Difference between revisions of "Slavonik Imperiya"

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=Background=
 
=Background=
The Origin of the Imperiya has been largely lost and forgotten to time, the Realm of Novomir has changed so radically in recent times that such things are hardly important. What is generally beileved about the Slavonik Imperiya is that it has existed since the initial decline of Elder dominion, possibly starting as a faction of an entity known only as the "First Alliance", The Realm's first attempt at a unified governing body of non-magikal Minifigs. The First Alliance failed due to it's wide range of territory and ineffecient infrastructure, but many former members of it would go on to resettle other areas, and start groups of their own that still survive today. As Magikal-Elder populations retreated due to the "Mortals" steadily outpacing them, it is believed that the early Imperiya steadily grabbed territory and technology from the waning Elders.
+
The Origin of the Imperiya has been largely lost and forgotten to time, the Realm of Mir has changed so radically in recent times that such things are hardly important. What is generally beileved about the Slavonik Imperiya is that it has existed since the initial decline of Elder dominion, possibly starting as a faction of an entity known only as the "First Alliance", The Realm's first attempt at a unified governing body of non-magikal Minifigs. The First Alliance failed due to it's wide range of territory and ineffecient infrastructure, but many former members of it would go on to resettle other areas, and start groups of their own that still survive today. As Magikal-Elder populations retreated due to the "Mortals" steadily outpacing them, it is believed that the early Imperiya steadily grabbed territory and technology from the waning Elders.
  
Employing the principles of Law, Order and Security in a land that was well known for all sorts of Dangers in the wild, they were able to quickly gather the necessary support in order to take on large projects. Imperial cities dotted the central plate worlds of Novomir and they quickly became the realm's de facto center of Minifig activity.  Their control over the affairs of so many residents directley led to the creation of a number of sepratist, dissident or otherwise rival groups across Novomir. Some would try to carve out an alternative to Imperial Life whereas others would actively fight them.  The [[Stroiteliga Bratva]] "Builder's League" was the largest of these groups, The Imperiya would fight a number of skirmishes against the League for years while a dwindling number of Elders, calling themselves the [[Council of Anwar]] tried to maintain Realm peace in a diplomatic alliance of sorts with most of the factions of the Realm.  When it all came crumbling down, there was little to stop groups from fighting each other again.  
+
Employing the principles of Law, Order and Security in a land that was well known for all sorts of Dangers in the wild, they were able to quickly gather the necessary support in order to take on large projects. Imperial cities dotted the central plate worlds of Mir and they quickly became the realm's de facto center of Minifig activity.  Their control over the affairs of so many residents directley led to the creation of a number of sepratist, dissident or otherwise rival groups across Mir. Some would try to carve out an alternative to Imperial Life whereas others would actively fight them.  The [[Stroiteliga Bratva]] "Builder's League" was the largest of these groups, The Imperiya would fight a number of skirmishes against the League for years while a dwindling number of Elders, calling themselves the [[Council of Anwar]] tried to maintain Realm peace in a diplomatic alliance of sorts with most of the factions of the Realm.  When it all came crumbling down, there was little to stop groups from fighting each other again.  
  
However shortly after the fall of Anwar, it became known to many of the leaders of the realm that a powerful and nefarious entity was lurking in the shadows, a sentient crystal known only as the [[Monolith]] was influencing Minifigs into committing acts of great damage and destruction. And furthermore the Monolith was making the very fabric of reality unstable.  A temporary Alliance was struck between the Imperiya, League, and most of the major players of Novomir.  Having committed the most resources to the war against the Monolith, the Imperiya was left holding most of the cards when the powers came to discuss the aftermath of their war.
+
However shortly after the fall of Anwar, it became known to many of the leaders of the realm that a powerful and nefarious entity was lurking in the shadows, a sentient crystal known only as the [[Monolith]] was influencing Minifigs into committing acts of great damage and destruction. And furthermore the Monolith was making the very fabric of reality unstable.  A temporary Alliance was struck between the Imperiya, League, and most of the major players of Mir.  Having committed the most resources to the war against the Monolith, the Imperiya was left holding most of the cards when the powers came to discuss the aftermath of their war.
  
Mediated by [[User:Kastrenzo|Kast]], the Aftermath of the Monolith War would see the Imperiya inherit the remains of the crystal. It would be used to open up a number of interdimensional portals to other parts of the [[Brikverse]].  Furthermore, the remaining power in the crystal was to be used for the good of the realm itself. Namely to ensure that for better or for worse, Novomir's existence would be kept afloat.  Given their already established power over the realm and being the center for most minifig life in the realm, it was agreed that the Imperiya should have control of the Crystal, but distinctly not under the control of a Military figure but a Civilian one, who would be more "neutral" And thus the Imperiya would adopt a dual leadership system. An "Emperor" who would use the powers of the crystal to protect Novomir from the paranormal and cosmic entities of the fabric of Reality,  and a Military leader who would protect the Realm from it's more physical outlets, like Minifigs and Monsters.
+
Mediated by [[User:Kastrenzo|Kast]], the Aftermath of the Monolith War would see the Imperiya inherit the remains of the crystal. It would be used to open up a number of interdimensional portals to other parts of the [[Brikverse]].  Furthermore, the remaining power in the crystal was to be used for the good of the realm itself. Namely to ensure that for better or for worse, Mir's existence would be kept afloat.  Given their already established power over the realm and being the center for most minifig life in the realm, it was agreed that the Imperiya should have control of the Crystal, but distinctly not under the control of a Military figure but a cabal of trained mystics and mages , who would be more "neutral" And thus the Imperiya would adopt a dual leadership system. An Emperor residing over the state and it's assets, alongside the Mystic Council in the Nexus
  
  
In mid R2020. With no ceremony or explanation, the dwindling Elder population left Novomir in a mass exodus. This left the entire realm in crisis as most civilizations had built themselves around the luxuries and tek advancements provided by the Magikal Elders. The most important device was the Elder Forge. A machine that when powered by one or more cannisters of liquefied crystals called Ichor, could produce almost any kind of part or complex component. Such machines were used for creating everything from the very building blocks of structures, all the way to armored components for tanks, assembled guns, personal armor and hi-tek devices.  The forges themselves as with most Elder tek was created with an ultra rare golden material that non-elders had no idea how to work with. In essence the knowledge of creating and maintaining these forges was lost with the Elders when they left, only a couple thousand still existed in the realm. Further adding to the problems was that the crystals they used for fuel, were rather rare themselves.
+
In mid R2020. With no ceremony or explanation, the dwindling Elder population left Mir in a mass exodus. This left the entire realm in crisis as most civilizations had built themselves around the luxuries and tek advancements provided by the Magikal Elders. The most important device was the Elder Forge. A machine that when powered by one or more cannisters of liquefied crystals called Ichor, could produce almost any kind of part or complex component. Such machines were used for creating everything from the very building blocks of structures, all the way to armored components for tanks, assembled guns, personal armor and hi-tek devices.  The forges themselves as with most Elder tek was created with an ultra rare golden material that non-elders had no idea how to work with. In essence the knowledge of creating and maintaining these forges was lost with the Elders when they left, only a couple thousand still existed in the realm. Further adding to the problems was that the crystals they used for fuel, were rather rare themselves.
  
In a move of jaw dropping stupidity, The then Emperor at the time, with little understanding on how to handle Elder-Tier Magik, attempted to use the power of the Monolith to artificially duplicate vast reserves of Ichor. The process backfired spectacularly, Ichor fields across the realm experienced an unprecedented explosion of growth, fields expanded a hundredfold. Completely overtaking many plate worlds and rendering then uninhabitable, the material properties of Ichor were hazardous to unprotected minifigs, and it accidentally killed a lot of minifigs.  The then Emperor at the time, his name forever stricken from records in disgrace, had also managed to blow himself up in the process, and greatly diminished the power of the Monolith crystal.  This incident would usher in the era known as the Ichor Wars, (R2020-Present).
+
In a move of jaw dropping stupidity, The Mystics allowed The then Emperor at the time, who had little understanding on how to handle Elder-Tier Magik, attempted to use the power of the Monolith to artificially duplicate vast reserves of Ichor. The process backfired spectacularly, Ichor fields across the realm experienced an unprecedented explosion of growth, fields expanded a hundredfold. Completely overtaking many plate worlds and rendering then uninhabitable, the material properties of Ichor were hazardous to unprotected minifigs, and it accidentally killed a lot of minifigs.  The then Emperor at the time, his name forever stricken from records in disgrace, had also managed to blow himself up in the process, and greatly diminished the power of the Monolith crystal.  This incident would usher in the era known as the Ichor Wars, (R2020-Present).
  
