HAL-9001 wrote:Greenkey15 wrote:What if it couldn't protect against air attacks? The shield couldn't cover your head, just make a wall around you that is (WS * 2) inches tall. If you can gain the high-ground, strafe with an aircraft, or something along those lines, the shield would have another counter.
I don't know any pop sci-fi where that's the case. Overloading and walking through shields are well-established sci-fi tropes. I'm also worried about nerfing shields too much -- I want them to be useful, and as it is, burn-out is curtailing that pretty severely (although I suppose a shield is still quite useful against single or paired enemies, and even if it does burn out, it blocked some of the damage -- maybe I should just call it Overload, since Burn-Out implies something permanent).
I don't have many bricks with me at the moment, but I've got one each of the Rebel and Snowtrooper Battle Packs on hand; I'll shield the Imperials and have the Rebels rush them a few times using the Overload rules. We'll see how this turns out! Their CP are nearly equal (slightly biased in the Empire's favor), so if I got it right, the wins should be about even.
Ah, I see. I was thinking more along the lines of a portable wall, not a bubble. So, if the generator blocks some kind of massive attack will the troops inside still take damage, or will the generator bear all of the damage from the attack and be useless from that point on? It would be far more useful if the latter was true, if unbalanced.