Mech weapons?

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Dertyyy
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Mech weapons?

Post by Dertyyy » Wed Jan 26, 2011 5:43 pm

So, I have a mech almost complete, but need more anti vehicle weapon ideas. any help?
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Zahru II
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Post by Zahru II » Wed Jan 26, 2011 5:49 pm

Swords, drills, hammers.
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*CRAZYHORSE*
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Post by *CRAZYHORSE* » Wed Jan 26, 2011 6:15 pm

AP Rockets, AT guns, EMP weapons.
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Gungnir
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Post by Gungnir » Wed Jan 26, 2011 6:22 pm

Plasma weapons.
BrikThulhu eats 1d6 minifigs each turn.

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RoC77
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Post by RoC77 » Wed Jan 26, 2011 6:41 pm

For a Brikwars mech, if male, requires a manditory crotch gun.... Or crotch melee weapon...

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BFenix
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Post by BFenix » Wed Jan 26, 2011 6:46 pm

Either rocket/missile pods/racks, a CC weapon (something to pound stuff) and a Gauss cannon for uber direct fire ownage

Dertyyy
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Post by Dertyyy » Wed Jan 26, 2011 7:13 pm

Thanks, I've already got two blades, looking for more range.
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morganm
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Post by morganm » Wed Jan 26, 2011 7:41 pm

something belt-fed... don't see enough of those!

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RagnarokRose
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Post by RagnarokRose » Wed Jan 26, 2011 8:01 pm

Beltfed stake gun. Custom melee/ranged damage, with a bonus to close combat called "right between the eyes".
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Dertyyy
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Post by Dertyyy » Wed Jan 26, 2011 10:38 pm

a belt-fed gun... perfect! :D
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Gungnir
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Post by Gungnir » Fri Jan 28, 2011 7:34 pm

A belt-fed gun that fires giant drills.
BrikThulhu eats 1d6 minifigs each turn.

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aoffan23
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Post by aoffan23 » Fri Jan 28, 2011 9:42 pm

A belt-fed gun that fires mandrills.

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chaplin-austin
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Post by chaplin-austin » Fri Jan 28, 2011 10:08 pm

Magnetic claw
Directions-
6. point at enemy vehicle
7. activate obese-magnets
8. Lift opponents tank into nearby infantry
9. laugh at their dismay

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