 
During the crisis of the [[Black Crusade]], the Imperiya's ability to respond was hamstrung by an internal conflict that resulted in several of it's subfactions openly fighting each other.  Some say this was orchestrated by nefarious agents with sympathies to the Black Legion, as despite being rivals a combined Imperial/League effort would have quickly halted the Legion in it's tracks. However it was not meant to be, and the Stroiteliga Bratva was ultimately abandoned to it's fate.  
 
During the crisis of the [[Black Crusade]], the Imperiya's ability to respond was hamstrung by an internal conflict that resulted in several of it's subfactions openly fighting each other.  Some say this was orchestrated by nefarious agents with sympathies to the Black Legion, as despite being rivals a combined Imperial/League effort would have quickly halted the Legion in it's tracks. However it was not meant to be, and the Stroiteliga Bratva was ultimately abandoned to it's fate.  
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==Leadership & Governance==
 
==Leadership & Governance==
The Slavonik Imperiya considers itself to be the ruling Civil Government and Military power of the realm of Novomir, and thus despite not having complete control over all territories, it's leaders share an interest in the stability of the realm at large.
+
The Slavonik Imperiya considers itself to be the ruling Civil Government and Military power of the realm of Mir, and thus despite not having complete control over all territories, it's leaders share an interest in the stability of the realm at large.
  
A secretive council of politicians, military leaders and psychics will periodically select an individual to take up the responsibility and title of that of Emperor. An individual of notable prowess in controlling Magikal artifakts will be selected for the role for a finite period.While this position's power is considered absolute, the majority of their time in power is spent using the Magikal throne to build or repair plate worlds across the realm. Their responsibility is as much to the land as it is the people, to ensure that the realm has a future regardless of who lives on it. Ever since one particular Emperor misused the throne and caused the Ichor Crisis, the council that selects the Emperor has made sure to keep anyone they pick in check once they take power
+
The Imperiya's government contains many remnants of the archaic Elder system. It's leadership is chosen by an election of individuals who are essentially nobles, picking one of their own. Said individual would be granted the title of Emperor for a term of 3 years. During that time they would control nearly absolute power, with only the council of the Nexus and the loyalty of the high lords to worry about.
 +
 
 +
The System is largely a closed and self perpetuating circle of nepotism. Regular citizens are unable to be considered for office, let alone vote in them.
  
 
On the other hand, the actual territories controlled by the Imperiya are ruled by a feudal caste of regional lords. Each commanding large armies and various industries and assets. Unlike a traditional feudal kingdom however, there is a high degree of standardization and uniformity.  In short, These Lords are little more than Regional governors who are not elected, and power is only transferred when one dies or willingly gives it up
 
On the other hand, the actual territories controlled by the Imperiya are ruled by a feudal caste of regional lords. Each commanding large armies and various industries and assets. Unlike a traditional feudal kingdom however, there is a high degree of standardization and uniformity.  In short, These Lords are little more than Regional governors who are not elected, and power is only transferred when one dies or willingly gives it up
 +
 +
'''The Heirarchy of the Imperiya'''
 +
*'''Level 1 The Emperor''': Chosen by the High Council for a term of three years. He or she holds supreme authority, but requires the cooperation of both the High Council and the Mystic Council to have actual power over the Empire
 +
** The Mystic Council, also known as the Nexus Council, are Mages that hold the responsibility of protecting the realm at large from supernatural threats. They are appointed by the Emperor and remain until their deaths. All practice of magik that is not sanctioned by the Mystic Council is considered to be in violation of the Nexus Treaty, and is illegal. While they are not involved in matters of State, the Mystic Council is considered to be on the same level and holds the same authority as the Emperor
 +
*'''Level 2 The High Council''': Ruling Elites of the Imperiya, Membership is restricted to those born, married or adopted into.  Each High Councilor holds overlordship of large swathes of territory.
 +
** The Military answers to the High Council. It's High Command is comprised of members of the High Council (But only those with actual training and experience in warfare). Officially the Military does not answer directly to the Emperor or the Mystic council. However the reality may be a whole other matter
 +
** The Civil Courts that handle the matters of everyday law in the Imperiya are also controlled by the Council, their Justices are appointed by the High Council in the same way the Emperor selects the Mystic Council.
 +
*'''Level 3 The Counts''': Lesser nobles who answer to an individual High Councilor, each acting as a governor of a fraction of their territory, and as a supervisor for the Barons beneath them.  This is generally the highest office a Citizen could hope to achieve without direct action from higher ups.
 +
** The civil police forces, known as [[OSKOM]] Are under the control of county level officials. Generally each County may comprise of a 10-20 plates, and security forces are deployed accordingly by the County government.
 +
** The leaders of the Autonomous Regional factions are considered to be the same as Counts
 +
*'''Level 4 The Barons''': Cronies that work for a Count, Supervisors assigned to an individual plate. Their responsibility is not to govern as they have no authority, their role is simply to assist their count in Governing by keeping tabs on their respective region.  They are selected by Counts and most are business owners, or respected locals. Many are just petty warlords with hired thugs.
 +
*'''The Citizens''': Permanent residents and workers of Imperial Territory just trying to go about their lives. They hold no political power thanks to the archaic feudal system. Most will work for a business or industry, join the police, the military, or work for members of the government
  
 
===Expansion===
 
===Expansion===
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The Slavonik Imperiya trains a large and complex military force with a number of branches. Utilizing Volunteer Auxiliaries, Conscripts,  and Professional contract soldiers.  They also maintain a large and varied Motor pool and fleet
 
The Slavonik Imperiya trains a large and complex military force with a number of branches. Utilizing Volunteer Auxiliaries, Conscripts,  and Professional contract soldiers.  They also maintain a large and varied Motor pool and fleet
 +
 +
==Branches==
 +
{| class="wikitable" style="text-align:center;"
 +
|-
 +
! colspan="2" | Military Branches and other groups within the Slavonik Imperiya
 +
|-
 +
| [[File:Svk_reserve.png|100px]]<br />Imperial Reserve Army
 +
| style="text-align:left;" | The Reserve Army is largely made up of Conscripts serving limited mandatory terms. This branch is primarily tasked with the defense of Imperial holdings, although can be called upon by the regular army to reinforce. The Reserve Army <br />primarily uses older equipment that has since been phased out of frontline use by the regular army, but is still no less effective
 +
|-
 +
| [[File:Svk_army.png|100px]]<br />Imperial Army
 +
| style="text-align:left;" | The regular Army is considered to be the Professional half of the ground forces. The regular Army is usually the first to be sent into battle when it involves foreign territory.  Unlike the reserve Army, the regular army is made up by volunteers<br />who are professional soldiers, Thus the regular Army recieves the newest equipment and vehicles.
 +
|-
 +
| [[File:Svk_navy.png|100px]]<br />Imperial Navy
 +
| style="text-align:left;" | The Imperial Star Navy is the fleet of starships, fighters and carriers used for "force projection" across the realm of Mir, but primarily into the Galaxia Nehellenium.  Their operations in Mir are restricted to smaller craft.<br />
 +
|-
 +
| [[File:Svk_spetsnaz.png|100px]]<br />Spetsnaz Brigades
 +
| style="text-align:left;" | The Spetsnaz Brigades are  Black Ops and Special assignment forces who protect the Imperiya's interests across the realm, and beyond.  Their goals are often kept secret from even the other branches of the Military, they often  get their orders<br />directly from the rulers of the Imperiya.
 +
|-
 +
| [[File:mysdia.png|100px]]<br />Mystic Council
 +
| style="text-align:left;" | The Mystic Council is a "Department of Magikal Affairs" Dedicated to the policing of all Magik within the Realm of Mir, and more importantly. Protecting and hiding the Realm from supernatural horrors across the gulf of the brikverse.<br />
 +
|}
 +
 
==Equipment==
 
==Equipment==
 
The overwhelming majority of equipment used by the Slavonik military is standardized and produced by design firms under Imperial control. Generally a number of design bureaus will draw up plans on computers to then produce the weapons, equipment and components in their own Elder forges.  Bureaus will usually focus on one type of system and take sole responsibility for said system (Like one Designer producing basic infantry weapons, trucks, or fighter craft) But it is not unheard of for rival firms to try to compete for Imperial contracts and assume production of their own designs.
 
