
The vermin are all killed, but who figs are less succesful than others and fail ther attacks.
NECROMANCER

The ship rides up to the walls, the skellies, the Necromancer and the bull disembark, and the crossbowman on the front of the ship opens fire...

The knight's hero and the Maurian spearman are riddled with crossbow shafts. (Did someone say anything about revoking hero credentials?)


The balistas open fire, one spear hits the mountain and the other whistles past the Maurian on the gate.

One of the balista crew grabs two spears from the cart, throws one to the other balista's crew (they load it) and then loads her own balista.
MAURIANS

The Maurians regroop farter away from the walls, putting them directly in the ship's crossbow emlacement's sights.

Sir Kendric hits the ground a second time, (feat)

And the Scorpion grunts, Skorppio's horse (he bailed), the ram and three crew members are all swallowed up by a giant crack in the ground.


The Maurian shoots at the Yellow crossbowman, but misses him.

Lodar jumps onto the gate, takes the crossbow and attempts to shoot Skorppio in the eye. (feat) But you can't hit what you can't see. (failed feat)
SCORPIONS

Skorppio picks himself up and yells: "Follow me men! Charge the gate and knock it down!" (feat) He then looks around and realizes that his men and the ram are gone.(failed feat)

Drakeus gets ready to grab a spear and throw it, (feat) but he looks at the weapons cart and decides that it's too far away. (failed feat)

Drakeus's men move up, and the crossbowman fires at the prince, but he misses.

He catapult is loaded and it fires...

Smashing the gate. The extra damage goes toward the prince, but a redshirting Maruian puches him off the gate, and he lands safely on the ground.
KNIGHTS

The soldiers stay where they are, and the crossbowman fails his attack on the Necromancer.
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