Difference between revisions of "Slavonik Imperiya"

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|teklevel=[[Tek Level]] 7
 
|teklevel=[[Tek Level]] 7
 
|player=[[User:Kastrenzo|Kastrenzo]]
 
|player=[[User:Kastrenzo|Kastrenzo]]
|influence= Controls considerable territory and power in the Monolith Realm, As well as a small presence in the [[Gold Sector]]
+
|influence= Controls considerable territory and power in the [[Novomir]] Realm, As well as a small presence in the [[Gold Sector]]
Headquarters: Fort Khrabrost
+
Headquarters: Fort Khrabrost, Alpha Region
|allies=[[First Echelon]], [[Sindrian Diktat]]
+
|allies=[[Musashi Clan]], [[Sindrian Diktat]]
|enemies= [[Stroiteliga Bratva]], [[Black Legion]], [[Armata Alliance]], [[Imperiya Novaya]]
+
|enemies= [[Stroiteliga Bratva]], [[Black Legion]], [[Armata Alliance]], [[Imperiya Novaya]], [[Svoboda]]
|characters=Leader:Sergachev
+
|characters=
 
}}
 
}}
  
  
  
[[File:Imp art.png|420px|thumb|center|An Imperiya Shocktrooper Grenadier, Assault specialists within the Imperiya's Shocktrooper corps, an elite division that exists seperate to the regular ground troops. The cold stare of a Shock Trooper's helmet is perhaps the most recognizable symbol of the Imperiya. Art credit to [[User:Negacolette|Ninja_Bait]]]]
+
[[File:Imp art.png|420px|thumb|center|A Slavonik Shock Trooper Grenadier, specialists within the Shock Trooper Corps, veteran assault units employed by the Imperiya. The Cold stare of the Shock Trooper helmet has become an icon of the Imperiya's military. Art credit to [[User:Negacolette|Ninja_Bait]]]]
  
The '''Slavonik Imperiya''' /Sla-vonik Im-peer-iya/ (Monolyth Slavonik Script: Монолитная Империя) is a faction from the [[Monolith Realm]]  and is considered to be the largest and most powerful of the known factions of the realm. When the realm was created, nefarious powers modelled this new Empire directley after the fallen [[Galacia|Galacian Imperiya]]. While an independent faction with it's own leaders and politics, officially the group puts itself at the service of whoever sits upon the Imperial Throne at the Nexus. Whom is responsible for the continued existence of the entire Realm, not just any particular group that lives there.
+
The '''Slavonik Imperiya''' /Sla-vonik Im-peer-iya/ (Slavonik Script: Монолитная Империя) is a faction from the realm of [[Novomir]]  and is considered to be the largest and most powerful of the known factions of the realm. When the realm was created, nefarious powers modelled this new Empire directley after the fallen [[Galacia|Galacian Imperiya]].  
  
  
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=Background=
 
=Background=
The Origins of the Imperiya are somewhat clouded, it is a very old entity within the Realm, but it's exact beginning cannot be pinpointed. All that is known is that it arose sometime after the fall of the First Alliance. Very early on the organization began to clash with the Stroiteliga, another group that had it's own ambitions for ruling the realm. Conflicts across the realm often always had Imperial and League interests at play in the background, regardless of their direct participation.
+
The Origin of the Imperiya has been largely lost and forgotten to time, the Realm of Novomir has changed so radically in recent times that such things are hardly important. What is generally beileved about the Slavonik Imperiya is that it has existed since the initial decline of Elder dominion, possibly starting as a faction of an entity known only as the "First Alliance", The Realm's first attempt at a unified governing body of non-magikal Minifigs. The First Alliance failed due to it's wide range of territory and ineffecient infrastructure, but many former members of it would go on to resettle other areas, and start groups of their own that still survive today. As Magikal-Elder populations retreated due to the "Mortals" steadily outpacing them, it is believed that the early Imperiya steadily grabbed territory and technology from the waning Elders.
  
 +
Employing the principles of Law, Order and Security in a land that was well known for all sorts of Dangers in the wild, they were able to quickly gather the necessary support in order to take on large projects. Imperial cities dotted the central plate worlds of Novomir and they quickly became the realm's de facto center of Minifig activity.  Their control over the affairs of so many residents directley led to the creation of a number of sepratist, dissident or otherwise rival groups across Novomir. Some would try to carve out an alternative to Imperial Life whereas others would actively fight them.  The [[Stroiteliga Bratva]] "Builder's League" was the largest of these groups, The Imperiya would fight a number of skirmishes against the League for years while a dwindling number of Elders, calling themselves the [[Council of Anwar]] tried to maintain Realm peace in a diplomatic alliance of sorts with most of the factions of the Realm.  When it all came crumbling down, there was little to stop groups from fighting each other again.
  
 +
However shortly after the fall of Anwar, it became known to many of the leaders of the realm that a powerful and nefarious entity was lurking in the shadows, a sentient crystal known only as the [[Monolith]] was influencing Minifigs into committing acts of great damage and destruction. And furthermore the Monolith was making the very fabric of reality unstable.  A temporary Alliance was struck between the Imperiya, League, and most of the major players of Novomir.  Having committed the most resources to the war against the Monolith, the Imperiya was left holding most of the cards when the powers came to discuss the aftermath of their war.
  
 +
Mediated by [[User:Kastrenzo|Kast]], the Aftermath of the Monolith War would see the Imperiya inherit the remains of the crystal. It would be used to open up a number of interdimensional portals to other parts of the [[Brikverse]].  Furthermore, the remaining power in the crystal was to be used for the good of the realm itself. Namely to ensure that for better or for worse, Novomir's existence would be kept afloat.  Given their already established power over the realm and being the center for most minifig life in the realm, it was agreed that the Imperiya should have control of the Crystal, but distinctly not under the control of a Military figure but a Civilian one, who would be more "neutral" And thus the Imperiya would adopt a dual leadership system. An "Emperor" who would use the powers of the crystal to protect Novomir from the paranormal and cosmic entities of the fabric of Reality,  and a Military leader who would protect the Realm from it's more physical outlets, like Minifigs and Monsters.
  
==Ethos & Objectives==
 
  
 +
In mid R2020. With no ceremony or explanation, the dwindling Elder population left Novomir in a mass exodus. This left the entire realm in crisis as most civilizations had built themselves around the luxuries and tek advancements provided by the Magikal Elders. The most important device was the Elder Forge. A machine that when powered by one or more cannisters of liquefied crystals called Ichor, could produce almost any kind of part or complex component. Such machines were used for creating everything from the very building blocks of structures, all the way to armored components for tanks, assembled guns, personal armor and hi-tek devices.  The forges themselves as with most Elder tek was created with an ultra rare golden material that non-elders had no idea how to work with. In essence the knowledge of creating and maintaining these forges was lost with the Elders when they left, only a couple thousand still existed in the realm. Further adding to the problems was that the crystals they used for fuel, were rather rare themselves.
  
The Imperiya is an age old establishment. Swearing fealty to the Emperor of the Realm, and Promoting the ideals of law and order throughout to build a prosperous and glorious civilization. Out of all the players of the realm they are arguably the most concerned with development and expansion. Actively trying to rebuild civilizationAlthough in the past the Imperiya has also acted with ill intent under the service of some particularly bad emperors
+
In a move of jaw dropping stupidity, The then Emperor at the time, with little understanding on how to handle Elder-Tier Magik, attempted to use the power of the Monolith to artificially duplicate vast reserves of Ichor. The process backfired spectacularly, Ichor fields across the realm experienced an unprecedented explosion of growth, fields expanded a hundredfold. Completely overtaking many plate worlds and rendering then uninhabitable, the material properties of Ichor were hazardous to unprotected minifigs, and it accidentally killed a lot of minifigs.  The then Emperor at the time, his name forever stricken from records in disgrace, had also managed to blow himself up in the process, and greatly diminished the power of the Monolith crystalThis incident would usher in the era known as the Ichor Wars, (R2020-Present).
  
 +
During the crisis of the [[Black Crusade]], the Imperiya's ability to respond was hamstrung by an internal conflict that resulted in several of it's subfactions openly fighting each other.  Some say this was orchestrated by nefarious agents with sympathies to the Black Legion, as despite being rivals a combined Imperial/League effort would have quickly halted the Legion in it's tracks. However it was not meant to be, and the Stroiteliga Bratva was ultimately abandoned to it's fate.
  
Imperiya seeks to fight the forces of disorder and mayhem. But at the same time, opposes any group that may challenge it's position. Fighting against savages, gangs, and other armies for sport. Their engineers constantly create war machines and weapons out of raw materials scavenged from the wastes, and raiding towns and city worlds that do not submit to their authority. 
 
  
Imperiya is also notorious for employing locals from towns and villages, and training them into auxiliary security forces. All with the intention of spreading "Order" throughout the world with as many allies as possible.
 