The overwhelming majority of equipment used by the Slavonik military is standardized and produced by design firms under Imperial control. Generally a number of design bureaus will draw up plans on computers to then produce the weapons, equipment and components in their own Elder forges.  Bureaus will usually focus on one type of system and take sole responsibility for said system (Like one Designer producing basic infantry weapons, trucks, or fighter craft) But it is not unheard of for rival firms to try to compete for Imperial contracts and assume production of their own designs.
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In short, this means that it's not uncommon to see Slavonik Armories and Motor Pools carrying 3 different weapons that are all different but functionally serve the same purpose
 
In short, this means that it's not uncommon to see Slavonik Armories and Motor Pools carrying 3 different weapons that are all different but functionally serve the same purpose
  
 +
* The chart below references the weapons and equipment used by Imperiya Soldiers.
 +
** ''Type'' corresponds to the [[Battleplate Modifiers & Index]]
 +
** Light armor marked with a * indicates that in gameplay, armor can be considered light, or medium. Depending on player agreement. Generally only switched to medium as a balancing measure
  
 +
{| class="wikitable"
 +
|-
 +
! colspan="6" style="text-align:center;" | Infantry Armor & Equipment
 +
|-
 +
| Image
 +
| Model
 +
| Type
 +
| Composition
 +
| Notes
 +
|-
 +
| [[File:Ie (58).jpg|100px]]
 +
| 6B2 "Kaska" Helmet
 +
| Light Armor
 +
| Beryl
 +
| Basic Army helmet issued with a face visor. Visor usually black but Green for mediks and Clear on older versions.  Various units like mediks and heavy weapon soldiers decorate their helmets with their own markings
 +
|-
 +
| [[File:Ie (23).jpg|100px]]
 +
| 6B21 "Ratnik" Helmet
 +
| Light Armor*
 +
| Beryl
 +
| Advanced helmet, replacement for the Kaska. Equipped with clear face visor.  Medik versions painted with red green markings
 +
|-
 +
| [[File:Ie (24).jpg|100px]]
 +
| 6B26 "Rys" Helmet
 +
| Light Armor*
 +
| Beryl
 +
| Specialist combat helmet.  Often used by special forces and a few other Army units.
 +
|-
 +
| [[File:Ie (48).jpg|100px]]
 +
| 6B9 "Kolpak" Helmet
 +
| Light Armor
 +
| Beryl
 +
| Open face helmet issued to Engineers and Vehicle Crews
 +
|-
 +
| [[File:Ie (25).jpg|100px]]
 +
| 6B30 "Bulat" Helmet
 +
| Heavy Armor
 +
| Beryl
 +
| Heavy armored helmet for Heavy assault units
 +
|-
 +
| [[File:Ie (57).jpg|100px]]
 +
| 6B1 Body Armor
 +
| Light Armor
 +
| Beryl
 +
| Basic trooper armor used up until reforms of R2020, Still issued to reserve and garrison troops. Generally not used by frontline units anymore.
 +
|-
 +
| [[File:Ie (29).jpg|100px]]
 +
| 6B3 Body Armor
 +
| Light Armor
 +
| Beryl
 +
| Variation of the trooper armor used by squad leaders. Reforms of R2020 recognized that putting highly visible markers on Officers is generally a bad idea, and did away when it was replaced
 +
|-
 +
| [[File:Ie (50).jpg|100px]]
 +
| 6B20 "Zabralo" Body Armor
 +
| Light Armor*
 +
| Beryl
 +
| Advanced infantry armor for frontline troops part of R2020 reforms. Also available with Special versions for Squad Leaders, and Gunners
 +
|-
 +
| [[File:Ie (60).jpg|100px]]
 +
| 6B22 "Zhuk" Body Armor
 +
| Light Armor*
 +
| Beryl
 +
| Derivative of Zabralo armor intended for Grenadier troops
 +
|-
 +
| [[File:Ie (51).jpg|100px]]
 +
| 6B23 "Fort" Assault Armor
 +
| Light Armor*
 +
| Beryl
 +
| Up-armored suit designed for close range fighting. Issued to Dragoons and other assault units
 +
|-
 +
| [[File:Ie (65).jpg|100px]]
 +
| 6B25 "Gzhel" Light Armor
 +
| Light Armor
 +
| Beryl
 +
| Lightened version of the Zabralo issued to AT Units
 +
|-
 +
| [[File:Ie (52).jpg|100px]]
 +
| 6Sh23-1 Amor padding
 +
| Medium Armor
 +
| Beryl
 +
| Additional armor that fits over the Fort Armor
 +
|-
 +
| [[File:Ie (26).jpg|100px]]
 +
| 6B31 "Redut" Armor Suit
 +
| Heavy Armor
 +
| Beryl-Neon
 +
| Heavy power armor issued to heavy assault troops.
 +
|-
 +
| [[File:Ie (56).jpg|100px]]
 +
| 6Sh1 Carry Pack
 +
| ~
 +
| ~
 +
| Generic backpack used by RPG troops and Reserve Medik personnel
 +
|-
 +
| [[File:Ie (61).jpg|100px]]
 +
| 6Sh14 Jetpack
 +
| Jetpack
 +
| Vortek, Neon
 +
| Dragoon jetpack
 +
|-
 +
| [[File:Ie (55).jpg|100px]]
 +
| 10R1 "Glonass" Communicator
 +
| ~
 +
| Vortek
 +
| Communication and Locator device, generally carried by a squad leader
 +
|-
 +
| [[File:Ie (1).jpg|100px]]
 +
| 6Sh30 "Orboros" Medikal Applicator
 +
| Medik Tool
 +
| Galatz, Vortek
 +
| Advanced Medikal device used to treat battlefield wounded
 +
|-
 +
| [[File:Ie (59).jpg|100px]]
 +
| 6Sh31 Portable Medikal Cannister
 +
| ~
 +
| Galatz
 +
| Container for additional medicine used in Applicator
 +
|-
 +
| [[File:Ie (22).jpg|100px]]
 +
| 6Sh27 Recon Visor
 +
| ~
 +
| Vortek, Monolithium
 +
| Recon Scanner used for spotting and target acquisition
 +
|}
  
 
'''Krylov Miltek''' Is the primary producer of small arms for the Slavonik Imperiya. Their weapons are simple, reliable and optimized for mass production. Most of their weapons use a propetary Mantle-Beryl fire core meaning they can be recharged with either material.  They are known to produce a blue flash, and are exceptionally loud when firing.
 
'''Krylov Miltek''' Is the primary producer of small arms for the Slavonik Imperiya. Their weapons are simple, reliable and optimized for mass production. Most of their weapons use a propetary Mantle-Beryl fire core meaning they can be recharged with either material.  They are known to produce a blue flash, and are exceptionally loud when firing.
 
{| class="wikitable"  
 
{| class="wikitable"  
 
|-
 
|-
! style="text-align:center;" | [[File:KRYLOV.PNG|150px]]
+
! style="text-align:center;" | [[File:KRYLOV.PNG|100px]]
 
! colspan="5" | Krylov Infantry Weapons
 
! colspan="5" | Krylov Infantry Weapons
 
|-
 
|-
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| Model
 
| Model
 
| Type
 
| Type
| Composition
 
| Unit Price (R)
 
| Notes
 
 
|-
 
|-
| [[File:Ie (8).jpg|150px]]
+
| [[File:Ie (8).jpg|100px]]
 
| MR-4
 
| MR-4
 
| Pistol
 
| Pistol
| Mantle-Beryl
 
|
 
| Standard sidearm of the Slavonik Armiya, generally only issued to officers and police
 
 
|-
 
|-
| [[File:Ie (2).jpg|150px]]
+
| [[File:Ie (2).jpg|100px]]
 
| KA-37
 
| KA-37
 
| Carbine
 
| Carbine
| Mantle-Beryl
 
|
 
| Standard service carbine, issued to most frontline and reserve units. Powered by a proprietary mixed Mantle-Beryl fire core. Basic but extremely reliable
 
 
|-
 
|-
| [[File:Ie (13).jpg|150px]]
+
| [[File:Ie (13).jpg|100px]]
 
| KA-37M
 
| KA-37M
 
| Carbine
 
| Carbine
| Mantle-Beryl
 
|
 
| Modernized version of the standard service carbine. Mostly a status symbol that's functionally identical. Issued to special forces  and sometimes as a promotion reward to regular troops
 
 
|-
 
|-
| [[File:Ie (15).jpg|150px]]
+
| [[File:Ie (15).jpg|100px]]
 
