
It was when the immortal god-creatures still held this planet of ours in their grasps. One of their mighty lords, Warhead the Conqueror, was hunting his beloved prey in nearby orbit. However, no matter how immortal he is, he still has to do natural things...which he decided to do in our planet.

"AAHH...."

"Back to hunting moms..."

...


"It has cometh from e immortal god! It holds mighty powers!"
"OOH"
"WHOA"

"Quickly! Fetch me thy cup of everlasting deep freeze!"
"OFCOURSEMYLORD"

"It has almost faded away! I must be quick!"

"We got it! It shall be thy precious artefact of wondrous powers!"

Then, after a few hundred years, the immortals left and their order dissappeared. The planet fell into war between feudal nations...including the nation with the Cup.

The invaders were well armed and numerous...

...and eventually...

...the invaders were victorious.

And as a last act the Cup was hidden in a maze. Now, many an adventurer like you lads, have cometh to claim the Cup of wonders! Be forewarned, as the Cup is guarded by a fearsome monster!"

Umri: "Hah, from what I have heard the largest hallway in there is only 4 studs wide, so hardly anything bigger than a minifig can fit there."
Old man: "WAT"

Alec: "Maybe a horse?"

Leander: "Horses are just two coconuts beaten together."
Old man: "What are you talking about! And there aren't even coconuts on this planet!"
Alec:"Maybe a swallow could have brought them?"
Umri: "Hah, they aren't strong enough!"

Amulf: "What about an african swallow?"
Old man: "Young ones..."
So it starts! I have sent PMs to every player about their positions in the MAZE. Feel free to ask questions.
Now, some rules and advice...
Only some walls can be climbed over, and I'll inform when. Do not try to climb over walls I haven't clarified as climbable.
There are a few traps and hidden items in the MAZE.
You are all enemies with eachother, but alliances can be made.
All adventurers have the same objective: to stay alive and get the Cup out of the MAZE from any "table edge" corners. I'll infrom the places from which you can escape if you see them.
Every player has 2 hp; when one is lost then the player's stats are halved (rounding up) and every own turn thereafter they suffer 1d6-1 damage (dying from the blood loss). Also, a trail of blood is left by wounded players, so they can be tracked.
Have fun!
Still need orders from:
Zahru II