  
[[File:Imperiya sample 5a.png|400px|thumb|center|The Imperiya is known to pay artists vast sums of credits in order to do up fancy propaganda peices in an attempt to impress and awe minifigs into joining their ranks. Artwork by Ninja_Bait]]
 
=Military=
 
''The Imperiya's military is bar none, the strongest individual power of the realm. This comes from a vast arsenal of specialists, elite troops and a fully equipped motor pool. Their greatest strength is the ability to exploit others weaknesses.. with force.  Deploying forces the enemy has no hard counter for... and in overwhelming numbers. The land forces of the Imperiya are larger than the next 5 competitors combined..''
 
  
Imperiya's military has two main divisions.
 
* '''Armiya''' - The Ground Forces, the conventional Army using heavy vehicles and massed ground assaults against the enemies of their agenda
 
* '''Kosmoflota''' - The Fleet Forces, Using Medium to large sized vehicles known as fleet ships to bombard ground targets, transport Marines over long distances over the plates, and do battle with other fleets in the void above the plates, The realm's equivalent to space
 
  
 +
==Ethos & Objectives==
 +
Having existed since time immemorial in the realm of Novomir, the overall goal of the Slavonik Imperiya has understandably changed over time, based on the world around it.
  
 +
Since R2020, With the opening of inter dimensional portals, the departure of the Elders, and the vastly deteriorating state of the realm due to Ichor contamination, the Slavonik Imperiya has officially assumed the mantle of the central government of the plate worlds of Novomir. While they control only about 20% of the still habitable realm, they control the most important 20%. Millions of minifigs inhabit Imperial protected lands.
  
 +
In the past, the Imperiya had been seen by both outsiders and citizens alike as a morally corrupt entity. But with the state of the Realm, even their harshest critics must acknowledge what they are trying to accomplish. The Imperiya seeks to defend and protect the habitable territory that remains, slow the spread of Ichor contamination, provide for it's citizens, and most recently they have made attempts to colonize other worlds outside of their own realm. Notably exploring the area known as the [[Gold Sector]] in the [[Galaxia Nehellenium]]. A series of star systems that if Legends are to be beileved, were the origin from which their plate world realm was created.
  
==Armiya==
+
One mission of the Imperiya that has caused them to butt heads with it's own citizens as well as others however, has been the subject of Magik.  Eversince the incident that spawned the Ichor crisis, the Imperiya has outright banned almost all forms of Magik across the realm.  Anything other than low level magik is often punishable by incarceration or sometimes even death. Magikal artifacts from the Elder era are treated as weapons of mass destruction, and entire Agencies are established to hunt down and safeguard Magik staffs and other artifakts.
  
The Imperiya Armiya is experienced, sophisticated, and uptight.  Deploying large units of Regular, Veteran, Elite and Special Forces soldiers. And lots of heavy Armor and transports.
+
Even after all of this, for better or for worse. The Slavonik Imperiya still maintains it's original mission, To uphold Law the law, establish Order, and provide Security for it's citizens.  
  
Refer to the [[Battleplate Statistics]] chart for an explanation on the terms that will be referred to in the notes
+
[[File:Imperiya sample 5a.png|400px|thumb|center|The Imperiya is known to pay artists vast sums of credits in order to do up fancy propaganda pieces in an attempt to impress and awe minifigs into joining their ranks. Artwork by Ninja_Bait]]
===Reform of R2020===
 
The Imperiya Armiya has always been a force with a convoluted system of bureaucracy and pecking orders. Previously, the army had no fewer than FIVE "tiers" of Infantry unites.  Greatly reducing the effectiveness and ease of deployment of forces.
 
  
*Prior to The 2020 reforms, the Armiya had the following service tiers within it's infantry formations.
 
** Irregulars
 
** Regulars
 
** Veteran Shock
 
** Elite Shock
 
** Special Forces
 
  
Starting in R2020. The System was downgraded to "Three and a half" tiers.  Irregular units were more or less released from official service. This allowed subfactions like the [[Sindrian Diktat]] and [[Kurosai Buntai]] to come about.   This constituted the "half"
+
==Leadership & Governance==
 +
The Slavonik Imperiya considers itself to be the ruling Civil Government and Military power of the realm of Novomir, and thus despite not having complete control over all territories, it's leaders share an interest in the stability of the realm at large.
  
*The remaining tiers were divided into three categories
+
A secretive council of politicians, military leaders and psychics will periodically select an individual to take up the responsibility and title of that of Emperor. An individual of notable prowess in controlling Magikal artifakts will be selected for the role for a finite period.While this position's power is considered absolute, the majority of their time in power is spent using the Magikal throne to build or repair plate worlds across the realm. Their responsibility is as much to the land as it is the people, to ensure that the realm has a future regardless of who lives on it. Ever since one particular Emperor misused the throne and caused the Ichor Crisis, the council that selects the Emperor has made sure to keep anyone they pick in check once they take power
**'''Armiya Regulars''', Continued to be the rank and file grunts of the  Army with no real changes aside from some minor differences in commissioned officer uniforms. The VDV Dropship troops were demoted from Elite Status all the way down to Regular, filling the role of light infantry scouts.
 
**'''Amiya Shock Corps''', The Shock Troopers, or "Shturmovik" once had both veteran, and elite troop types. For the most part they have been merged together. New uniforms were issued largely based on the Elite armor, Squad leaders, Shield troops and Heavy weapons squads were given completely new looks,  and for the most part the corps became more diverse, inheriting the specialists of both tiers. As a result though. The experience level of the Corps as a whole degraded, and to pay for the costs of upgrading a quarter of the Army to better equipment, the Corps had to decomission it's advanced service rifle and revert back to the standard issue pulse rifle. The Advanced weapons were sold to the [[Syndikat]] to pay for the costs.
 
**'''Armiya Spetsnaz''', the Special forces for the most part remained the same albeit with a name change. Some individuals from the Elite Shock forces were promoted into Spetsnaz units, the VDV unit however, was relegated to a Regular unit.  Scouts riding in dropships wasn't deemed special enough to be worthy of the title.
 
  
 +
On the other hand, the actual territories controlled by the Imperiya are ruled by a feudal caste of regional lords. Each commanding large armies and various industries and assets. Unlike a traditional feudal kingdom however, there is a high degree of standardization and uniformity.  In short, These Lords are little more than Regional governors who are not elected, and power is only transferred when one dies or willingly gives it up
  
 +
===Expansion===
 +
While the territory of the Imperiya is mostly static, small areas are occasionally added to the collective territory once they have become modernized and civilized enough.  Generally this will happen one of two ways, either by Imperiya development in sparsely populated or empty areas.  Or Much smaller local groups being offered an olive branch to join the Empire and reap collective benefits.  In the case of the latter, Many of these local authorities will accept the offer and gradually assimilate into the larger entity. Until then they will maintain a moderate degree of autonomy.  Militarily it is not unusual for these Autonomous zones to be fielding their own troops that are supplied with Imperiya military hardware. Unfortunately these smaller groups have been known to drag their allies into conflicts, as well as even start fighting amongst each other from time to time
  
 +
Known Autonomous Regions, Sub-Factions of the Slavonik Imperiya
 +
<gallery mode=packed heights=200px>
 +
File:Sisf1.png|[[Elbrus]] Autonomous Zone
 +
File:Buntai.png|[[Musashi Clan]] Imperial Territories
 +
File:Mondik.png|[[Sindrian Diktat]]
 +
File:Sisf2.png|[[Aratot]] Regional Authority
 +
File:Sisf3.png|[[Gora]] Regional Authority
 +
</gallery>
  
 +
=Military=
  
 +
The Slavonik Imperiya trains a large and complex military force with a number of branches. Utilizing Volunteer Auxiliaries, Conscripts,  and Professional contract soldiers.  They also maintain a large and varied Motor pool and fleet
  
===Regular Troops===
+
==Ground Units==
The Regular troops of the Imperiya Armiya are used to overwhelm their enemies by sheer numbers. Organized into squads of 10 to 14 troops and support units providing medical, communication, logistics and repair support will often follow the troops into battle.
 
