And so, on to the "roll" part of this game.
This game will be operated under the "roll to dodge" rules, which I have copied here from the "zombie master" forums:
Here's an awesome forum game!
And I won't need admin power to run it!
The rules are simple:
1. Post an action.
2. I will roll one of my trusty six sided dice and tell you the outcome of your action.
If, by some odd twist of fate, something is flying towards you, you get a free roll to dodge it. If you die, you lose the game. You win if everybody else is dead.
Here is how the die rolls work out:
1- Epic failure. You actually take the exact opposite action.
3- Marginal success.
5- Perfect success.
You can virtually do anything, but be careful since you have a 50% chance of screwing it up. If you post multiple actions at once, only the first action will be taken. This will disregard all other actions and intent. Twisted Evil
Also, if you attempt to take an action without an intermediate action (example, you try to wear a shirt you are not carrying) the action auto-fails. You can't take the same action twice in a row, and only the first action you submit before I post the results of every bodies actions will be resolved.
ME: You wake up on an enormous bed. There are several other people here. Your mind is hazy, and you can't remember anything about the last few days. You are extremely thirsty. You notice a single glass on a table at the far end of the room. You are unable to discern it's contents.
Player1: I crawl out of bed.
Me: Roll. You flop around a little, groping several other people on the bed.
Player2: UGH! Get you hands off me! I kick Player1 in the face.
Me: Roll. You seem to levitate over the bed for a few seconds, then shoot straight up towards the ceiling. You execute a perfect flip, your toes just brushing the roof, and snap one leg forward in time to connect with Player1's face. The force of your kick makes the bed explode. People go flying all over the room. Roll to Dodge. Everyone missed hitting the glass.
Okay, I've got a few extra things to post, then I'll get on with resolving everyones actions. I am only going to resolve one action at a time, so don't post another one until I've resolved your first action.
Needs: Part of the point of this game is to fulfill your characters needs. You want to be warm and dry, fed and hydrated. You are going to try to fulfill these while trying to stay alive. Don't be surprised if something happens that gives you a need you had already filled.
Special Cases: On some occasions I may violate the rules I have posted above. Throwing a grenade, for example, I will rule as one action when it is really two (pull the pin, throw).
Special States: Some special statuses (such as being exhausted or wired) may affect your rolls. I will tell you when your character feels this way, and also reveal the affect it is having on you at that point. You should be able to figure out for yourself how to remove these conditions. (If tired, take nap!)
Death: Eventually, you are going to Epic Fail that roll to dodge a shotgun blast to the face. Or you'll overshoot a tackle and dive through a 50th story window. The point is, you are going to die. You can keep posting after you die, but cannot take any more actions. Keep an eye out though, death may not be the end for everyone...
What the numbers really mean:
1- Epic Fail: Have you ever tried to do something and screwed it up so bad the the original situation is now 100 times worse. This is the Epic Fail. From setting off an alarm while trying to hack a computer to drowning in a glass of water you just tried to drink.
2- Failure: Whatever you just tried to do, you didn't.
3- Marginal Success: You did what you tried to do. Sort of. You attempted to read the book, but spaced out for a bit and just flipped the pages.
4- Success: You did what you were trying to do. This is to the letter of your post, so it may not give you an effective result.
5- Perfect Success: This follows the intent of your post. Bullets warp around you and the universe goes out of its way to help you.
6- Overshot: Hulk Smash! Your punches send people through walls. Whatever you wanted to do happens, but in the most straight forward way possible and with excessive force. Alternatively, it will be the most off-the-wall, reality-shifting thing I can think of.
A few extra things related to the rules: I'll be taking about six players for this. Once four or five players have posted their actions, I'll post the results. If somebody gets left out for about four rounds, we'll assume they were "eaten by a zombie", and somebody else can come in.
With that, to the "role" segment.
Each player starts off as a blank slate, not particularly bad or good at anything. This also means you have no equipment.
Feel free, however, to post a short bio of your character. What I'm looking for is some sort of college student.
As you fight your way through the zombie apocalypse, you'll no doubt find better weapons to fight the zombies than your fists, and may find that I'll grant bonuses that stick with you throughout the game, but until that point, the unnervingness of having zombies about has scared all the skills out of your characters.
These first few rounds may be a bit boring, but I'd like the players to please bear (or is it bare?) with me for a bit.
You wake up in a pitch-black room. You can feel a hardwood floor beneath you, and the clothes on your body. (they're kinda wrinkled) You can hear the snores of about five other human beings in the close vicinity. Your head aches, probably from all that partying that went on last night. You can smell varnish, and not much else. Your mouth tastes like you haven't brushed your teeth in weeks. (tsk tsk!)
Players may now post their actions.
I've also decided I'm going to be posting a new round every Tuesday-ish, just whichever comes first, either more than half the people submit actions , or Tuesday, that'll be when the next round goes up.