Second battle of kidko's house

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Second battle of kidko's house

Postby kidko » Wed Jul 28, 2010 8:18 am

So, we're back after some song-composing with another Brikwars battle report! Olothontor and I faced off our two armies, this time with actual building walls. And a canyon.

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Overview of the battlefield. My forces are on the left, Olothontor's on the right.

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First turn summary: movement. Not terribly exciting.

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See also: movement

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Olothontor opens fire on my hero in the canyon, but a Heroic Feat and some swordplay deflects the rockets into the canyon walls.

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More movement for me.

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Further positioning, along with some (failed) rocket shots at my hero

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First blood is drawn as one of Olothontor's flame units falls. My hero cowardly withdraws from the canyon.

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Some mooks bite the dust thanks to some squad fire.

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With help from an RPG, the rest of the flame squad is taken care of.

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My hero gets obliviated (hint: look for the legs), thanks to Olothontor's. The SpecOp sniper also gets picked off.

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I have my close-combat SpecOp reveal his war paint and charge into the canyon, successfully killing another enemy.

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Olothontor drops some more Mooks, cuts the CC SpecOp into little bits, and takes out the Spearlauncher-toting SpecOp, at the cost of one of his own units.

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I go after the squad at the top of the canyon but miss with several weapons. A rogue Mook goes after the enemy Hero's squad and gets chopped up by their axes.

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The broken-down cannon is manned by Olothontor's hero as part of a 15" sprint. Another SpecOp is taken down.

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It's time for a last-ditch effort. The Mooks gather their courage, and some wage a futile battle with the enemy hero, while another grabs a discarded napalm backpack.

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Another Mook is killed, but the cannon doesn't seem to go off, saving a few others' lives. Another SpecOp goes down, only taking one of Olothontor's troops with him.

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The suicide fig makes a run for Olothontor's bunch of units, but doesn't make it all the way. The other Mook falls flat on his face when trying to sprint.

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Olothontor executes the last two Mooks, ending the game.
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Postby dilanski » Wed Jul 28, 2010 1:02 pm

No Zombies or paper? :(
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Postby aoffan23 » Wed Jul 28, 2010 3:06 pm

dilanski wrote:No Zombies or paper? :(
Tzan wrote:
Quantumsurfer wrote:I generally agree with Tzan
Warhead wrote:I agree with QuantumSmurfer.



I agree with Warhead.
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Postby Warhead » Wed Jul 28, 2010 4:07 pm

Lots of carnage though. Yay for Oloths new guys!
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Motherfucker!
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