  
 
+
'''Infantry Units'''
{| class="wikitable"
+
{| class="wikitable"  
! colspan="3" style="text-align: center;" | Armiya Infantry
 
 
|-
 
|-
| [[File:Grreg (1).jpg|400px]]
+
! Unit
| colspan="2" | The rank and file of the Imperiya Armiya are their regulars, Given basic armor and a suite of pulse weaponry.
+
! Preview
Generally trained to do nothing more than attack and defend objectives with the most minimal of effort. While they serve no statistical difference, Squads often contain at least 1 NCO who is identified by a painted helmet.  Some squads are also led by a squad leader, who is a type of Officer with different stats, allowing the squad to do combined actions.
+
! Skill
 +
! Move
 +
! Armor
 +
! Kit
 +
! Notes
 
|-
 
|-
| colspan="3" |  
+
| Armiya Troopers
*'''Variants'''  ''Stats in Skill/Move/Armor/CP/Weapons, Refer to the [[Battleplate Modifiers & Index|Index]] for weapon stats ''
+
| [[File:Sli1.jpg|400px]]
**Soldier: D6/6"/4/4cp/Small Gun
+
| D6
**Marksman: D6/5"/4/4cp/Big Gun
+
| 5"
**Gunner: D6/5"/4/4cp/Heavy Automatic
+
| 4
**CT-Demolitions: D6/5"/4/6CP/Small Gun & Launched Explosive MK1
+
| Carbine,<br />Heavy Rifle<br />or LMG
|}
+
| The basic footsoldiers of the Imperiya are conscripts serving limited terms in the Army. They are organized into large squads led by trained squad leaders and equipped with a variety of small arms
 
 
{| class="wikitable"
 
! colspan="2" style="font-weight:bold;" | Armiya Heavy Weapons
 
 
|-
 
|-
| [[File:Grreg (3).jpg|400px]]
+
| RPG Troopers
| Regular infantry squads are sometimes backed up by weapons specialists carrying more effective versions of heavy weapons
+
| [[File:Sli2.jpg|400px]]
Anti-Tank specialists carry a heavier version of the Imperiya's RPG, and Heavy Gunners carry a deployable machinegun less manuverable
+
| D6
but more powerful than the small automatics carried by squad gunners.
+
| 5"
|-
+
| 4
| colspan="2" |
+
| MK2 Launcher
*'''Variants'''  ''Stats in Skill/Move/Armor/CP/Weapons, Refer to the [[Battleplate Modifiers & Index|Index]] for weapon stats ''
+
| Every Infantry squad is issued at least one RPG for fighting enemy vehicles and blowing up enemy structures or defenses
**Demolitions: D6/6"/4/4cp/Launched Explosive MK2
 
**Gunner: D6/5"/4/4cp/Heavy Automatic *(Max Range, +1 Damage)
 
|}
 
 
 
{| class="wikitable"
 
! colspan="2" style="font-weight:bold;" | Armiya Inzheneri
 
|-
 
| [[File:Grreg (4).jpg|400px]]
 
| Inzheneri are the field teks who repair and maintain vehicles, construct and expand defenses and other menial teknical tasks across a base or battlefield
 
|-
 
| colspan="2" |
 
*'''Variants'''  ''Stats in Skill/Move/Armor/CP/Weapons, Refer to the [[Battleplate Modifiers & Index|Index]] for weapon stats ''
 
**Mechanik: D8/6"/4/4cp/Sidearm, Vehicle tools
 
**Engineer: D8/6"/4/4cp/Sidearm, Building tools
 
|}
 
 
 
{| class="wikitable"
 
! colspan="2" style="font-weight:bold;" | Armiya Medik
 
 
|-
 
|-
 +
| Combat Medik
 
| [[File:Grreg (2).jpg|400px]]
 
| [[File:Grreg (2).jpg|400px]]
| Imperiya Mediks are combat trained in order to carry a competent weapon of their own. They are equipped with a modest supply of Galatz based  medikal equipment that can reverse the effects of a grevious wound on a fellow comrade.
+
| D6
 +
| 6"
 +
| 4
 +
| Carbine<br />Medkit
 +
| Each squad has at least 1 trained medik who's responsibility is to revive any fallen soldiers  that can still be saved. When not doing that, they also carry a weapon to fight with.
 
|-
 
|-
| colspan="2" |  
+
| Heavy Gunner
*'''Variants'''  ''Stats in Skill/Move/Armor/CP/Weapons, Refer to the [[Battleplate Modifiers & Index|Index]] for weapon stats ''
+
| [[File:Grreg (3).jpg|400px]]
**CT-Medik: D8/6"/4/4cp/Small Gun, Medikal tools
+
| D6
|}
+
| 5"
 
+
| 4
{| class="wikitable"
+
| HMG
! colspan="2" style="font-weight:bold;" | Armiya Officer
+
| Each squad also has a weapons specialist using a heavy machinegun for suppressing enemy troops or otherwise multiplying their firepower.
 
|-
 
|-
| [[File:Grreg (6).jpg|400px]]
+
| Squad Leader
| Commissioned officers are leaders of formations ranging from squads to entire battle groups. Dependent on their rank and assignment, they are given different levels of responsibility and accountability should they fail. Squad leaders who are either a Lieutenant or Captain are mostly indistinguishable from their enlisted troops, wearing similar armor adorned with orange striping and sometimes a Gold Visor.
+
| [[File:Grreg (5).jpg|400px]]
 
+
| D8
All other Officers wear customized armor with fancy caps, fur collars and other accessories. Some wear grey trim and others wear maroon. The maroon being an older version of the Officer's armor that some holdouts still use
+
| 5"
 
+
| 4
Some officers bravely lead troops in the field, willing to take a bullet in the face,  other pussyfoots and nancies sit back behind the safety of defenses and other minifig's bodies,  and bark orders from a Command post. relying on a network of communications
+
| Carbine
 
+
| Each squad is led by a junior officer who's job is to coordinate the squad base on orders from their chain of command
 
|-
 
|-
| colspan="2" |  
+
| Engineers
*'''Variants'''  ''Stats in Skill/Move/Armor/CP/Weapons, Refer to the [[Battleplate Modifiers & Index|Index]] for weapon stats ''
+
| [[File:Grreg (4).jpg|400px]]
**Officer: D8/6"/4/4cp/Small Gun (For Infantry Squad Leaders)
+
| D6
**Commander: D6/6"/4/4cp/Small Gun (For Armchair Commanders)
+
| 5"
|}
+
| 4
 
+
| Pistol, Tools
{| class="wikitable"
+
| Building and Repair specialists who construct fortifications on the field, and repair vehicles and equipment
! colspan="2" style="font-weight:bold;" |VDV
 
 
|-
 
|-
| [[File:Grshock (5).jpg|400px]]
+
| Recon Scouts
| The VDV are light airmobile troops often deployed by dropships such as the Imperiya Berkut, They are a light infantry force that is tasked with scout and recon roles
+
| [[File:Grreg (9).jpg|400px]]
 
+
| D6
 +
| 6"
 +
| 4
 +
| Carbine or<br />Heavy Rifle
 +
| Light infantry who's job is to primarily observe and report enemy movements and scout ahead of larger forces
 
|-
 
|-
| colspan="2" |  
+
| Shock Troopers
*'''Variants'''  ''Stats in Skill/Move/Armor/CP/Weapons, Refer to the [[Battleplate Modifiers & Index|Index]] for weapon stats ''
+
| [[File:Grreg (11).jpg|400px]]
**Scout: D8/7"/3/4cp/Small Gun or Big Gun, Optics
+
| D8
|}
+
| 6"
 
+
| 4
===Shock Corps===
+
| Carbine or LMG
The Shock Corps are a veteran division of the Imperiya Armiya comprising of better trained and equipped professional soldiers. Deploying a number of special purpose units as alongside their regular shock troopers
+
| Veteran soldiers that are deployed in their own formations, sometimes on their own, and sometimes along the regular army. They are essentially upgraded versions of assault troops. With better training and transported in stronger vehicles
{| class="wikitable"
 
! colspan="3" style="text-align: center;" | Shock Troopers
 
 
|-
 
|-
| [[File:Grreg (11).jpg|500px]]
+
| Shock Grenadiers
| colspan="2" | Shock Troopers are specialist infantry trained and equipped to perform the same role as regular Troopers, albeit with more skill and competence in battle
+
| [[File:Grreg (8).jpg|400px]]
 +
| D8
 +
| 6"
 +
| 4
 +
| Heavy Rifle & Mk1<br />Grenade or Launcher
 +
| Assault Specialists within the Shock Trooper cadre. Carrying grenades and underbarrel launchers, They storm enemy positions while others pin them down
 
|-
 
|-
| colspan="3" |  
+
| Shieldbearers
*'''Variants'''  ''Stats in Skill/Move/Armor/CP/Weapons, Refer to the [[Battleplate Modifiers & Index|Index]] for weapon stats ''
+
| [[File:Grreg (10).jpg|400px]]
**Soldier: D8/6"/4/5cp/Small Gun
+
| D8
**Gunner: D8/5"/4/5cp/Heavy Automatic
+
| 5"
|}
+
| 5
{| class="wikitable"
+
| Pistol & Large Shield
! colspan="3" style="text-align: center;" | Shock Trooper Shturmovik
+
| Heavy support units who lock down close quarters with giant ballistic shields
 
|-
 
|-
| [[File:Grreg (8).jpg|500px]]
+
| Dragoons
| colspan="2" | Shturmovik Shock Troopers are a specialist variant of their regular comrades. Armed with modified automatic rifles, their role is that of a force multiplier, to flank and flush out the enemy at short range
+
| [[File:Grirreg (1).jpg|400px]]
 +
| D8
 +
| 6"*<br />
 +
| 4<br />
 +
| Shotgun
 +
| Close Combat vanguard units who jetpack around the field and blast shotguns at point blank range.<br />Can move 6" on foot but can use it's jetpack to move up to 12 inches freely, once per turn
 
|-
 
|-
| colspan="3" |  
+
| Vampir Gunners
*'''Variants'''  ''Stats in Skill/Move/Armor/CP/Weapons, Refer to the [[Battleplate Modifiers & Index|Index]] for weapon stats ''
+
|  
**Assaulter: D8/7"/4/5cp/Light Automatic
+
| D8
|}
+
| 5"
{| class="wikitable"
+
| 4
! colspan="3" style="text-align: center;" | Shock Trooper Oplot
+
| Mk3 heavy launcher or<br />Heavy Weapon
|-
+
| Dedicated Anti-Vehicle heavy weapon units
| [[File:Grreg (10).jpg|500px]]
 
| colspan="2" | Oplot Troopers are heavy infantry armed with heavy tower shields used in both offensive and defensive situations. A favored tactic of commanders is to use a wall of Oplots backed up with other Shock Units like Dragoons, Desolators or Shturmoviks to walk right ontop of the enemy before pouncing
 
|-
 
| colspan="3" |
 
*'''Variants'''  ''Stats in Skill/Move/Armor/CP/Weapons, Refer to the [[Battleplate Modifiers & Index|Index]] for weapon stats ''
 
