Space-Age Urban Warfare

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4 players or teams

Tech Level 6

1000 cost points

Goal: Multiple goals, see player descriptions.

Description:

A long time ago in a galaxy far, far across The Pond, a overly zealous Jermian Space Scout named 8-Off took control of his Scout troop, the Knotsies. Under his rule, the Jermian Knotsies began to oppress and invade neighboring Franzosis. They maintained control of the Franzosian citizens through military occupation. Cities were fenced off and troops stationed throughout. The Knotsies even imprisoned civilians, just because 8-Off was a whiny brat.

Meantime, the rest of the quadrant were trying to decide how best to liberate poor Franzosis, and improve their own economies. The Rustians decided that they, not the Knotsies should rule both Franzosis and Jermia. They threw together a large invading army. The United Spacemen of A-Mark-A, having a serious social hero complex, hired a bunch of trained soldiers to rescue the prisoners of war, return them to the USA’s home system, and put them to work. The galaxy’s multi-system peace organization, The Unified Milky-way was determined to wage peace on this conflict. They too prepared a force, this one powerful yet non-lethal. So on a dreary, cloudsome day on Franzosis, four militant groups clashed: The Knotsies, the Rustians, the A-Mark-Ans, and the UM Peacekeepers.

Lay out several space crater and landing plates. Place Various buildings, facilities and 6-8 public Transporters (20Blok”) and 1 Freight Transporter (100Blok”) (See the old 2000 text rules on transporters.

Player 1- Rustians, invading nation: giant mech, several flyers, troops(?). Points awarded for kills or for buildings demolished.

Player 2- UM Peace keepers (phasers on stun, NetCasters, EMF rifles, APCs, etc.) Points awarded for subduing anyone showing violent tendencies

Player 3- A-Mark-An Rescue Squads: Mercenary Stats 1 each Rifle and Knife per troop; 1 each Mercenary Specialist, bazooka, plasma cutter, and jeep per squad; one helicopter for team, plus transporter account codes. Points awarded for each POW rescued or building held for two roundds.

Player 4- The Knotsies, occupying Army: 3x troops, gun emplacements, hover tank(s), booby traps, Transporter codes. Points awarded for each military vehicle destroyed, every trooper killed or third civilian killed.

Shared- Occupied nation and NPCs: POWs: the folks being rescued from a military prison Civilians in flying cars, walking the street, beaming from place to place

Transporters: Teleporter (per 5 b”) TL6 CP10 CMP-1” Pwr3 Size4dots teleports objects

  • The account codes are provided by or stolen from the local Transit Authority. Civvies have their own private accounts. The occupying army has forced the Transit Authority to give them a free account. The other teams have to hack the computer for access. Or pay for each transport (1 CP)