Radar and Radios

Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations

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Re: Radar and Radios

Postby IVhorseman » Tue Jan 03, 2012 1:57 pm

We're just talking the targeting ability, there's no reason that a radio should grant stealth. And there's no reason someone with a class's equipment shouldn't be able to have some semblance of those abilities either! Juggernaut Armor, Potions of Beserk rage...
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Re: Radar and Radios

Postby Gungnir » Thu Jan 05, 2012 11:45 am

IVhorseman wrote:\And there's no reason someone with a class's equipment shouldn't be able to have some semblance of those abilities either! Juggernaut Armor, Potions of Beserk rage...

...Tech manuals, "Surgery for Dummies," etc.
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Re: Radar and Radios

Postby Gungnir » Mon Jan 23, 2012 1:51 am

Hate to double post, but I just had an interesting idea.
Communications relays. Put a limit on the range of a radio, but any radios that share a relay can communicate. If a player wants to extend the signal further, he'd have to build more relays.
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Re: Radar and Radios

Postby Robot Monkey » Mon Jan 23, 2012 6:27 pm

Gungnir wrote:Hate to double post, but I just had an interesting idea.
Communications relays. Put a limit on the range of a radio, but any radios that share a relay can communicate. If a player wants to extend the signal further, he'd have to build more relays.


:<3:

I like this. That way, no one can have scouts just point out targets to artillery that's all the way across the board, and with each relay all interception rolls get +1.
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Re: Radar and Radios

Postby stubby » Mon Jan 23, 2012 9:19 pm

Robot Monkey wrote:I like this. That way, no one can have scouts just point out targets to artillery that's all the way across the board, and with each relay all interception rolls get +1.

What's wrong with pointing out targets across the board? That's how artillery works in real life, after all.
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Re: Radar and Radios

Postby Robot Monkey » Mon Jan 23, 2012 9:26 pm

stubby wrote:
Robot Monkey wrote:I like this. That way, no one can have scouts just point out targets to artillery that's all the way across the board, and with each relay all interception rolls get +1.

What's wrong with pointing out targets across the board? That's how artillery works in real life, after all.


:sbr:
Then some douche would park his artillery behind full cover and just slam everything with hot steel death pie all game long. Besides, the +1 to interception rolls makes it that much more challenging.

EDIT: added new stuff to the OP.
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Re: Radar and Radios

Postby stubby » Mon Jan 23, 2012 10:01 pm

Robot Monkey wrote:Then some douche would park his artillery behind full cover and just slam everything with hot steel death pie all game long. Besides, the +1 to interception rolls makes it that much more challenging.

Yeah, welcome to modern warfare. But that's okay; put a priority on taking out the Scouts, and all that artillery becomes useless. I set up the Use ratings to make sure that artillery is super inaccurate at those kinds of ranges, in any case; you should have plenty of Missed Shot inches to use to direct enemy artillery rounds directly on the heads of the enemy artillery scouts.
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Re: Radar and Radios

Postby Keldoclock » Mon Jan 23, 2012 10:07 pm

And most importantly, it means we get to make cool scout figs. I'm gonna put some Brickforge green berets on dudes and give them submachine guns :D
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stubby wrote:omg noob, balrogs are maiars too, don't you know anything
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Re: Radar and Radios

Postby Robot Monkey » Mon Jan 23, 2012 10:12 pm

Actually, I like that idea, stubb. I'll probably repurpose my spy minifig into a scout.
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Re: Radar and Radios

Postby Ben-Jammin » Tue Jan 24, 2012 12:46 pm

I have some scouts, but no real artillery. :( Just a bunch of tanks.
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Re: Radar and Radios

Postby Gungnir » Thu Jan 26, 2012 11:33 pm

Ben-Jammin wrote:I have some scouts, but no real artillery. :( Just a bunch of tanks.

Same here, except I use shotgun-wielding giant robots.
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Re: Radar and Radios

Postby RunsWithLegos » Fri Jan 27, 2012 12:47 am

just make some mortars, that would count.
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Re: Radar and Radios

Postby IVhorseman » Fri Jan 27, 2012 11:07 am

Technically, a Mortar is a size 2 launcher with a deployable mount. :rtfm:
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Re: Radar and Radios

Postby Legofighter » Sat Jan 28, 2012 8:44 am

Robot Monkey wrote:Despite the blatant necroposting that just happened, I actually have tested these rules and they work very well.


This is the (i don't know what) time you accuse me of necroposting! :necro:
and I just busted a myth: :busted: I do not fuckin necroo post!
Now, fuckin go fuckin away! Fuckin understud?
Fuckin hope yes!
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Re: Radar and Radios

Postby Robot Monkey » Sat Jan 28, 2012 12:31 pm

Legofighter wrote:
Robot Monkey wrote:Despite the blatant necroposting that just happened, I actually have tested these rules and they work very well.


This is the (i don't know what) time you accuse me of necroposting! :solvess:
and I just confirmed a myth: :myth: I do fuckin necroo post!
fuck fuck fuckity fuck, you fucking fuck! I fuck myself!!


Fix'd.
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