**Shield: D8/5"/5/5cp/Sidearm, Shield
 
|}
 
{| class="wikitable"
 
! colspan="3" style="text-align: center;" | Shock Trooper Vampir
 
|-
 
| [[File:Grshock (3).jpg|500px]]
 
| colspan="2" |  The Regular army prefers to use missile and rocket launchers, but the Shock Corps rarely deploys heavy weapons except for the Vampir. A long range portable warp cannon capable of piercing vehicle or structure armor with ease.
 
|-
 
| colspan="3" |
 
*'''Variants'''  ''Stats in Skill/Move/Armor/CP/Weapons, Refer to the [[Battleplate Modifiers & Index|Index]] for weapon stats ''
 
**Heavy: D8/5"/4/5cp/Sidearm, Deployed MK2 launched explosive or Energy weapon
 
|}
 
{| class="wikitable"
 
! colspan="3" style="text-align: center;" | Shock Trooper Drahun
 
|-
 
| [[File:Grirreg (1).jpg|500px]]
 
| colspan="2" | Drahun, or "Dragoons" are shotgun toting, jetpack blasting skirmishers who's job is to jet into the enemy lines, blast the enemy, and jet out. Causing chaos in the ranks of the enemy.
 
|-
 
| colspan="3" |
 
*'''Variants'''  ''Stats in Skill/Move/Armor/CP/Weapons, Refer to the [[Battleplate Modifiers & Index|Index]] for weapon stats ''
 
**Skirmisher: D8/7"/4/5cp/Blastgun, Jetpack
 
|}
 
{| class="wikitable"
 
! colspan="3" style="text-align: center;" | Desolator
 
|-
 
| [[File:Grirreg (2).jpg|500px]]
 
| colspan="2" | Desolators are mentally unhinged assault troops equipped with what is essentially a chemical flamethrower. Spraying liquid tibinium, a smoldering hot and radioactive substance used in matter replicators to literally melt other ABS. Desolators are often deployed far away from other troops as if they are killed, they have a very high probability of exploding in a hot green fireball
 
|-
 
| colspan="3" |
 
*'''Variants'''  ''Stats in Skill/Move/Armor/CP/Weapons, Refer to the [[Battleplate Modifiers & Index|Index]] for weapon stats ''
 
**Heavy: D8/5"/4/5cp/Energy Weapon
 
|}
 
{| class="wikitable"
 
! colspan="3" style="text-align: center;" | Novaya Shock Troops
 
|-
 
| [[File:Grreg (7).jpg|500px]]
 
| colspan="2" | A legion of shock troops under the command of General Tachenko, they use older uniforms that have been repurposed into hazardous operation armor. On the field they are no different than Shock Troopers. Upon the end of the conflict against the Crystal, they became the footsoldiers of the [[Imperiya Novaya]], a traitor branch of the Empire
 
|-
 
| colspan="3" |
 
*'''Variants'''  ''Stats in Skill/Move/Armor/CP/Weapons, Refer to the [[Battleplate Modifiers & Index|Index]] for weapon stats ''
 
**Soldier: D8/6"/4/5cp/Small Gun
 
**Marksman: D8/6"/4/5cp/Big Gun
 
**Gunner: D8/5"/4/5cp/Heavy Automatic
 
|}
 
 
 
===Spetsnaz===
 
 
 
 
 
{| class="wikitable"
 
! colspan="3" style="text-align: center;" | Stalkers
 
 
|-
 
|-
 +
| Stalkers
 
| [[File:Grirreg (3).jpg|400px]]
 
| [[File:Grirreg (3).jpg|400px]]
| colspan="2" | ~descr
+
| D8
 +
| 6"
 +
| 4
 +
| Carbine, Sniper, Shotgun or<br />Heavy Rifle
 +
| Stalkers are the Imperial special forces. They use a variety of Army issued weapons as well as their own custom modifications.
 
|-
 
|-
| colspan="3" |
+
| Stalker Heavies
*'''Variants'''  ''Stats in Skill/Move/Armor/CP/Weapons, Refer to the [[Battleplate Modifiers & Index|Index]] for weapon stats ''
+
| [[File:50139365901 bc8f5d9fa6 c.jpg|400px]]
**tba
+
| D8
|}
+
| 5"
{| class="wikitable"
+
| 5
! colspan="3" style="text-align: center;" | Stalker Specialists
+
| Heavy Weapon or HMG
|-
+
| Stalkers using heavy armor and heavy weapons
| [[File:Grshock (7).jpg|400px]]
 
| colspan="2" | Stalker Weapon Specialists,  Long range heavy sniper rifles that can punch holes in a tank, and Hulking heavily armored machinegun berserkers
 
|-
 
| colspan="3" |
 
*'''Variants'''  ''Stats in Skill/Move/Armor/CP/Weapons, Refer to the [[Battleplate Modifiers & Index|Index]] for weapon stats ''
 
**tba
 
|}
 
{| class="wikitable"
 
! colspan="3" style="text-align: center;" | Psinoik Initiates
 
|-
 
| [[File:Grshock (4).jpg|400px]]
 
| colspan="2" | ~descr
 
|-
 
| colspan="3" |
 
*'''Variants'''  ''Stats in Skill/Move/Armor/CP/Weapons, Refer to the [[Battleplate Modifiers & Index|Index]] for weapon stats ''
 
**tba
 
|}
 
 
 
==Vehicles==
 
 
 
{| class="wikitable"
 
! colspan="8" style="text-align: center; font-weight:bold;" | Husky Utility Truck
 
|-
 
| rowspan="6" | [[File:Ranger.jpg|450px]]
 
| colspan="3" style="text-align: center;" | Size: ~
 
| colspan="3" style="text-align: center;" | Armor: ~
 
| rowspan="6" |
 
|-
 
| colspan="3" style="text-align: center;" | Drive Core: ~
 
| Crew:
 
~
 
| Special Components:
 
~
 
| Cost:
 
~
 
|-
 
| colspan="6" style="text-align: center;" | Armament
 
|-
 
| Weapon
 
| Type
 
| Skill
 
| Range
 
| colspan="2" | Damage
 
 
|-
 
|-
 +
| Svarog light Mechs
 
|  
 
|  
|  
+
| D8
|  
+
| 5"
|  
+
| 6+2D10*
| colspan="2" |
+
| SMG & HMG
 +
| Mechanized power armor suit used to bring heavy firepower to a battle where things like tanks and artillery just wont fit.<br />Unit is technically a Vehicle. With a size and armor rating of 2. Once size is reduced to 0 the Unit then uses it's 6 Armor value as health
 
|-
 
|-
|  
+
| Officers
|
+
| [[File:Grreg (6).jpg|400px]]
|
+
| D8
|
+
| 5"
| colspan="2" |
+
| 4
|}
+
| Pistol or Carbine
 
+
| Commissioned officers that are charged with leading various groups of units, Some lead them on the field while others bark orders over radios
{| class="wikitable"
 
! colspan="8" style="text-align: center; font-weight:bold;" | Samoyed Heavy Truck
 
|-
 
| rowspan="6" | [[File:Samoyed.jpg|450px]]
 
| colspan="3" style="text-align: center;" | Size: ~
 
| colspan="3" style="text-align: center;" | Armor: ~
 
| rowspan="6" |
 
|-
 
| colspan="3" style="text-align: center;" | Drive Core: ~
 
| Crew:
 
~
 
| Special Components:
 
~
 
| Cost:
 
~
 
|-
 
| colspan="6" style="text-align: center;" | Armament
 
|-
 
| Weapon
 
| Type
 
| Skill
 
| Range
 
| colspan="2" | Damage
 
 
|-
 
|-
 +
| Militia
 
|  
 
|  
|  
+
| D6
|  
+
| 5"
|
+
| 4
| colspan="2" |
+
| Carbine, Shotgun or Heavy Rifle
|-
+
| Volunteers and Paramilitary units that help out in the fringes of the Empire
|  
 
|  
 
|  
 
|
 
| colspan="2" |
 
 
|}
 
|}
  
{| class="wikitable"
 
! colspan="8" style="text-align: center; font-weight:bold;" | Grenzer III Armored Car
 
|-
 
| rowspan="6" | [[File:Hunter.jpg|450px]]
 
| colspan="3" style="text-align: center;" | Size: 4"
 
| colspan="3" style="text-align: center;" | Armor: 2d10
 
| rowspan="6" | The Grenzer III is an armored off-road vehicle used as a personal transport for small units.
 