| KA-39
 
| KA-39
| Heavy Rifle
+
| High Power Carbine
| Mantle-Neon
 
|
 
| Experimental middleground between carbine and heavy rifle. A Carbine with a neon turbocharger system. Essentially a more compact heavy rifle. Issued only to special forces
 
 
|-
 
|-
| [[File:Ie (3).jpg|150px]]
+
| [[File:Ie (3).jpg|100px]]
 
| KA-40
 
| KA-40
 
| Heavy Rifle
 
| Heavy Rifle
| Mantle-Beryl
 
|
 
| Standard heavy rifle of the Armiya, issued piecemeal to frontline troops and scouts
 
 
|-
 
|-
| [[File:Ie (5).jpg|150px]]
+
| [[File:Ie (5).jpg|100px]]
| GP
+
| GP Grenade Launcher
 
| Mk1 Launcher
 
| Mk1 Launcher
| ~
 
|
 
| Grenade firing system for the KA-40 heavy rifle. Rifle grenades are attached and fired to the device that fits over the barrel
 
 
|-
 
|-
| [[File:Ie (9).jpg|150px]]
+
| [[File:Ie (9).jpg|100px]]
 
| PS
 
| PS
 
| SMG
 
| SMG
| Mantle-Beryl
 
|
 
| Rarely issued SMG. Given to police, base security and militia units. Armiya fighting doctrine considers blastguns to be the superior alternative
 
 
|-
 
|-
| [[File:Ie (7).jpg|150px]]
+
| [[File:Ie (7).jpg|100px]]
 
| KP
 
| KP
 
| LMG
 
| LMG
| Mantle-Beryl
 
|
 
| Standard automatic weapon for infantry squads.
 
 
|-
 
|-
| [[File:Ie (6).jpg|150px]]
+
| [[File:Ie (6).jpg|100px]]
 
| KPM
 
| KPM
 
| LMG
 
| LMG
| Mantle-Beryl
 
|
 
| Functionally Identical variant given to frontline shock units
 
 
|-
 
|-
| [[File:Ie (12).jpg|150px]]
+
| [[File:Ie (12).jpg|100px]]
 
| KLR
 
| KLR
 
| Shotgun
 
| Shotgun
| Mantle-Beryl
 
|
 
| Standard shotgun for assault units and dragoons.
 
 
|-
 
|-
| [[File:Ie (21).jpg|150px]]
+
| [[File:Ie (21).jpg|100px]]
 
| SVK
 
| SVK
 
| Sniper Rifle
 
| Sniper Rifle
| Mantle-Beryl
 
|
 
| Modified Heavy Rifle suited for Snipers
 
 
|-
 
|-
| [[File:Ie (2).jpg|150px]]
+
| [[File:Ie (49).jpg|100px]]
 
| SHUKA
 
| SHUKA
 
| HMG
 
| HMG
| Mantle-Beryl
 
|
 
| Heavy Infantry Weapon used at the squad level. Often seen mounted on tanks as well. Meant to be fired from a stationary position
 
 
|-
 
|-
| [[File:Ie (28).jpg|150px]]
+
| [[File:Ie (28).jpg|100px]]
 
| SHUKA-S
 
| SHUKA-S
 
| HMG
 
| HMG
| Mantle-Beryl
 
|
 
| Stripped down, shortened functionally identical version more suitable for fighting on the move.
 
 
|-
 
|-
| [[File:Ie (10).jpg|150px]]
+
| [[File:Ie (10).jpg|100px]]
 
| RPG
 
| RPG
 
| Mk2 Launcher
 
| Mk2 Launcher
| Ossium
 
|
 
| Standard issue portable rocket launcher.  gives squads a basic Anti-Vehicle capability
 
 
|-
 
|-
| [[File:Ie (2).jpg|150px]]
+
| [[File:Ie (54).jpg|100px]]
 
| RGM
 
| RGM
 
| Mk1 Explosive
 
| Mk1 Explosive
| Ossium
 
|
 
| Basic thrown hand grenade. Standard issue for grenadiers, although sometimes shipped to other units on the field by the crate for their own discretionary use
 
 
|-
 
|-
| [[File:Ie (2).jpg|150px]]
+
| [[File:Ie (53).jpg|100px]]
 
| RGM-L
 
| RGM-L
 
| Mk1 Explosive
 
| Mk1 Explosive
| Ossium
+
|-
|  
+
| [[File:Ie (63).jpg|100px]]
| Stripped down core of the hand grenade capable of being fired from a rifle grenade launcher
+
| 9M155 "Kanyuk" Missile Launcher
 +
| Heavy Missile
 +
|}
 +
 
 +
'''Lusinov Arma''' Began as an upstart reverse engineering and illegally modifying Krylov designs, But after their projects reached undeniable success and recieved Imperial commission, they quickly expanded into a producer of many high quality special weapons used mainly by the special forces groups of the Imperiya.  Their equipment is generally more expensive and complicated to produce, and despite the initial bad blood between them and the Krylov firm the two have settled into their own niches, only occasionally competing for the same contracts.
 +
 
 +
{| class="wikitable"
 +
|-
 +
! style="text-align:center;" | [[File:LUSINOV.PNG|150px]]
 +
! colspan="5" | Lusinov Infantry Weapons
 +
|-
 +
| Image
 +
| Model
 +
| Type
 +
| Ammo Type
 +
| Notes
 +
|-
 +
| [[File:Ie (18).jpg|100px]]
 +
| LA-80
 +
| Carbine
 +
| Neon Green Energy
 +
| High quality derivative of Krylov style carbines. Very limited use by special forces. Favored by some Imperial Commandos
 +
|-
 +
| [[File:Ie (14).jpg|100px]]
 +
| LA-94
 +
| Stealth Carbine
 +
| Neon Green Energy
 +
| Stealth Carbine equipped with sound suppressing parts.  Widely issued among special forces
 +
|-
 +
| [[File:Ie (20).jpg|100px]]
 +
| LX
 +
| Smart SMG
 +
| Neon Green Energy
 +
| A wild smart weapon made exclusively for Special Forces
 +
|-
 +
| [[File:Ie (17).jpg|100px]]
 +
| LA-37TR
 +
| High Power Carbine
 +
| Neon Green Energy
 +
| Lusinov's first production success, an unlicensed "upgrade" of rival Krylov's KA-37M.  This weapon is overcharged with Neon and packs the power of a larger weapon. Used by some special forces units
 +
|-
 +
| [[File:Ie (16).jpg|100px]]
 +
| LA-44
 +
| Stealth Heavy Rifle
 +
| Neon Green Energy
 +
| Suppressed Heavy Rifle, Not officially adopted by any branch of the Military
 +
|-
 +
| [[File:Ie (19).jpg|100px]]
 +
| LPM-94
 +
| Stealth LMG
 +
| Neon Green Energy
 +
| Nicknamed "Suppressor" , a LMG for special forces equipped with the same sound suppressing parts as the similarly looking Carbine
 +
|-
 +
| [[File:Ie (4).jpg|100px]]
 +
| GL2
 +
| Mk1 Launcher
 +
| ~
 +
| Grenade launching attachment for Lusinov LA-44 and Krylov KA-40 heavy rifles
 +
|-
 +
| [[File:Ie (27).jpg|100px]]
 +
| VPL
 +
| Heavy Weapon
 +
| Light Blue Energy with Neon Yellow Accellerant
 +
| Anti-Materiel rifle given to Anti-Tank crews as a means of extra firepower when setting up larger weapons is not an option
 +
|-
 +
| [[File:Ie (64).jpg|100px]]
 +
| Vampir
 +
| Mk3 Gun
 +
| Light Blue Energy with Neon Yellow Accellerant
 +
| Anti-Tank warp cannon, Fires non exploding penetrating energy rounds from a long distance. Requires two to move but can operate with only one gunner.
 
