Moderators: warman45, Rev. Sylvanus
Warhead wrote:my head burns with War.
OneEye589 wrote:So a size 2 creation with Juggernaut would have a base cost equivalent of a structure level 3, but only 2d10 armor and 1d6 damage reduction against every separate attack. It could add up pretty quick in certain circumstances.
Gungnir wrote:OneEye589 wrote:So a size 2 creation with Juggernaut would have a base cost equivalent of a structure level 3, but only 2d10 armor and 1d6 damage reduction against every separate attack. It could add up pretty quick in certain circumstances.
But aren't structure levels limited by creation size in the 2010 rules?
IVhorseman wrote:You could be required to have a death-star like weak spot on the creation, but that gets hazy when you're dealing with juggernaut minifigs (hats and oxygen tanks are about all that comes off the top of my head).
Ex_Bajir wrote:I presume this rule would apply for soldiers in powered armor and harsuits/larger powered armors?
OneEye589 wrote:BFenix's original point was that even if a juggernaut were to be fired on from 20 different weapons at the same time, if they were all handguns they wouldn't break his armor. Instead, you would have to hit it with one large superweapon. That's not the case for regular creations even with a high armor, which is why combined fire is so effective. For regular creations, combined fire and superweapons are synonymous. It's finding a way to make them two totally different levels to the juggernaut.
stubby wrote:You were inb4beluga.
Ex_Bajir wrote:I presume this rule would apply for soldiers in powered armor and harsuits/larger powered armors?
Warhead wrote:my head burns with War.
IVhorseman wrote:Ex_Bajir wrote:I presume this rule would apply for soldiers in powered armor and harsuits/larger powered armors?
Fat doodz
BFenix wrote:Imagine that you gaze at your finished 30-inch tall model of Godzilla.
IVhorseman wrote:Rev. Sylvanus wrote:Lets say the weapon used is a rifle (1d6+1 damage). Would you consider the net damage to the juggernaut as 0 or 1? That is, would taking away the d6 leave behind the +1? This would be a more pressing question when talking about the Assyrian heavy laser rifle (1d6+5 damage).
Good question. I'd imagine it would reduce it to zero, since those bonuses apply to the die roll. If there's no die roll, there's no damage roll to apply the bonus to. I could see how you'd argue that the juggernaut should take 5 damage because assyrian rifles are so hardxcore, but I feel like the rule should work best as an extreme, reducing damage from ANYTHING with only one die of damage to zero.
IVhorseman wrote:so 1d6 damage resistance against each attack? I feel like combined fire should be able to override a juggernaut's bonuses, but this may actually be a better way to do it. I guess it boils down to whether or not people like the idea of combined fire being a solution to a juggernaut
Natalya wrote:Even the hugest body-builder ever with super muscles wearing a kevlar vest would get killed if shot by an M-16 in the torso. Only super-expensive ceramic plate + kevlar body armour would protect you.
Natalya wrote:Taking away combined fire makes even medium-armoured units nearly impossible to take down without heavy weapons, which would then get a skill penalty against a minifigure.
Warhead wrote:my head burns with War.
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