It has a single swivel mounted machinegun on it's roof. And can carrry up to 5 minifigs
 
  
As it's name implies, it is the third iteration of the vehicle, previous versions were not off-road capable, and came in a different color scheme
+
'''Ground Vehicles'''
 +
{| class="wikitable"
 
|-
 
|-
| colspan="3" style="text-align: center;" | Drive Core: 2x3 Redblock
+
! Vehicle
(16" >>)
+
! Preview
| Crew:
+
! colspan="3" | Vehicle Class
1 + 4
+
! Weapons
| Special Components:
+
! Crew Skill
None
+
! Notes
| Cost:
 
10CP
 
 
|-
 
|-
| colspan="6" style="text-align: center;" | Armament
+
| Husky Utility Vehicle
 +
| [[File:Husky.jpg|500px]]
 +
| colspan="3" | UTIL
 +
| Unarmed
 +
| D6
 +
| A converted civilian truck used for light base duties and rarely used in battle
 
|-
 
|-
| Weapon
+
| Samoyed Cargo Truck
| Type
+
| [[File:Samoyed.jpg|500px]]
| Skill
+
| colspan="3" | CARGO
| Range
+
| Unarmed
| colspan="2" | Damage
+
| D6
 +
| A larger utility truck used for general military cargo and occasionally as a troop transport in battle
 
|-
 
|-
| Swivel Machinegun
+
| Malamute Heavy Truck
| Automatic Bastard gun
+
| [[File:Malamute.jpg|500px]]
| 3+1A
+
| colspan="3" | CARGO
| 14"
+
| Unarmed
| colspan="2" | 1d6+1
+
| D6
 +
| Heavy industrial vehicle used for cargo lifting and occasionally towing, as well as military mining operations
 
|-
 
|-
 +
| Koyot Scout Vehicle
 
|  
 
|  
|
+
| colspan="3" | UTIL
|
+
| Unarmed
|
+
| D6
| colspan="2" |  
+
| Lightly armored fast vehicle used for scouting and spotting
|}
 
 
 
{| class="wikitable"
 
! colspan="8" style="text-align: center; font-weight:bold;" | Grenzer V Armored personnel Carrier
 
 
|-
 
|-
| rowspan="6" | [[File:armadillo.jpg|450px]]
+
| Zaton Control Car
| colspan="3" style="text-align: center;" | Size: 5"
+
| [[File:Zaton.jpg|500px]]
| colspan="3" style="text-align: center;" | Armor: 2d10
+
| colspan="3" | UTIL
| rowspan="6" | The Grenzer V is a larger variant of the Grenzer III, with heavier armor, more troop capacity and a secondary weapon system.
+
| Unarmed
 
+
| D6
Grenzer V's are more common than the Yeger or Dozor, and are rarely seen alongside them.
+
| Light communications van used as a mobile forward command post for units in the field.
 
|-
 
|-
| colspan="3" style="text-align: center;" | Drive Core: 2x3 Redblock
+
| Grenzer III MRAP
(18" >>)
+
| [[File:Grenzer3.jpg|500px]]
| Crew:
+
| colspan="3" | ACAR
2+8
+
| LMG
| Special Components:
+
| D6
| Cost:
+
| Basic troop transport for combat zones, operates a remote controlled LMG turret
18CP
 
 
|-
 
|-
| colspan="6" style="text-align: center;" | Armament
+
| Grenzer V MRAP
 +
| [[File:Grenzer5.jpg|500px]]
 +
| colspan="3" | APC
 +
| LMG, Light Missile
 +
| D6
 +
| Larger version of the Grenzer. Can carry more troops inside as well as on the outside. Also carries a missile launcher
 
|-
 
|-
| Weapon
+
| Yeger APC
| Type
+
| [[File:Yeger.jpg|500px]]
| Skill
+
| colspan="3" | APC
| Range
+
| HMG
| colspan="2" | Damage
+
| D6
 +
| Wheeled armored personnel carrier used by the regular Army, can carry more troops
 
|-
 
|-
| Swivel Machinegun
+
| Dozor APC
| Automatic Bastard gun
+
| [[File:Dozor.jpg|500px]]
| 3+1A
+
| colspan="3" | APC
| 14"
+
| HMG
| colspan="2" | 1d6+1
+
| D8
 +
| Wheeled armored personnel carrier used by professional troops, smaller capacity but better crew training
 
|-
 
|-
| Concussive Grenade Launcher
+
| Bryusa IFV
| Explosive Launcher
+
| [[File:Bryusa.jpg|500px]]
| 4
+
| colspan="3" | HAPC
| 14"
+
| HMG, Mk1 Gun
| colspan="2" | 1d10 *No Structure dmg*
+
| D8
|}
+
| Tracked Infantry fighting vehicle. Large troop capacity and powerful armament
 
 
{| class="wikitable"
 
! colspan="8" style="text-align: center; font-weight:bold;" | Yeger Armored personnel Carrier
 
 
|-
 
|-
| rowspan="6" | [[File:yeger.png|450px]]
+
| Kodiak Medium Tank
| colspan="3" style="text-align: center;" | Size: 6"
+
| [[File:Kodiak.jpg|500px]]
| colspan="3" style="text-align: center;" | Armor: 2d10
+
| colspan="3" | MARM
| rowspan="6" | The Yeger was developed alongside the Grenzer V as a competitor for the Imperiya's wheeled APC platform.
+
| LMG, Mk2 Gun
 
+
| D6
It's the largest of their wheeled APCs, and slightly more durable than the Grenzer V, But no more or less armored. The Yeger also sports a different weapon, a longer ranged high powered pulse MG, but no secondary equipment
+
| Frontline Battle Tank, deployed in large numbers alongside regular army
 
|-
 
|-
| colspan="3" style="text-align: center;" | Drive Core: 2x4 Redblock
+
| Amur Assault Tank
(18" >>)
+
| [[File:Amur.jpg|500px]]
| Crew:
+
| colspan="3" | MARM
2+8
+
| Quadlinked HMG
| Special Components:
+
| D6
None
+
| Modified Battle Tank used for Anti-Air purposes and sometimes as an assault gun
| Cost:
 
20CP
 
 
|-
 
|-
| colspan="6" style="text-align: center;" | Armament
+
| Rakushka Heavy Tank
 +
| [[File:Rakushka.jpg|500px]]
 +
| colspan="3" | HARM
 +
| HMG, Mk3 Gun
 +
| D8
 +
| Vastly improved and more powerful Battle Tank, generally only serves alongside professional troops, not conscripts.
 
|-
 
|-
| Weapon
+
| Malka Seige Tank
| Type
+
| [[File:Malka.jpg|500px]]
| Skill
+
| colspan="3" | HARM
| Range
+
| Mk4 Gun
| colspan="2" | Damage
+
| D8
 +
| Self Propelled artillery vehicle equally used for shelling, destroying structures and as a heavy anti vehicle role
 
|-
 
|-
| Shuka Pulse Machinegun
+
| Bogatyr Mech
| Automatic Bastard gun
+
| [[File:Bogatyr.jpg|500px]]
| 3+1A
+
| colspan="3" | HMECH
| 16"
+
| Twinlinked Mk2 Gun
| colspan="2" | 1d6+2
+
| D8
 +
| Heavy bipedal armored combat suit used by elite units in place of a tank where tanks cannot fit
 
|-
 
|-
|  
+
| Ogre Super Tank
|  
+
| [[File:Ogre.jpg|500px]]
|
+
| colspan="3" | SHARM
|  
+
| HMG, Mk1 Gun, Mk4 Gun
| colspan="2" |  
+
| D8
 +
| Super Heavy tank and Mobile command center rolled into one, the single largest land vehicle in Imperiya service
 
|}
 
|}
  
{| class="wikitable"
+
==Space Units==
! colspan="8" style="text-align: center; font-weight:bold;" | Dozor Armored personnel Carrier
+
 
|-
+
'''Small Aerocraft'''
| rowspan="6" | [[File:Marshal.jpg|450px]]
+
Smaller craft that are suitable for operations in both the Plate World Realm of Novomir, as well as other worlds.
| colspan="3" style="text-align: center;" | Size: 5"
 
| colspan="3" style="text-align: center;" | Armor: 3d10
 
| rowspan="6" | The Dozor is the third and toughest version of APC available to the Imperiya, It doesn't carry as many troops as the Grenzer V or Yeger, but makes up for it with tank-like armor on highly mobile platform
 
It's weapons are the same as the Yeger, but it also has a smoke screen launcher that can block Line of sight for one turn, providing cover to it's disembarking troops
 
|-
 
| colspan="3" style="text-align: center;" | Drive Core: 2x4 Redblock
 
(18" >>)
 
| Crew:
 
2+6
 
| Special Components:
 
Smokescreen
 
| Cost:
 