|}
 
|}
  
Line 298: Line 482:
 
| Shock Troopers
 
| Shock Troopers
 
| [[File:Grreg (11).jpg|400px]]
 
| [[File:Grreg (11).jpg|400px]]
| D8
+
| D6/D8
 
| 6"
 
| 6"
 
| 4
 
| 4
 
| Carbine or LMG
 
| Carbine or LMG
| Veteran soldiers that are deployed in their own formations, sometimes on their own, and sometimes along the regular army. They are essentially upgraded versions of assault troops. With better training and transported in stronger vehicles
+
| Veteran professional soldiers that are deployed in their own formations, sometimes on their own, and sometimes along the regular army. They are essentially upgraded versions of assault troops. With better training and transported in stronger vehicles
 
|-
 
|-
 
| Shock Grenadiers
 
| Shock Grenadiers
 
| [[File:Grreg (8).jpg|400px]]
 
| [[File:Grreg (8).jpg|400px]]
| D8
+
| D6/D8
 
| 6"
 
| 6"
 
| 4
 
| 4
Line 314: Line 498:
 
| Shieldbearers
 
| Shieldbearers
 
| [[File:Grreg (10).jpg|400px]]
 
| [[File:Grreg (10).jpg|400px]]
| D8
+
| D6/D8
 
| 5"
 
| 5"
 
| 5
 
| 5
Line 322: Line 506:
 
| Dragoons
 
| Dragoons
 
| [[File:Grirreg (1).jpg|400px]]
 
| [[File:Grirreg (1).jpg|400px]]
| D8
+
| D6/D8
 
| 6"*<br />
 
| 6"*<br />
 
| 4<br />
 
| 4<br />
 
| Shotgun
 
| Shotgun
 
| Close Combat vanguard units who jetpack around the field and blast shotguns at point blank range.<br />Can move 6" on foot but can use it's jetpack to move up to 12 inches freely, once per turn
 
| Close Combat vanguard units who jetpack around the field and blast shotguns at point blank range.<br />Can move 6" on foot but can use it's jetpack to move up to 12 inches freely, once per turn
 +
|-
 +
| Dragoon Bombardiers
 +
| [[File:Sli22.jpg|400px]]
 +
| D6/D8
 +
| 6"
 +
| 4
 +
| Mk1 Launched Explosive
 +
| Jetpack units that fly around and pelt the enemy with explosive launchers
 
|-
 
|-
 
| Vampir Gunners
 
| Vampir Gunners
|  
+
| [[File:Sli21.jpg|400px]]
 +
| D6/D8
 +
| 5"
 +
| 4
 +
| Heavy Weapon or Carbine
 +
| Dedicated Anti-Vehicle heavy weapon units. Also trained in using deployed weapons
 +
|-
 +
| Heavies
 +
| [[File:50139365901 bc8f5d9fa6 c.jpg|400px]]
 
| D8
 
| D8
 
| 5"
 
| 5"
| 4
+
| 5
| Mk3 heavy launcher or<br />Heavy Weapon
+
| Heavy Weapon or HMG
| Dedicated Anti-Vehicle heavy weapon units
+
| Stalkers using heavy armor and heavy weapons
 
|-
 
|-
| Stalkers
+
| Spetsnaz Stalkers
 
| [[File:Grirreg (3).jpg|400px]]
 
| [[File:Grirreg (3).jpg|400px]]
 
| D8
 
| D8
Line 344: Line 544:
 
| Stalkers are the Imperial special forces. They use a variety of Army issued weapons as well as their own custom modifications.
 
| Stalkers are the Imperial special forces. They use a variety of Army issued weapons as well as their own custom modifications.
 
|-
 
|-
| Stalker Heavies
+
| Spetsnaz Snipers
| [[File:50139365901 bc8f5d9fa6 c.jpg|400px]]
+
| [[File:Sli23.jpg|400px]]
 +
| D8
 +
| 6"
 +
| 4
 +
| Sniper Rifle
 +
| Sniper specialists
 +
|-
 +
| Mystic Warmages
 +
| [[File:Sli24.jpg|400px]]
 
| D8
 
| D8
| 5"
+
| 6"
| 5
+
| 4
| Heavy Weapon or HMG
+
| Offensive Magik / Magik Staff
| Stalkers using heavy armor and heavy weapons
+
| Minions of the Mystic Council.
 
|-
 
|-
 
| Svarog light Mechs
 
| Svarog light Mechs
|  
+
| [[File:Sli25.jpg|400px]]
 
| D8
 
| D8
 
| 5"
 
| 5"
Line 528: Line 736:
 
| D8
 
| D8
 
| More powerful twin pilot heavy fighter, larger stronger and faster than the Strela
 
| More powerful twin pilot heavy fighter, larger stronger and faster than the Strela
 +
|-
 +
| Igla
 +
| ~
 +
| Interceptor
 +
| Twinlinked Mk2 Gun
 +
| D8
 +
| TBA
 +
|-
 +
| Orel
 +
| ~
 +
| Elite Fighter
 +
| Twinlinked HMG, X4 Heavy Missiles
 +
| D8
 +
| TBA
 
|-
 
|-
 
| Berkut
 
| Berkut
Line 535: Line 757:
 
| D8
 
| D8
 
| Heavily armored CAS gunship with a troop compartment
 
| Heavily armored CAS gunship with a troop compartment
 +
|-
 +
| Yastreb
 +
| ~
 +
| Transport Dropship
 +
| Unarmed
 +
| D6
 +
| TBA
 
|}
 
|}
  

Revision as of 09:24, 8 March 2021

Slavonik Imperiya
Monimp2.png
Multidimensional Empire
Tek Level 7
Controls considerable territory and power in the Novomir Realm, As well as a small presence in the Gold Sector

Headquarters: Fort Khrabrost, Alpha Region

Player
Kastrenzo
Allies
Musashi Clan, Sindrian Diktat
Enemies
Stroiteliga Bratva, Black Legion, Armata Alliance, Imperiya Novaya, Svoboda
Notable People



A Slavonik Shock Trooper Grenadier, specialists within the Shock Trooper Corps, veteran assault units employed by the Imperiya. The Cold stare of the Shock Trooper helmet has become an icon of the Imperiya's military. Art credit to Ninja_Bait

The Slavonik Imperiya /Sla-vonik Im-peer-iya/ (Slavonik Script: Монолитная Империя) is a faction from the realm of Novomir and is considered to be the largest and most powerful of the known factions of the realm. When the realm was created, nefarious powers modelled this new Empire directley after the fallen Galacian Imperiya.


Imperiya Color Code
Primary Secondary Tertiary Transparent (Vehicle) Transparent (Weapon) Faction Identifier
White Black Orange Smoke Light Blue Orange


Background

The Origin of the Imperiya has been largely lost and forgotten to time, the Realm of Mir has changed so radically in recent times that such things are hardly important. What is generally beileved about the Slavonik Imperiya is that it has existed since the initial decline of Elder dominion, possibly starting as a faction of an entity known only as the "First Alliance", The Realm's first attempt at a unified governing body of non-magikal Minifigs. The First Alliance failed due to it's wide range of territory and ineffecient infrastructure, but many former members of it would go on to resettle other areas, and start groups of their own that still survive today. As Magikal-Elder populations retreated due to the "Mortals" steadily outpacing them, it is believed that the early Imperiya steadily grabbed territory and technology from the waning Elders.

Employing the principles of Law, Order and Security in a land that was well known for all sorts of Dangers in the wild, they were able to quickly gather the necessary support in order to take on large projects. Imperial cities dotted the central plate worlds of Mir and they quickly became the realm's de facto center of Minifig activity. Their control over the affairs of so many residents directley led to the creation of a number of sepratist, dissident or otherwise rival groups across Mir. Some would try to carve out an alternative to Imperial Life whereas others would actively fight them. The Stroiteliga Bratva "Builder's League" was the largest of these groups, The Imperiya would fight a number of skirmishes against the League for years while a dwindling number of Elders, calling themselves the Council of Anwar tried to maintain Realm peace in a diplomatic alliance of sorts with most of the factions of the Realm. When it all came crumbling down, there was little to stop groups from fighting each other again.

However shortly after the fall of Anwar, it became known to many of the leaders of the realm that a powerful and nefarious entity was lurking in the shadows, a sentient crystal known only as the Monolith was influencing Minifigs into committing acts of great damage and destruction. And furthermore the Monolith was making the very fabric of reality unstable. A temporary Alliance was struck between the Imperiya, League, and most of the major players of Mir. Having committed the most resources to the war against the Monolith, the Imperiya was left holding most of the cards when the powers came to discuss the aftermath of their war.

