerly a savage primitive warrior kept around as a Lackey by Alex Shulga. He was eventually made a General and was chosen to lead attacks against the Imperial Magikstrate and M-Throne Empire during the Arhus Crisis. Largely blamed for the disaster that destroyed the planet. Galacian forces defeated the M-Throne and Magikstrate defenders on the planet, but their fleets were destroyed in the following space Battle. it was unknown what became of Tachenko after that.

Unbeknowst to almost everyone, After the Monolith Event which destroyed the old Imperiya, and the entire sector with it. Tachenko was contacted by agents of the reborn Shulga, and he and a small number of Loyalists migrated to the Monolith Realm to serve their old master. And after events turned sour, he fled the Realm back to the Gold Sector to start his own fledgling Empire

The Imperiya General known as Tachenko in the new realm, is still the same rabid cur that he was in his old life. having developed a reputation for death and destruction not unlike that of a Black Legion warlord. The Stroiteliga Bratva considers Tachenko to be one of their most valuable targets. Drawing their attention after wrecking a lot of plate worlds, and even capturing and imprisoning their original leader, Lenskiy.

Alive, Fled the Realm at the conclusion of Secret War
Lana Deeja.jpg General

Lead Engineer

Lana is one of the most important leaders of the Imperiya, her primary responsibility being the lead Designer and engineer of the military tek used by the Armiya and some of the Kosmoflota Alive
The Blues Blank fig.jpg Officer Clique The Blues are a "faction" of Officers within the command structure that are generally disloyal to Sergachev's circle, they seek to take over the Imperiya for themselves, and boot out many of their rival officers and Generals. Their insubordination and scheming is generally kept under the covers. Otherwise they'd have been fired and executed long ago Alive

Military

The Imperiya's military is bar none, the strongest individual power of the realm. This comes from a vast arsenal of specialists, elite troops and a fully equipped motor pool. Their greatest strength is the ability to exploit others weaknesses.. with force. Deploying forces the enemy has no hard counter for... and in overwhelming numbers. The land forces of the Imperiya are larger than the next 5 competitors combined..

Imperiya's military has two main divisions.

  • Armiya - The Ground Forces, the conventional Army using heavy vehicles and massed ground assaults against the enemies of their agenda
  • Kosmoflota - The Fleet Forces, Using Medium to large sized vehicles known as fleet ships to bombard ground targets, transport Marines over long distances over the plates, and do battle with other fleets in the void above the plates, The realm's equivalent to space



Armiya

The Imperiya Armiya is experienced, sophisticated, and uptight. Deploying large units of Regular, Veteran, Elite and Special Forces soldiers. And lots of heavy Armor and transports.

Refer to the Battleplate Statistics chart for an explanation on the terms that will be referred to in the notes

Reform of R2020

The Imperiya Armiya has always been a force with a convoluted system of bureaucracy and pecking orders. Previously, the army had no fewer than FIVE "tiers" of Infantry unites. Greatly reducing the effectiveness and ease of deployment of forces.

  • Prior to The 2020 reforms, the Armiya had the following service tiers within it's infantry formations.
    • Irregulars
    • Regulars
    • Veteran Shock
    • Elite Shock
    • Special Forces

Starting in R2020. The System was downgraded to "Three and a half" tiers. Irregular units were more or less released from official service. This allowed subfactions like the Sindrian Diktat and Kurosai Buntai to come about. This constituted the "half"

  • The remaining tiers were divided into three categories
    • Armiya Regulars, Continued to be the rank and file grunts of the Army with no real changes aside from some minor differences in commissioned officer uniforms. The VDV Dropship troops were demoted from Elite Status all the way down to Regular, filling the role of light infantry scouts.
    • Amiya Shock Corps, The Shock Troopers, or "Shturmovik" once had both veteran, and elite troop types. For the most part they have been merged together. New uniforms were issued largely based on the Elite armor, Squad leaders, Shield troops and Heavy weapons squads were given completely new looks, and for the most part the corps became more diverse, inheriting the specialists of both tiers. As a result though. The experience level of the Corps as a whole degraded, and to pay for the costs of upgrading a quarter of the Army to better equipment, the Corps had to decomission it's advanced service rifle and revert back to the standard issue pulse rifle. The Advanced weapons were sold to the Syndikat to pay for the costs.
    • Armiya Spetsnaz, the Special forces for the most part remained the same albeit with a name change. Some individuals from the Elite Shock forces were promoted into Spetsnaz units, the VDV unit however, was relegated to a Regular unit. Scouts riding in dropships wasn't deemed special enough to be worthy of the title.




Regular Troops

The Regular troops of the Imperiya Armiya are used to overwhelm their enemies by sheer numbers. Organized into squads of 10 to 14 troops and support units providing medical, communication, logistics and repair support will often follow the troops into battle.