24CP
 
|-
 
| colspan="6" style="text-align: center;" | Armament
 
|-
 
| Weapon
 
| Type
 
| Skill
 
| Range
 
| colspan="2" | Damage
 
|-
 
| Shuka Pulse Machinegun
 
| Automatic Bastard gun
 
| 3+1A
 
| 16"
 
| colspan="2" | 1d6+2
 
|-
 
| Smoke Grenades
 
| Component
 
|
 
|
 
| colspan="2" | Blocks Line of sight 6" wide in one direction for 1 turn
 
|}
 
  
{| class="wikitable"
+
{| class="wikitable"  
! colspan="8" style="text-align: center; font-weight:bold;" | Bryusa Infantry Fighting Vehicle
 
 
|-
 
|-
| rowspan="6" | [[File:Condor.jpg|450px]]
+
! Craft
| colspan="3" style="text-align: center;" | Size: 5"
+
! Preview
| colspan="3" style="text-align: center;" | Armor: 3d10
+
! Class
| rowspan="6" | The Bryusa is more of a converted Heavy Tank than it is a carrier. Sporting powerful explosive weapons, a huge troop bay and armor tougher than many tanks. These vehicles are extremely destructive in the operations they are used in due to their weight, tracks, and how they're used.
+
! Weapons
 +
! Pilot Skill
 +
! Notes
 
|-
 
|-
| colspan="3" style="text-align: center;" | Drive Core: 4x4 Redblock
+
| Strela
(16" >>)
+
| [[File:Strilka.png|500px]]
| Crew:
+
| Fighter
2+8
+
| Twinlinked HMG, Light Missiles
| Special Components:
+
| D6
None
+
| Light multirole starfighter equipped with both general purpose missiles as well as high power guns
| Cost:
 
30CP
 
 
|-
 
|-
| colspan="6" style="text-align: center;" | Armament
+
| Barsuk
 +
| [[File:Barsuk.png|500px]]
 +
| H Fighter
 +
| Twinlinked Mk1 Gun, Heavy Missiles
 +
| D8
 +
| More powerful twin pilot heavy fighter, larger stronger and faster than the Strela
 
|-
 
|-
| Weapon
+
| Berkut
| Type
+
| [[File:Berkut.png|500px]]
| Skill
+
| CAS / Transport
| Range
+
| HMG, Light Missiles
| colspan="2" | Damage
+
| D8
|-
+
| Heavily armored CAS gunship with a troop compartment
| Twin Machinegun
 
| Automatic Bastard gun
 
| 3+1A
 
| 14"
 
| colspan="2" | 1d6+1
 
|-
 
| Twin Barreled D-1C Gun
 
| Explosive Gun
 
| 3
 
| 16"
 
| colspan="2" | 2D10 1" Explosive
 
 
|}
 
|}
  
{| class="wikitable"
+
'''Fleet Ships'''
! colspan="7" style="text-align: center; font-weight:bold;" | Kodiak II Medium Tank
 
|-
 
| rowspan="6" | [[File:Kodiak2.jpg|450px]]
 
| colspan="2" style="text-align: center;" | Size: 4"
 
| colspan="3" style="text-align: center;" | Armor: 3d10
 
| rowspan="6" | The Imperiya Kodiak is a medium Alliance Template battle tank that the Imperiya has perfected over time and managed to produce a lot more of than any other equivalent out there.
 
|-
 
| colspan="2" style="text-align: center;" | Drive core: 2x4 Redblock (15" >>)
 
| style="text-align: center;" | Crew: 3
 
| style="text-align: center;" | Special Components: None
 
| style="text-align: center;" | Cost: 20CP
 
|-
 
| colspan="5" style="text-align: center;" | Armament
 
|-
 
| style="text-align: center;" | Weapon
 
| style="text-align: center;" | Type
 
| style="text-align: center;" | Skill
 
| style="text-align: center;" | Range
 
| style="text-align: center;" | Damage
 
|-
 
| D1-0T Gun
 
| Explosive Cannon
 
| 4
 
| 20"
 
| 2d10 1" explosive
 
|-
 
| Krylov Tank MG
 
| Automatic bastard gun
 
| 3
 
| 14"
 
| 1D6+1
 
|}
 
  
{| class="wikitable"
+
Due to the nature of the realm of Novomir, fleet ships are largely impractical for use there. The larger ships of the Slavonik Navy are generally only used in the dimension of their [[Gold Sector]] Holdings
! colspan="8" style="text-align: center; font-weight:bold;" | Rakushka Heavy Tank
+
{| class="wikitable"  
 
|-
 
|-
| rowspan="6" | [[File:Cossack.jpg|450px]]
+
! Starship
| colspan="3" style="text-align: center;" | Size: 5"
+
! Preview
| colspan="3" style="text-align: center;" | Armor: 4d10
+
! Class
| rowspan="6" | The Rakushka is the Imperiya's heaviest battle tank. Sporting a nasty main gun, extremely heavy armor and an overall intimidating presence. They are generally only deployed by elite fighting units. Their presence on the field is indicative of a major operation critical to the Imperiya's mission.
+
! Notes
 
|-
 
|-
| colspan="3" style="text-align: center;" | Drive Core: 4x4 Redblock
+
| Aguya
(16" >>)
+
| [[File:Aguya.png|500px]]
| Crew:
+
| Transport
3
+
| Large military freighters used for the transport of ground based assets to new theatres of war
| Special Components:
 
None
 
| Cost:
 
35CP
 
 
|-
 
|-
| colspan="6" style="text-align: center;" | Armament
+
| Ruslan
 +
| [[File:Galfrigate1.png|500px]]
 +
| Frigate
 +
| small patrol and screen craft. Generally seen as the smallest of the proper military ships that are made soley for war.
 
|-
 
|-
| Weapon
+
| Pachenko
| Type
+
| [[File:Suzu3.png|500px]]
| Skill
+
| Destroyer
| Range
+
| The larger of the screen ships, exists in both a gun and a missile loadout version.
| colspan="2" | Damage
 
 
|-
 
|-
| D2-0T Gun
+
| Rasputin
| Explosive Gun
+
| [[File:Galn cruiser1.png|500px]]
| 4
+
| Light Cruiser
| 20"
+
| A budget stopgap between the destroyer screens and the proper capital ships.
| colspan="2" | 3d10 2" explosive
 
 
|-
 
|-
| Shuka Heavy pulse Machinegun
+
| Zvezda
| Automatic Bastard gun
+
| [[File:Galzvez.png|500px]]
| 3+1A
+
| Cruiser
| 16"
+
| It's name translates to "Star" The Zvezda is the main capital ship of the Slavonik Navy, Heavily armored, heavily armed, and sporting a vast array of cyberwarfare systems for support and defense
| colspan="2" | 1d6+2
 
|}
 
 
 
{| class="wikitable"
 
! colspan="8" style="text-align: center; font-weight:bold;" | Malka Siege Tank
 
|-
 
| rowspan="6" | [[File:Molotok.jpg|450px]]
 
| colspan="3" style="text-align: center;" | Size: 5"
 
| colspan="3" style="text-align: center;" | Armor: 4d10
 
| rowspan="6" | The Malka is a "Siege Tank" which is a designation for an artillery vehicle meant for destroying structures. But it is still no less capable as a direct combat unit. The Malka's "Molotok" gun is a force of nature, any minifig caught in it's blast will not escape without grevious wounds at best, and completely vaporized at worst.
 
 
 
Capable of flattening structures and tossing small and medium vehicles like a ragdoll. The Malka is only used when the Imperiya is looking to burn someone hard.  It's rangefinder allows it to fire on an arc at targets not directley in it's line of sight, at a range up to 40" away, a truly long distance.
 
 
 
The Malka cannot engage anything that is less than 10 inches away, meaning it has a minimum range. However it's explosives are so powerful that even a missed shot will likely hit it's target indirectley. Each skill roll below 5 will result in the round being 5" off target in a random direction .
 
|-
 
| colspan="3" style="text-align: center;" | Drive Core: 4x4 Blackblock
 
(16" >>)
 
| Crew:
 
3
 
| Special Components:
 
Rangefinder
 
| Cost:
 
40CP
 
 
|-
 
|-
| colspan="6" style="text-align: center;" | Armament
+
| Brusilov
 +
| [[File:GalBattleship1.png|500px]]
 +
| Battleship
 +
| The Brusilov is the largest class of capital ships used by the Slavonik Navy, bristling with small turrets, autocannons, broadside guns and two massive triple barreled deck guns
 
|-
 
|-
| Weapon
+
| Volshebnik
| Type
+
| [[File:Galsorc.png|500px]]
| Skill
+
| Carrier
| Range
+
| It's name translates to "Sorcerer", these are Battleships that have had much of their deck and hold modified to be used as mobile carriers, launching a number of smaller craft from their bays
| colspan="2" | Damage
 
|-
 
| D4 "Molotok" Artillery gun
 
| Explosive Gun
 
| 5
 
| 30"
 
| colspan="2" | 4d10 3" explosive
 
|-
 
| Rangefinder
 
| Component
 
|
 
| 40"
 
| colspan="2" | Allows vehicle to fire at an arc, up to 40"
 
 
|}
 
|}
  
 
=Meta=
 
=Meta=
The Slavonik Imperiya is based on an amalgamation of Eastern European nations with a secondary influence being that of feudal Japan.
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The Slavonik Imperiya is based on an amalgamation of Eastern European nations with a secondary influence being that of feudal Japan. Many influences are also taken from units and designs in video games.