Mediated by Kast, the Aftermath of the Monolith War would see the Imperiya inherit the remains of the crystal. It would be used to open up a number of interdimensional portals to other parts of the Brikverse. Furthermore, the remaining power in the crystal was to be used for the good of the realm itself. Namely to ensure that for better or for worse, Mir's existence would be kept afloat. Given their already established power over the realm and being the center for most minifig life in the realm, it was agreed that the Imperiya should have control of the Crystal, but distinctly not under the control of a Military figure but a cabal of trained mystics and mages , who would be more "neutral" And thus the Imperiya would adopt a dual leadership system. An Emperor residing over the state and it's assets, alongside the Mystic Council in the Nexus


In mid R2020. With no ceremony or explanation, the dwindling Elder population left Mir in a mass exodus. This left the entire realm in crisis as most civilizations had built themselves around the luxuries and tek advancements provided by the Magikal Elders. The most important device was the Elder Forge. A machine that when powered by one or more cannisters of liquefied crystals called Ichor, could produce almost any kind of part or complex component. Such machines were used for creating everything from the very building blocks of structures, all the way to armored components for tanks, assembled guns, personal armor and hi-tek devices. The forges themselves as with most Elder tek was created with an ultra rare golden material that non-elders had no idea how to work with. In essence the knowledge of creating and maintaining these forges was lost with the Elders when they left, only a couple thousand still existed in the realm. Further adding to the problems was that the crystals they used for fuel, were rather rare themselves.

In a move of jaw dropping stupidity, The Mystics allowed The then Emperor at the time, who had little understanding on how to handle Elder-Tier Magik, attempted to use the power of the Monolith to artificially duplicate vast reserves of Ichor. The process backfired spectacularly, Ichor fields across the realm experienced an unprecedented explosion of growth, fields expanded a hundredfold. Completely overtaking many plate worlds and rendering then uninhabitable, the material properties of Ichor were hazardous to unprotected minifigs, and it accidentally killed a lot of minifigs. The then Emperor at the time, his name forever stricken from records in disgrace, had also managed to blow himself up in the process, and greatly diminished the power of the Monolith crystal. This incident would usher in the era known as the Ichor Wars, (R2020-Present).

During the crisis of the Black Crusade, the Imperiya's ability to respond was hamstrung by an internal conflict that resulted in several of it's subfactions openly fighting each other. Some say this was orchestrated by nefarious agents with sympathies to the Black Legion, as despite being rivals a combined Imperial/League effort would have quickly halted the Legion in it's tracks. However it was not meant to be, and the Stroiteliga Bratva was ultimately abandoned to it's fate.



Ethos & Objectives

Having existed since time immemorial in the realm of Novomir, the overall goal of the Slavonik Imperiya has understandably changed over time, based on the world around it.

Since R2020, With the opening of inter dimensional portals, the departure of the Elders, and the vastly deteriorating state of the realm due to Ichor contamination, the Slavonik Imperiya has officially assumed the mantle of the central government of the plate worlds of Novomir. While they control only about 20% of the still habitable realm, they control the most important 20%. Millions of minifigs inhabit Imperial protected lands.

In the past, the Imperiya had been seen by both outsiders and citizens alike as a morally corrupt entity. But with the state of the Realm, even their harshest critics must acknowledge what they are trying to accomplish. The Imperiya seeks to defend and protect the habitable territory that remains, slow the spread of Ichor contamination, provide for it's citizens, and most recently they have made attempts to colonize other worlds outside of their own realm. Notably exploring the area known as the Gold Sector in the Galaxia Nehellenium. A series of star systems that if Legends are to be beileved, were the origin from which their plate world realm was created.

One mission of the Imperiya that has caused them to butt heads with it's own citizens as well as others however, has been the subject of Magik. Eversince the incident that spawned the Ichor crisis, the Imperiya has outright banned almost all forms of Magik across the realm. Anything other than low level magik is often punishable by incarceration or sometimes even death. Magikal artifacts from the Elder era are treated as weapons of mass destruction, and entire Agencies are established to hunt down and safeguard Magik staffs and other artifakts.

Even after all of this, for better or for worse. The Slavonik Imperiya still maintains it's original mission, To uphold Law the law, establish Order, and provide Security for it's citizens.

The Imperiya is known to pay artists vast sums of credits in order to do up fancy propaganda pieces in an attempt to impress and awe minifigs into joining their ranks. Artwork by Ninja_Bait


Leadership & Governance

The Slavonik Imperiya considers itself to be the ruling Civil Government and Military power of the realm of Mir, and thus despite not having complete control over all territories, it's leaders share an interest in the stability of the realm at large.

The Imperiya's government contains many remnants of the archaic Elder system. It's leadership is chosen by an election of individuals who are essentially nobles, picking one of their own. Said individual would be granted the title of Emperor for a term of 3 years. During that time they would control nearly absolute power, with only the council of the Nexus and the loyalty of the high lords to worry about.

The System is largely a closed and self perpetuating circle of nepotism. Regular citizens are unable to be considered for office, let alone vote in them.

On the other hand, the actual territories controlled by the Imperiya are ruled by a feudal caste of regional lords. Each commanding large armies and various industries and assets. Unlike a traditional feudal kingdom however, there is a high degree of standardization and uniformity. In short, These Lords are little more than Regional governors who are not elected, and power is only transferred when one dies or willingly gives it up

The Heirarchy of the Imperiya

  • Level 1 The Emperor: Chosen by the High Council for a term of three years. He or she holds supreme authority, but requires the cooperation of both the High Council and the Mystic Council to have actual power over the Empire
    • The Mystic Council, also known as the Nexus Council, are Mages that hold the responsibility of protecting the realm at large from supernatural threats. They are appointed by the Emperor and remain until their deaths. All practice of magik that is not sanctioned by the Mystic Council is considered to be in violation of the Nexus Treaty, and is illegal. While they are not involved in matters of State, the Mystic Council is considered to be on the same level and holds the same authority as the Emperor
  • Level 2 The High Council: Ruling Elites of the Imperiya, Membership is restricted to those born, married or adopted into. Each High Councilor holds overlordship of large swathes of territory.
    • The Military answers to the High Council. It's High Command is comprised of members of the High Council (But only those with actual training and experience in warfare). Officially the Military does not answer directly to the Emperor or the Mystic council. However the reality may be a whole other matter
    • The Civil Courts that handle the matters of everyday law in the Imperiya are also controlled by the Council, their Justices are appointed by the High Council in the same way the Emperor selects the Mystic Council.
  • Level 3 The Counts: Lesser nobles who answer to an individual High Councilor, each acting as a governor of a fraction of their territory, and as a supervisor for the Barons beneath them. This is generally the highest office a Citizen could hope to achieve without direct action from higher ups.
    • The civil police forces, known as OSKOM Are under the control of county level officials. Generally each County may comprise of a 10-20 plates, and security forces are deployed accordingly by the County government.
    • The leaders of the Autonomous Regional factions are considered to be the same as Counts
  • Level 4 The Barons: Cronies that work for a Count, Supervisors assigned to an individual plate. Their responsibility is not to govern as they have no authority, their role is simply to assist their count in Governing by keeping tabs on their respective region. They are selected by Counts and most are business owners, or respected locals. Many are just petty warlords with hired thugs.
  • The Citizens: Permanent residents and workers of Imperial Territory just trying to go about their lives. They hold no political power thanks to the archaic feudal system. Most will work for a business or industry, join the police, the military, or work for members of the government

Expansion

While the territory of the Imperiya is mostly static, small areas are occasionally added to the collective territory once they have become modernized and civilized enough. Generally this will happen one of two ways, either by Imperiya development in sparsely populated or empty areas. Or Much smaller local groups being offered an olive branch to join the Empire and reap collective benefits. In the case of the latter, Many of these local authorities will accept the offer and gradually assimilate into the larger entity. Until then they will maintain a moderate degree of autonomy. Militarily it is not unusual for these Autonomous zones to be fielding their own troops that are supplied with Imperiya military hardware. Unfortunately these smaller groups have been known to drag their allies into conflicts, as well as even start fighting amongst each other from time to time

Known Autonomous Regions, Sub-Factions of the Slavonik Imperiya

Military

The Slavonik Imperiya trains a large and complex military force with a number of branches. Utilizing Volunteer Auxiliaries, Conscripts, and Professional contract soldiers. They also maintain a large and varied Motor pool and fleet

Branches

Military Branches and other groups within the Slavonik Imperiya
Svk reserve.png
Imperial Reserve Army
The Reserve Army is largely made up of Conscripts serving limited mandatory terms. This branch is primarily tasked with the defense of Imperial holdings, although can be called upon by the regular army to reinforce. The Reserve Army
primarily uses older equipment that has since been phased out of frontline use by the regular army, but is still no less effective
Svk army.png
Imperial Army
The regular Army is considered to be the Professional half of the ground forces. The regular Army is usually the first to be sent into battle when it involves foreign territory. Unlike the reserve Army, the regular army is made up by volunteers
who are professional soldiers, Thus the regular Army recieves the newest equipment and vehicles.
Svk navy.png
Imperial Navy
The Imperial Star Navy is the fleet of starships, fighters and carriers used for "force projection" across the realm of Mir, but primarily into the Galaxia Nehellenium. Their operations in Mir are restricted to smaller craft.
Svk spetsnaz.png
Spetsnaz Brigades
The Spetsnaz Brigades are Black Ops and Special assignment forces who protect the Imperiya's interests across the realm, and beyond. Their goals are often kept secret from even the other branches of the Military, they often get their orders
directly from the rulers of the Imperiya.
Mysdia.png
Mystic Council
The Mystic Council is a "Department of Magikal Affairs" Dedicated to the policing of all Magik within the Realm of Mir, and more importantly. Protecting and hiding the Realm from supernatural horrors across the gulf of the brikverse.