Armiya Infantry
Grreg (1).jpg The rank and file of the Imperiya Armiya are their regulars, Given basic armor and a suite of pulse weaponry.

Generally trained to do nothing more than attack and defend objectives with the most minimal of effort. While they serve no statistical difference, Squads often contain at least 1 NCO who is identified by a painted helmet. Some squads are also led by a squad leader, who is a type of Officer with different stats, allowing the squad to do combined actions.

  • Variants Stats in Skill/Move/Armor/CP/Weapons, Refer to the Index for weapon stats
    • Soldier: D6/6"/4/4cp/Small Gun
    • Marksman: D6/5"/4/4cp/Big Gun
    • Gunner: D6/5"/4/4cp/Heavy Automatic
    • CT-Demolitions: D6/5"/4/6CP/Small Gun & Launched Explosive MK1
Armiya Heavy Weapons
Grreg (3).jpg Regular infantry squads are sometimes backed up by weapons specialists carrying more effective versions of heavy weapons

Anti-Tank specialists carry a heavier version of the Imperiya's RPG, and Heavy Gunners carry a deployable machinegun less manuverable but more powerful than the small automatics carried by squad gunners.

  • Variants Stats in Skill/Move/Armor/CP/Weapons, Refer to the Index for weapon stats
    • Demolitions: D6/6"/4/4cp/Launched Explosive MK2
    • Gunner: D6/5"/4/4cp/Heavy Automatic *(Max Range, +1 Damage)
Armiya Inzheneri
Grreg (4).jpg Inzheneri are the field teks who repair and maintain vehicles, construct and expand defenses and other menial teknical tasks across a base or battlefield
  • Variants Stats in Skill/Move/Armor/CP/Weapons, Refer to the Index for weapon stats
    • Mechanik: D8/6"/4/4cp/Sidearm, Vehicle tools
    • Engineer: D8/6"/4/4cp/Sidearm, Building tools
Armiya Medik
Grreg (2).jpg Imperiya Mediks are combat trained in order to carry a competent weapon of their own. They are equipped with a modest supply of Galatz based medikal equipment that can reverse the effects of a grevious wound on a fellow comrade.
  • Variants Stats in Skill/Move/Armor/CP/Weapons, Refer to the Index for weapon stats
    • CT-Medik: D8/6"/4/4cp/Small Gun, Medikal tools
Armiya Officer
Grreg (6).jpg Commissioned officers are leaders of formations ranging from squads to entire battle groups. Dependent on their rank and assignment, they are given different levels of responsibility and accountability should they fail. Squad leaders who are either a Lieutenant or Captain are mostly indistinguishable from their enlisted troops, wearing similar armor adorned with orange striping and sometimes a Gold Visor.

All other Officers wear customized armor with fancy caps, fur collars and other accessories. Some wear grey trim and others wear maroon. The maroon being an older version of the Officer's armor that some holdouts still use

Some officers bravely lead troops in the field, willing to take a bullet in the face, other pussyfoots and nancies sit back behind the safety of defenses and other minifig's bodies, and bark orders from a Command post. relying on a network of communications

  • Variants Stats in Skill/Move/Armor/CP/Weapons, Refer to the Index for weapon stats
    • Officer: D8/6"/4/4cp/Small Gun (For Infantry Squad Leaders)
    • Commander: D6/6"/4/4cp/Small Gun (For Armchair Commanders)
VDV
Grshock (5).jpg The VDV are light airmobile troops often deployed by dropships such as the Imperiya Berkut, They are a light infantry force that is tasked with scout and recon roles
  • Variants Stats in Skill/Move/Armor/CP/Weapons, Refer to the Index for weapon stats
    • Scout: D8/7"/3/4cp/Small Gun or Big Gun, Optics

Shock Corps

The Shock Corps are a veteran division of the Imperiya Armiya comprising of better trained and equipped professional soldiers. Deploying a number of special purpose units as alongside their regular shock troopers