Revision as of 11:12, 14 October 2020

Slavonik Imperiya
Monimp2.png
Multidimensional Empire
Tek Level 7
Controls considerable territory and power in the Novomir Realm, As well as a small presence in the Gold Sector

Headquarters: Fort Khrabrost, Alpha Region

Player
Kastrenzo
Allies
Musashi Clan, Sindrian Diktat
Enemies
Stroiteliga Bratva, Black Legion, Armata Alliance, Imperiya Novaya, Svoboda
Notable People



A Slavonik Shock Trooper Grenadier, specialists within the Shock Trooper Corps, veteran assault units employed by the Imperiya. The Cold stare of the Shock Trooper helmet has become an icon of the Imperiya's military. Art credit to Ninja_Bait

The Slavonik Imperiya /Sla-vonik Im-peer-iya/ (Slavonik Script: Монолитная Империя) is a faction from the realm of Novomir and is considered to be the largest and most powerful of the known factions of the realm. When the realm was created, nefarious powers modelled this new Empire directley after the fallen Galacian Imperiya.


Imperiya Color Code
Primary Secondary Tertiary Transparent (Vehicle) Transparent (Weapon) Faction Identifier
White Black Orange Smoke Light Blue Orange


Background

The Origin of the Imperiya has been largely lost and forgotten to time, the Realm of Novomir has changed so radically in recent times that such things are hardly important. What is generally beileved about the Slavonik Imperiya is that it has existed since the initial decline of Elder dominion, possibly starting as a faction of an entity known only as the "First Alliance", The Realm's first attempt at a unified governing body of non-magikal Minifigs. The First Alliance failed due to it's wide range of territory and ineffecient infrastructure, but many former members of it would go on to resettle other areas, and start groups of their own that still survive today. As Magikal-Elder populations retreated due to the "Mortals" steadily outpacing them, it is believed that the early Imperiya steadily grabbed territory and technology from the waning Elders.

Employing the principles of Law, Order and Security in a land that was well known for all sorts of Dangers in the wild, they were able to quickly gather the necessary support in order to take on large projects. Imperial cities dotted the central plate worlds of Novomir and they quickly became the realm's de facto center of Minifig activity. Their control over the affairs of so many residents directley led to the creation of a number of sepratist, dissident or otherwise rival groups across Novomir. Some would try to carve out an alternative to Imperial Life whereas others would actively fight them. The Stroiteliga Bratva "Builder's League" was the largest of these groups, The Imperiya would fight a number of skirmishes against the League for years while a dwindling number of Elders, calling themselves the Council of Anwar tried to maintain Realm peace in a diplomatic alliance of sorts with most of the factions of the Realm. When it all came crumbling down, there was little to stop groups from fighting each other again.

However shortly after the fall of Anwar, it became known to many of the leaders of the realm that a powerful and nefarious entity was lurking in the shadows, a sentient crystal known only as the Monolith was influencing Minifigs into committing acts of great damage and destruction. And furthermore the Monolith was making the very fabric of reality unstable. A temporary Alliance was struck between the Imperiya, League, and most of the major players of Novomir. Having committed the most resources to the war against the Monolith, the Imperiya was left holding most of the cards when the powers came to discuss the aftermath of their war.

Mediated by Kast, the Aftermath of the Monolith War would see the Imperiya inherit the remains of the crystal. It would be used to open up a number of interdimensional portals to other parts of the Brikverse. Furthermore, the remaining power in the crystal was to be used for the good of the realm itself. Namely to ensure that for better or for worse, Novomir's existence would be kept afloat. Given their already established power over the realm and being the center for most minifig life in the realm, it was agreed that the Imperiya should have control of the Crystal, but distinctly not under the control of a Military figure but a Civilian one, who would be more "neutral" And thus the Imperiya would adopt a dual leadership system. An "Emperor" who would use the powers of the crystal to protect Novomir from the paranormal and cosmic entities of the fabric of Reality, and a Military leader who would protect the Realm from it's more physical outlets, like Minifigs and Monsters.


In mid R2020. With no ceremony or explanation, the dwindling Elder population left Novomir in a mass exodus. This left the entire realm in crisis as most civilizations had built themselves around the luxuries and tek advancements provided by the Magikal Elders. The most important device was the Elder Forge. A machine that when powered by one or more cannisters of liquefied crystals called Ichor, could produce almost any kind of part or complex component. Such machines were used for creating everything from the very building blocks of structures, all the way to armored components for tanks, assembled guns, personal armor and hi-tek devices. The forges themselves as with most Elder tek was created with an ultra rare golden material that non-elders had no idea how to work with. In essence the knowledge of creating and maintaining these forges was lost with the Elders when they left, only a couple thousand still existed in the realm. Further adding to the problems was that the crystals they used for fuel, were rather rare themselves.

In a move of jaw dropping stupidity, The then Emperor at the time, with little understanding on how to handle Elder-Tier Magik, attempted to use the power of the Monolith to artificially duplicate vast reserves of Ichor. The process backfired spectacularly, Ichor fields across the realm experienced an unprecedented explosion of growth, fields expanded a hundredfold. Completely overtaking many plate worlds and rendering then uninhabitable, the material properties of Ichor were hazardous to unprotected minifigs, and it accidentally killed a lot of minifigs. The then Emperor at the time, his name forever stricken from records in disgrace, had also managed to blow himself up in the process, and greatly diminished the power of the Monolith crystal. This incident would usher in the era known as the Ichor Wars, (R2020-Present).

During the crisis of the Black Crusade, the Imperiya's ability to respond was hamstrung by an internal conflict that resulted in several of it's subfactions openly fighting each other. Some say this was orchestrated by nefarious agents with sympathies to the Black Legion, as despite being rivals a combined Imperial/League effort would have quickly halted the Legion in it's tracks. However it was not meant to be, and the Stroiteliga Bratva was ultimately abandoned to it's fate.



Ethos & Objectives

Having existed since time immemorial in the realm of Novomir, the overall goal of the Slavonik Imperiya has understandably changed over time, based on the world around it.

Since R2020, With the opening of inter dimensional portals, the departure of the Elders, and the vastly deteriorating state of the realm due to Ichor contamination, the Slavonik Imperiya has officially assumed the mantle of the central government of the plate worlds of Novomir. While they control only about 20% of the still habitable realm, they control the most important 20%. Millions of minifigs inhabit Imperial protected lands.

In the past, the Imperiya had been seen by both outsiders and citizens alike as a morally corrupt entity. But with the state of the Realm, even their harshest critics must acknowledge what they are trying to accomplish. The Imperiya seeks to defend and protect the habitable territory that remains, slow the spread of Ichor contamination, provide for it's citizens, and most recently they have made attempts to colonize other worlds outside of their own realm. Notably exploring the area known as the Gold Sector in the Galaxia Nehellenium. A series of star systems that if Legends are to be beileved, were the origin from which their plate world realm was created.

One mission of the Imperiya that has caused them to butt heads with it's own citizens as well as others however, has been the subject of Magik. Eversince the incident that spawned the Ichor crisis, the Imperiya has outright banned almost all forms of Magik across the realm. Anything other than low level magik is often punishable by incarceration or sometimes even death. Magikal artifacts from the Elder era are treated as weapons of mass destruction, and entire Agencies are established to hunt down and safeguard Magik staffs and other artifakts.

Even after all of this, for better or for worse. The Slavonik Imperiya still maintains it's original mission, To uphold Law the law, establish Order, and provide Security for it's citizens.

The Imperiya is known to pay artists vast sums of credits in order to do up fancy propaganda pieces in an attempt to impress and awe minifigs into joining their ranks. Artwork by Ninja_Bait


Leadership & Governance

The Slavonik Imperiya considers itself to be the ruling Civil Government and Military power of the realm of Novomir, and thus despite not having complete control over all territories, it's leaders share an interest in the stability of the realm at large.