Equipment

The overwhelming majority of equipment used by the Slavonik military is standardized and produced by design firms under Imperial control. Generally a number of design bureaus will draw up plans on computers to then produce the weapons, equipment and components in their own Elder forges. Bureaus will usually focus on one type of system and take sole responsibility for said system (Like one Designer producing basic infantry weapons, trucks, or fighter craft) But it is not unheard of for rival firms to try to compete for Imperial contracts and assume production of their own designs.

In short, this means that it's not uncommon to see Slavonik Armories and Motor Pools carrying 3 different weapons that are all different but functionally serve the same purpose

  • The chart below references the weapons and equipment used by Imperiya Soldiers.
    • Type corresponds to the Battleplate Modifiers & Index
    • Light armor marked with a * indicates that in gameplay, armor can be considered light, or medium. Depending on player agreement. Generally only switched to medium as a balancing measure
Infantry Armor & Equipment
Image Model Type Composition Notes
Ie (58).jpg 6B2 "Kaska" Helmet Light Armor Beryl Basic Army helmet issued with a face visor. Visor usually black but Green for mediks and Clear on older versions. Various units like mediks and heavy weapon soldiers decorate their helmets with their own markings
Ie (23).jpg 6B21 "Ratnik" Helmet Light Armor* Beryl Advanced helmet, replacement for the Kaska. Equipped with clear face visor. Medik versions painted with red green markings
Ie (24).jpg 6B26 "Rys" Helmet Light Armor* Beryl Specialist combat helmet. Often used by special forces and a few other Army units.
Ie (48).jpg 6B9 "Kolpak" Helmet Light Armor Beryl Open face helmet issued to Engineers and Vehicle Crews
Ie (25).jpg 6B30 "Bulat" Helmet Heavy Armor Beryl Heavy armored helmet for Heavy assault units
Ie (57).jpg 6B1 Body Armor Light Armor Beryl Basic trooper armor used up until reforms of R2020, Still issued to reserve and garrison troops. Generally not used by frontline units anymore.
Ie (29).jpg 6B3 Body Armor Light Armor Beryl Variation of the trooper armor used by squad leaders. Reforms of R2020 recognized that putting highly visible markers on Officers is generally a bad idea, and did away when it was replaced
Ie (50).jpg 6B20 "Zabralo" Body Armor Light Armor* Beryl Advanced infantry armor for frontline troops part of R2020 reforms. Also available with Special versions for Squad Leaders, and Gunners
Ie (60).jpg 6B22 "Zhuk" Body Armor Light Armor* Beryl Derivative of Zabralo armor intended for Grenadier troops
Ie (51).jpg 6B23 "Fort" Assault Armor Light Armor* Beryl Up-armored suit designed for close range fighting. Issued to Dragoons and other assault units
Ie (65).jpg 6B25 "Gzhel" Light Armor Light Armor Beryl Lightened version of the Zabralo issued to AT Units
Ie (52).jpg 6Sh23-1 Amor padding Medium Armor Beryl Additional armor that fits over the Fort Armor
Ie (26).jpg 6B31 "Redut" Armor Suit Heavy Armor Beryl-Neon Heavy power armor issued to heavy assault troops.
Ie (56).jpg 6Sh1 Carry Pack ~ ~ Generic backpack used by RPG troops and Reserve Medik personnel
Ie (61).jpg 6Sh14 Jetpack Jetpack Vortek, Neon Dragoon jetpack
Ie (55).jpg 10R1 "Glonass" Communicator ~ Vortek Communication and Locator device, generally carried by a squad leader
Ie (1).jpg 6Sh30 "Orboros" Medikal Applicator Medik Tool Galatz, Vortek Advanced Medikal device used to treat battlefield wounded
Ie (59).jpg 6Sh31 Portable Medikal Cannister ~ Galatz Container for additional medicine used in Applicator
Ie (22).jpg 6Sh27 Recon Visor ~ Vortek, Monolithium Recon Scanner used for spotting and target acquisition

Krylov Miltek Is the primary producer of small arms for the Slavonik Imperiya. Their weapons are simple, reliable and optimized for mass production. Most of their weapons use a propetary Mantle-Beryl fire core meaning they can be recharged with either material. They are known to produce a blue flash, and are exceptionally loud when firing.

KRYLOV.PNG Krylov Infantry Weapons
Image Model Type
Ie (8).jpg MR-4 Pistol
Ie (2).jpg KA-37 Carbine
Ie (13).jpg KA-37M Carbine
Ie (15).jpg KA-39 High Power Carbine
Ie (3).jpg KA-40 Heavy Rifle
Ie (5).jpg GP Grenade Launcher Mk1 Launcher
Ie (9).jpg PS SMG
Ie (7).jpg KP LMG
Ie (6).jpg KPM LMG
Ie (12).jpg KLR Shotgun
Ie (21).jpg SVK Sniper Rifle
Ie (49).jpg SHUKA HMG
Ie (28).jpg SHUKA-S HMG
Ie (10).jpg RPG Mk2 Launcher
Ie (54).jpg RGM Mk1 Explosive
Ie (53).jpg RGM-L Mk1 Explosive
Ie (63).jpg 9M155 "Kanyuk" Missile Launcher Heavy Missile

Lusinov Arma Began as an upstart reverse engineering and illegally modifying Krylov designs, But after their projects reached undeniable success and recieved Imperial commission, they quickly expanded into a producer of many high quality special weapons used mainly by the special forces groups of the Imperiya. Their equipment is generally more expensive and complicated to produce, and despite the initial bad blood between them and the Krylov firm the two have settled into their own niches, only occasionally competing for the same contracts.

LUSINOV.PNG Lusinov Infantry Weapons
Image Model Type Ammo Type Notes
Ie (18).jpg LA-80 Carbine Neon Green Energy High quality derivative of Krylov style carbines. Very limited use by special forces. Favored by some Imperial Commandos
Ie (14).jpg LA-94 Stealth Carbine Neon Green Energy Stealth Carbine equipped with sound suppressing parts. Widely issued among special forces
Ie (20).jpg LX Smart SMG Neon Green Energy A wild smart weapon made exclusively for Special Forces
Ie (17).jpg LA-37TR High Power Carbine Neon Green Energy Lusinov's first production success, an unlicensed "upgrade" of rival Krylov's KA-37M. This weapon is overcharged with Neon and packs the power of a larger weapon. Used by some special forces units
Ie (16).jpg LA-44 Stealth Heavy Rifle Neon Green Energy Suppressed Heavy Rifle, Not officially adopted by any branch of the Military
Ie (19).jpg LPM-94 Stealth LMG Neon Green Energy Nicknamed "Suppressor" , a LMG for special forces equipped with the same sound suppressing parts as the similarly looking Carbine
Ie (4).jpg GL2 Mk1 Launcher ~ Grenade launching attachment for Lusinov LA-44 and Krylov KA-40 heavy rifles
Ie (27).jpg VPL Heavy Weapon Light Blue Energy with Neon Yellow Accellerant Anti-Materiel rifle given to Anti-Tank crews as a means of extra firepower when setting up larger weapons is not an option
Ie (64).jpg Vampir Mk3 Gun Light Blue Energy with Neon Yellow Accellerant Anti-Tank warp cannon, Fires non exploding penetrating energy rounds from a long distance. Requires two to move but can operate with only one gunner.

