IVhorseman wrote:i remember that i had a variant for the deathgun in brikwars. it was a weapon that did 1d20 damage, and i ruled that on a 20, the target takes no damage, and is flung 1d6 turns into the future. by 1d6 turns, i mean that every turn you roll a d6, and once a 6 is rolled, he comes back. that way it kept players guessing.
travel to the past though? i mean i suppose in some brik battles it would be feasable, but you'd have to have the minifig show up before time traveling, blahbity blah blah. don't do it around anoraks.
this DOES remind me though of my newest dating ploy: i got myself a glow-in-the-dark badge, go up to women, and say "quick! i am from the future! it is of vital importance that we make love right now or the robots will rule the world!"
Good idea. But, this brings to mind something I've been kicking around. Suppose I had, say, an Alpha or Beta suit (Alpha is better because there aren't any safeguards to keep you from changing history, and there isn't a little kid AI in it that makes you feel like a pedophile), and can slow time, freeze time, and reverse small amounts of time (TimeShift rules) How would you handle that? Freezing time and slowing time I'm not sure about yet, but reversing time would allow you to undo a certain number of events (that nuke that just went off? Yeah, some dude went back in time and diffused it just
before it went off)