A secretive council of politicians, military leaders and psychics will periodically select an individual to take up the responsibility and title of that of Emperor. An individual of notable prowess in controlling Magikal artifakts will be selected for the role for a finite period.While this position's power is considered absolute, the majority of their time in power is spent using the Magikal throne to build or repair plate worlds across the realm. Their responsibility is as much to the land as it is the people, to ensure that the realm has a future regardless of who lives on it. Ever since one particular Emperor misused the throne and caused the Ichor Crisis, the council that selects the Emperor has made sure to keep anyone they pick in check once they take power

On the other hand, the actual territories controlled by the Imperiya are ruled by a feudal caste of regional lords. Each commanding large armies and various industries and assets. Unlike a traditional feudal kingdom however, there is a high degree of standardization and uniformity. In short, These Lords are little more than Regional governors who are not elected, and power is only transferred when one dies or willingly gives it up

Expansion

While the territory of the Imperiya is mostly static, small areas are occasionally added to the collective territory once they have become modernized and civilized enough. Generally this will happen one of two ways, either by Imperiya development in sparsely populated or empty areas. Or Much smaller local groups being offered an olive branch to join the Empire and reap collective benefits. In the case of the latter, Many of these local authorities will accept the offer and gradually assimilate into the larger entity. Until then they will maintain a moderate degree of autonomy. Militarily it is not unusual for these Autonomous zones to be fielding their own troops that are supplied with Imperiya military hardware. Unfortunately these smaller groups have been known to drag their allies into conflicts, as well as even start fighting amongst each other from time to time

Known Autonomous Regions, Sub-Factions of the Slavonik Imperiya

Military

The Slavonik Imperiya trains a large and complex military force with a number of branches. Utilizing Volunteer Auxiliaries, Conscripts, and Professional contract soldiers. They also maintain a large and varied Motor pool and fleet

Ground Units

Infantry Units

Unit Preview Skill Move Armor Kit Notes
Armiya Troopers Sli1.jpg D6 5" 4 Carbine,
Heavy Rifle
or LMG
The basic footsoldiers of the Imperiya are conscripts serving limited terms in the Army. They are organized into large squads led by trained squad leaders and equipped with a variety of small arms
RPG Troopers Sli2.jpg D6 5" 4 MK2 Launcher Every Infantry squad is issued at least one RPG for fighting enemy vehicles and blowing up enemy structures or defenses
Combat Medik Grreg (2).jpg D6 6" 4 Carbine
Medkit
Each squad has at least 1 trained medik who's responsibility is to revive any fallen soldiers that can still be saved. When not doing that, they also carry a weapon to fight with.
Heavy Gunner Grreg (3).jpg D6 5" 4 HMG Each squad also has a weapons specialist using a heavy machinegun for suppressing enemy troops or otherwise multiplying their firepower.
Squad Leader Grreg (5).jpg D8 5" 4 Carbine Each squad is led by a junior officer who's job is to coordinate the squad base on orders from their chain of command
Engineers Grreg (4).jpg D6 5" 4 Pistol, Tools Building and Repair specialists who construct fortifications on the field, and repair vehicles and equipment
Recon Scouts Grreg (9).jpg D6 6" 4 Carbine or
Heavy Rifle
Light infantry who's job is to primarily observe and report enemy movements and scout ahead of larger forces
Shock Troopers Grreg (11).jpg D8 6" 4 Carbine or LMG Veteran soldiers that are deployed in their own formations, sometimes on their own, and sometimes along the regular army. They are essentially upgraded versions of assault troops. With better training and transported in stronger vehicles
Shock Grenadiers Grreg (8).jpg D8 6" 4 Heavy Rifle & Mk1
Grenade or Launcher
Assault Specialists within the Shock Trooper cadre. Carrying grenades and underbarrel launchers, They storm enemy positions while others pin them down
Shieldbearers Grreg (10).jpg D8 5" 5 Pistol & Large Shield Heavy support units who lock down close quarters with giant ballistic shields
Dragoons Grirreg (1).jpg D8 6"*
4
Shotgun Close Combat vanguard units who jetpack around the field and blast shotguns at point blank range.
Can move 6" on foot but can use it's jetpack to move up to 12 inches freely, once per turn
Vampir Gunners D8 5" 4 Mk3 heavy launcher or
Heavy Weapon
Dedicated Anti-Vehicle heavy weapon units
Stalkers Grirreg (3).jpg D8 6" 4 Carbine, Sniper, Shotgun or
Heavy Rifle
Stalkers are the Imperial special forces. They use a variety of Army issued weapons as well as their own custom modifications.
Stalker Heavies 50139365901 bc8f5d9fa6 c.jpg D8 5" 5 Heavy Weapon or HMG Stalkers using heavy armor and heavy weapons
Svarog light Mechs D8 5" 6+2D10* SMG & HMG Mechanized power armor suit used to bring heavy firepower to a battle where things like tanks and artillery just wont fit.
Unit is technically a Vehicle. With a size and armor rating of 2. Once size is reduced to 0 the Unit then uses it's 6 Armor value as health
Officers Grreg (6).jpg D8 5" 4 Pistol or Carbine Commissioned officers that are charged with leading various groups of units, Some lead them on the field while others bark orders over radios
Militia D6 5" 4 Carbine, Shotgun or Heavy Rifle Volunteers and Paramilitary units that help out in the fringes of the Empire


Ground Vehicles

Vehicle Preview Vehicle Class Weapons Crew Skill Notes
Husky Utility Vehicle Husky.jpg UTIL Unarmed D6 A converted civilian truck used for light base duties and rarely used in battle
Samoyed Cargo Truck Samoyed.jpg CARGO Unarmed D6 A larger utility truck used for general military cargo and occasionally as a troop transport in battle
Malamute Heavy Truck Malamute.jpg CARGO Unarmed D6 Heavy industrial vehicle used for cargo lifting and occasionally towing, as well as military mining operations
Koyot Scout Vehicle UTIL Unarmed D6 Lightly armored fast vehicle used for scouting and spotting
Zaton Control Car Zaton.jpg UTIL Unarmed D6 Light communications van used as a mobile forward command post for units in the field.
Grenzer III MRAP Grenzer3.jpg ACAR LMG D6 Basic troop transport for combat zones, operates a remote controlled LMG turret
Grenzer V MRAP Grenzer5.jpg APC LMG, Light Missile D6 Larger version of the Grenzer. Can carry more troops inside as well as on the outside. Also carries a missile launcher
Yeger APC Yeger.jpg APC HMG D6 Wheeled armored personnel carrier used by the regular Army, can carry more troops
Dozor APC Dozor.jpg APC HMG D8 Wheeled armored personnel carrier used by professional troops, smaller capacity but better crew training
Bryusa IFV Bryusa.jpg HAPC HMG, Mk1 Gun D8 Tracked Infantry fighting vehicle. Large troop capacity and powerful armament
Kodiak Medium Tank Kodiak.jpg MARM LMG, Mk2 Gun D6 Frontline Battle Tank, deployed in large numbers alongside regular army
Amur Assault Tank Amur.jpg MARM Quadlinked HMG D6 Modified Battle Tank used for Anti-Air purposes and sometimes as an assault gun
Rakushka Heavy Tank Rakushka.jpg HARM HMG, Mk3 Gun D8 Vastly improved and more powerful Battle Tank, generally only serves alongside professional troops, not conscripts.
Malka Seige Tank Malka.jpg HARM Mk4 Gun D8 Self Propelled artillery vehicle equally used for shelling, destroying structures and as a heavy anti vehicle role
Bogatyr Mech Bogatyr.jpg HMECH Twinlinked Mk2 Gun D8 Heavy bipedal armored combat suit used by elite units in place of a tank where tanks cannot fit
Ogre Super Tank Ogre.jpg SHARM HMG, Mk1 Gun, Mk4 Gun D8 Super Heavy tank and Mobile command center rolled into one, the single largest land vehicle in Imperiya service

Space Units

Small Aerocraft Smaller craft that are suitable for operations in both the Plate World Realm of Novomir, as well as other worlds.

Craft Preview Class Weapons Pilot Skill Notes
Strela Strilka.png Fighter Twinlinked HMG, Light Missiles D6 Light multirole starfighter equipped with both general purpose missiles as well as high power guns
Barsuk Barsuk.png H Fighter Twinlinked Mk1 Gun, Heavy Missiles D8 More powerful twin pilot heavy fighter, larger stronger and faster than the Strela
Berkut Berkut.png CAS / Transport HMG, Light Missiles D8 Heavily armored CAS gunship with a troop compartment

Fleet Ships

Due to the nature of the realm of Novomir, fleet ships are largely impractical for use there. The larger ships of the Slavonik Navy are generally only used in the dimension of their Gold Sector Holdings

Starship Preview Class Notes
Aguya Aguya.png Transport Large military freighters used for the transport of ground based assets to new theatres of war
Ruslan Galfrigate1.png Frigate small patrol and screen craft. Generally seen as the smallest of the proper military ships that are made soley for war.
Pachenko Suzu3.png Destroyer The larger of the screen ships, exists in both a gun and a missile loadout version.
Rasputin Galn cruiser1.png Light Cruiser A budget stopgap between the destroyer screens and the proper capital ships.
Zvezda Galzvez.png Cruiser It's name translates to "Star" The Zvezda is the main capital ship of the Slavonik Navy, Heavily armored, heavily armed, and sporting a vast array of cyberwarfare systems for support and defense
Brusilov GalBattleship1.png Battleship The Brusilov is the largest class of capital ships used by the Slavonik Navy, bristling with small turrets, autocannons, broadside guns and two massive triple barreled deck guns
Volshebnik Galsorc.png Carrier It's name translates to "Sorcerer", these are Battleships that have had much of their deck and hold modified to be used as mobile carriers, launching a number of smaller craft from their bays

Meta

The Slavonik Imperiya is based on an amalgamation of Eastern European nations with a secondary influence being that of feudal Japan. Many influences are also taken from units and designs in video games.