Ground Units

Infantry Units

Unit Preview Skill Move Armor Kit Notes
Armiya Troopers Sli1.jpg D6 5" 4 Carbine,
Heavy Rifle
or LMG
The basic footsoldiers of the Imperiya are conscripts serving limited terms in the Army. They are organized into large squads led by trained squad leaders and equipped with a variety of small arms
RPG Troopers Sli2.jpg D6 5" 4 MK2 Launcher Every Infantry squad is issued at least one RPG for fighting enemy vehicles and blowing up enemy structures or defenses
Combat Medik Grreg (2).jpg D6 6" 4 Carbine
Medkit
Each squad has at least 1 trained medik who's responsibility is to revive any fallen soldiers that can still be saved. When not doing that, they also carry a weapon to fight with.
Heavy Gunner Grreg (3).jpg D6 5" 4 HMG Each squad also has a weapons specialist using a heavy machinegun for suppressing enemy troops or otherwise multiplying their firepower.
Squad Leader Grreg (5).jpg D8 5" 4 Carbine Each squad is led by a junior officer who's job is to coordinate the squad base on orders from their chain of command
Engineers Grreg (4).jpg D6 5" 4 Pistol, Tools Building and Repair specialists who construct fortifications on the field, and repair vehicles and equipment
Recon Scouts Grreg (9).jpg D6 6" 4 Carbine or
Heavy Rifle
Light infantry who's job is to primarily observe and report enemy movements and scout ahead of larger forces
Shock Troopers Grreg (11).jpg D6/D8 6" 4 Carbine or LMG Veteran professional soldiers that are deployed in their own formations, sometimes on their own, and sometimes along the regular army. They are essentially upgraded versions of assault troops. With better training and transported in stronger vehicles
Shock Grenadiers Grreg (8).jpg D6/D8 6" 4 Heavy Rifle & Mk1
Grenade or Launcher
Assault Specialists within the Shock Trooper cadre. Carrying grenades and underbarrel launchers, They storm enemy positions while others pin them down
Shieldbearers Grreg (10).jpg D6/D8 5" 5 Pistol & Large Shield Heavy support units who lock down close quarters with giant ballistic shields
Dragoons Grirreg (1).jpg D6/D8 6"*
4
Shotgun Close Combat vanguard units who jetpack around the field and blast shotguns at point blank range.
Can move 6" on foot but can use it's jetpack to move up to 12 inches freely, once per turn
Dragoon Bombardiers Sli22.jpg D6/D8 6" 4 Mk1 Launched Explosive Jetpack units that fly around and pelt the enemy with explosive launchers
Vampir Gunners Sli21.jpg D6/D8 5" 4 Heavy Weapon or Carbine Dedicated Anti-Vehicle heavy weapon units. Also trained in using deployed weapons
Heavies 50139365901 bc8f5d9fa6 c.jpg D8 5" 5 Heavy Weapon or HMG Stalkers using heavy armor and heavy weapons
Spetsnaz Stalkers Grirreg (3).jpg D8 6" 4 Carbine, Sniper, Shotgun or
Heavy Rifle
Stalkers are the Imperial special forces. They use a variety of Army issued weapons as well as their own custom modifications.
Spetsnaz Snipers Sli23.jpg D8 6" 4 Sniper Rifle Sniper specialists
Mystic Warmages Sli24.jpg D8 6" 4 Offensive Magik / Magik Staff Minions of the Mystic Council.
Svarog light Mechs Sli25.jpg D8 5" 6+2D10* SMG & HMG Mechanized power armor suit used to bring heavy firepower to a battle where things like tanks and artillery just wont fit.
Unit is technically a Vehicle. With a size and armor rating of 2. Once size is reduced to 0 the Unit then uses it's 6 Armor value as health
Officers Grreg (6).jpg D8 5" 4 Pistol or Carbine Commissioned officers that are charged with leading various groups of units, Some lead them on the field while others bark orders over radios
Militia D6 5" 4 Carbine, Shotgun or Heavy Rifle Volunteers and Paramilitary units that help out in the fringes of the Empire


Ground Vehicles

Vehicle Preview Vehicle Class Weapons Crew Skill Notes
Husky Utility Vehicle Husky.jpg UTIL Unarmed D6 A converted civilian truck used for light base duties and rarely used in battle
Samoyed Cargo Truck Samoyed.jpg CARGO Unarmed D6 A larger utility truck used for general military cargo and occasionally as a troop transport in battle
Malamute Heavy Truck Malamute.jpg CARGO Unarmed D6 Heavy industrial vehicle used for cargo lifting and occasionally towing, as well as military mining operations
Koyot Scout Vehicle UTIL Unarmed D6 Lightly armored fast vehicle used for scouting and spotting
Zaton Control Car Zaton.jpg UTIL Unarmed D6 Light communications van used as a mobile forward command post for units in the field.
Grenzer III MRAP Grenzer3.jpg ACAR LMG D6 Basic troop transport for combat zones, operates a remote controlled LMG turret
Grenzer V MRAP Grenzer5.jpg APC LMG, Light Missile D6 Larger version of the Grenzer. Can carry more troops inside as well as on the outside. Also carries a missile launcher
Yeger APC Yeger.jpg APC HMG D6 Wheeled armored personnel carrier used by the regular Army, can carry more troops
Dozor APC Dozor.jpg APC HMG D8 Wheeled armored personnel carrier used by professional troops, smaller capacity but better crew training
Bryusa IFV Bryusa.jpg HAPC HMG, Mk1 Gun D8 Tracked Infantry fighting vehicle. Large troop capacity and powerful armament
Kodiak Medium Tank Kodiak.jpg MARM LMG, Mk2 Gun D6 Frontline Battle Tank, deployed in large numbers alongside regular army
Amur Assault Tank Amur.jpg MARM Quadlinked HMG D6 Modified Battle Tank used for Anti-Air purposes and sometimes as an assault gun
Rakushka Heavy Tank Rakushka.jpg HARM HMG, Mk3 Gun D8 Vastly improved and more powerful Battle Tank, generally only serves alongside professional troops, not conscripts.
Malka Seige Tank Malka.jpg HARM Mk4 Gun D8 Self Propelled artillery vehicle equally used for shelling, destroying structures and as a heavy anti vehicle role
Bogatyr Mech Bogatyr.jpg HMECH Twinlinked Mk2 Gun D8 Heavy bipedal armored combat suit used by elite units in place of a tank where tanks cannot fit
Ogre Super Tank Ogre.jpg SHARM HMG, Mk1 Gun, Mk4 Gun D8 Super Heavy tank and Mobile command center rolled into one, the single largest land vehicle in Imperiya service

Space Units

Small Aerocraft Smaller craft that are suitable for operations in both the Plate World Realm of Novomir, as well as other worlds.

Craft Preview Class Weapons Pilot Skill Notes
Strela Strilka.png Fighter Twinlinked HMG, Light Missiles D6 Light multirole starfighter equipped with both general purpose missiles as well as high power guns
Barsuk Barsuk.png H Fighter Twinlinked Mk1 Gun, Heavy Missiles D8 More powerful twin pilot heavy fighter, larger stronger and faster than the Strela
Igla ~ Interceptor Twinlinked Mk2 Gun D8 TBA
Orel ~ Elite Fighter Twinlinked HMG, X4 Heavy Missiles D8 TBA
Berkut Berkut.png CAS / Transport HMG, Light Missiles D8 Heavily armored CAS gunship with a troop compartment
Yastreb ~ Transport Dropship Unarmed D6 TBA

Fleet Ships

Due to the nature of the realm of Novomir, fleet ships are largely impractical for use there. The larger ships of the Slavonik Navy are generally only used in the dimension of their Gold Sector Holdings

Starship Preview Class Notes
Aguya Aguya.png Transport Large military freighters used for the transport of ground based assets to new theatres of war
Ruslan Galfrigate1.png Frigate small patrol and screen craft. Generally seen as the smallest of the proper military ships that are made soley for war.
Pachenko Suzu3.png Destroyer The larger of the screen ships, exists in both a gun and a missile loadout version.
Rasputin Galn cruiser1.png Light Cruiser A budget stopgap between the destroyer screens and the proper capital ships.
Zvezda Galzvez.png Cruiser It's name translates to "Star" The Zvezda is the main capital ship of the Slavonik Navy, Heavily armored, heavily armed, and sporting a vast array of cyberwarfare systems for support and defense
Brusilov GalBattleship1.png Battleship The Brusilov is the largest class of capital ships used by the Slavonik Navy, bristling with small turrets, autocannons, broadside guns and two massive triple barreled deck guns
Volshebnik Galsorc.png Carrier It's name translates to "Sorcerer", these are Battleships that have had much of their deck and hold modified to be used as mobile carriers, launching a number of smaller craft from their bays

Meta

The Slavonik Imperiya is based on an amalgamation of Eastern European nations with a secondary influence being that of feudal Japan. Many influences are also taken from units and designs in video games.