Shock Troopers
Grreg (11).jpg Shock Troopers are specialist infantry trained and equipped to perform the same role as regular Troopers, albeit with more skill and competence in battle
  • Variants Stats in Skill/Move/Armor/CP/Weapons, Refer to the Index for weapon stats
    • Soldier: D8/6"/4/5cp/Small Gun
    • Gunner: D8/5"/4/5cp/Heavy Automatic
Shock Trooper Shturmovik
Grreg (8).jpg Shturmovik Shock Troopers are a specialist variant of their regular comrades. Armed with modified automatic rifles, their role is that of a force multiplier, to flank and flush out the enemy at short range
  • Variants Stats in Skill/Move/Armor/CP/Weapons, Refer to the Index for weapon stats
    • Assaulter: D8/7"/4/5cp/Light Automatic
Shock Trooper Oplot
Grreg (10).jpg Oplot Troopers are heavy infantry armed with heavy tower shields used in both offensive and defensive situations. A favored tactic of commanders is to use a wall of Oplots backed up with other Shock Units like Dragoons, Desolators or Shturmoviks to walk right ontop of the enemy before pouncing
  • Variants Stats in Skill/Move/Armor/CP/Weapons, Refer to the Index for weapon stats
    • Shield: D8/5"/5/5cp/Sidearm, Shield
Shock Trooper Vampir
Grshock (3).jpg The Regular army prefers to use missile and rocket launchers, but the Shock Corps rarely deploys heavy weapons except for the Vampir. A long range portable warp cannon capable of piercing vehicle or structure armor with ease.
  • Variants Stats in Skill/Move/Armor/CP/Weapons, Refer to the Index for weapon stats
    • Heavy: D8/5"/4/5cp/Sidearm, Deployed MK2 launched explosive or Energy weapon
Shock Trooper Drahun
Grirreg (1).jpg Drahun, or "Dragoons" are shotgun toting, jetpack blasting skirmishers who's job is to jet into the enemy lines, blast the enemy, and jet out. Causing chaos in the ranks of the enemy.
  • Variants Stats in Skill/Move/Armor/CP/Weapons, Refer to the Index for weapon stats
    • Skirmisher: D8/7"/4/5cp/Blastgun, Jetpack
Desolator
Grirreg (2).jpg Desolators are mentally unhinged assault troops equipped with what is essentially a chemical flamethrower. Spraying liquid tibinium, a smoldering hot and radioactive substance used in matter replicators to literally melt other ABS. Desolators are often deployed far away from other troops as if they are killed, they have a very high probability of exploding in a hot green fireball
  • Variants Stats in Skill/Move/Armor/CP/Weapons, Refer to the Index for weapon stats
    • Heavy: D8/5"/4/5cp/Energy Weapon
Lazarus Division
Grreg (7).jpg An Elite cadre within the Shock Corps under the direct command of General Tachenko, they use older uniforms that have been repurposed into hazardous operation armor. On the field they are no different than Shock Troopers.
  • Variants Stats in Skill/Move/Armor/CP/Weapons, Refer to the Index for weapon stats
    • Soldier: D8/6"/4/5cp/Small Gun
    • Marksman: D8/6"/4/5cp/Big Gun
    • Gunner: D8/5"/4/5cp/Heavy Automatic

Spetsnaz

Stalkers
Grirreg (3).jpg ~descr
  • Variants Stats in Skill/Move/Armor/CP/Weapons, Refer to the Index for weapon stats
    • tba
Stalker Specialists
Grshock (7).jpg Stalker Weapon Specialists, Long range heavy sniper rifles that can punch holes in a tank, and Hulking heavily armored machinegun berserkers
  • Variants Stats in Skill/Move/Armor/CP/Weapons, Refer to the Index for weapon stats
    • tba
Psinoik Initiates
Grshock (4).jpg ~descr
  • Variants Stats in Skill/Move/Armor/CP/Weapons, Refer to the Index for weapon stats
    • tba

Vehicles

Husky Utility Truck
Ranger.jpg Size: ~ Armor: ~
Drive Core: ~ Crew:

~

Special Components:

~

Cost:

~

Armament
Weapon Type Skill Range Damage
Samoyed Heavy Truck
Samoyed.jpg Size: ~ Armor: ~
Drive Core: ~ Crew:

~

Special Components:

~

Cost:

~

Armament
Weapon Type Skill Range Damage
Grenzer III Armored Car
Hunter.jpg Size: 4" Armor: 2d10 The Grenzer III is an armored off-road vehicle used as a personal transport for small units.

It has a single swivel mounted machinegun on it's roof. And can carrry up to 5 minifigs

As it's name implies, it is the third iteration of the vehicle, previous versions were not off-road capable, and came in a different color scheme

Drive Core: 2x3 Redblock

(16" >>)

Crew:

1 + 4

Special Components:

None

Cost:

10CP

Armament
Weapon Type Skill Range Damage
Swivel Machinegun Automatic Bastard gun 3+1A 14" 1d6+1
Grenzer V Armored personnel Carrier
Armadillo.jpg Size: 5" Armor: 2d10 The Grenzer V is a larger variant of the Grenzer III, with heavier armor, more troop capacity and a secondary weapon system.

Grenzer V's are more common than the Yeger or Dozor, and are rarely seen alongside them.

Drive Core: 2x3 Redblock

(18" >>)

Crew:

2+8

Special Components: Cost:

18CP

Armament
Weapon Type Skill Range Damage
Swivel Machinegun Automatic Bastard gun 3+1A 14" 1d6+1
Concussive Grenade Launcher Explosive Launcher 4 14" 1d10 *No Structure dmg*
Yeger Armored personnel Carrier
Yeger.png Size: 6" Armor: 2d10 The Yeger was developed alongside the Grenzer V as a competitor for the Imperiya's wheeled APC platform.

It's the largest of their wheeled APCs, and slightly more durable than the Grenzer V, But no more or less armored. The Yeger also sports a different weapon, a longer ranged high powered pulse MG, but no secondary equipment

Drive Core: 2x4 Redblock

(18" >>)

Crew:

2+8

Special Components:

None

Cost:

20CP

Armament
Weapon Type Skill Range Damage
Shuka Pulse Machinegun Automatic Bastard gun 3+1A 16" 1d6+2
Dozor Armored personnel Carrier
Marshal.jpg Size: 5" Armor: 3d10 The Dozor is the third and toughest version of APC available to the Imperiya, It doesn't carry as many troops as the Grenzer V or Yeger, but makes up for it with tank-like armor on highly mobile platform

It's weapons are the same as the Yeger, but it also has a smoke screen launcher that can block Line of sight for one turn, providing cover to it's disembarking troops

Drive Core: 2x4 Redblock

(18" >>)

Crew:

2+6

Special Components:

Smokescreen

Cost:

24CP

Armament
Weapon Type Skill Range Damage
Shuka Pulse Machinegun Automatic Bastard gun 3+1A 16" 1d6+2
Smoke Grenades Component Blocks Line of sight 6" wide in one direction for 1 turn
Bryusa Infantry Fighting Vehicle
Condor.jpg Size: 5" Armor: 3d10 The Bryusa is more of a converted Heavy Tank than it is a carrier. Sporting powerful explosive weapons, a huge troop bay and armor tougher than many tanks. These vehicles are extremely destructive in the operations they are used in due to their weight, tracks, and how they're used.
Drive Core: 4x4 Redblock

(16" >>)

Crew:

2+8

Special Components:

None

Cost:

30CP

Armament
Weapon Type Skill Range Damage
Twin Machinegun Automatic Bastard gun 3+1A 14" 1d6+1
Twin Barreled D-1C Gun Explosive Gun 3 16" 2D10 1" Explosive
Kodiak II Medium Tank
Kodiak2.jpg Size: 4" Armor: 3d10 The Imperiya Kodiak is a medium Alliance Template battle tank that the Imperiya has perfected over time and managed to produce a lot more of than any other equivalent out there.
Drive core: 2x4 Redblock (15" >>) Crew: 3 Special Components: None Cost: 20CP
Armament
Weapon Type Skill Range Damage
D1-0T Gun Explosive Cannon 4 20" 2d10 1" explosive
Krylov Tank MG Automatic bastard gun 3 14" 1D6+1
Rakushka Heavy Tank
Cossack.jpg Size: 5" Armor: 4d10 The Rakushka is the Imperiya's heaviest battle tank. Sporting a nasty main gun, extremely heavy armor and an overall intimidating presence. They are generally only deployed by elite fighting units. Their presence on the field is indicative of a major operation critical to the Imperiya's mission.
Drive Core: 4x4 Redblock

(16" >>)

Crew:

3

Special Components:

None

Cost:

35CP

Armament
Weapon Type Skill Range Damage
D2-0T Gun Explosive Gun 4 20" 3d10 2" explosive
Shuka Heavy pulse Machinegun Automatic Bastard gun 3+1A 16" 1d6+2
Malka Siege Tank
Molotok.jpg Size: 5" Armor: 4d10 The Malka is a "Siege Tank" which is a designation for an artillery vehicle meant for destroying structures. But it is still no less capable as a direct combat unit. The Malka's "Molotok" gun is a force of nature, any minifig caught in it's blast will not escape without grevious wounds at best, and completely vaporized at worst.

Capable of flattening structures and tossing small and medium vehicles like a ragdoll. The Malka is only used when the Imperiya is looking to burn someone hard. It's rangefinder allows it to fire on an arc at targets not directley in it's line of sight, at a range up to 40" away, a truly long distance.

The Malka cannot engage anything that is less than 10 inches away, meaning it has a minimum range. However it's explosives are so powerful that even a missed shot will likely hit it's target indirectley. Each skill roll below 5 will result in the round being 5" off target in a random direction .

Drive Core: 4x4 Blackblock

(16" >>)

Crew:

3

Special Components:

Rangefinder

Cost:

40CP

Armament
Weapon Type Skill Range Damage
D4 "Molotok" Artillery gun Explosive Gun 5 30" 4d10 3" explosive
Rangefinder Component 40" Allows vehicle to fire at an arc, up to 40"