Zupponn wrote:Force fields should be able to stop energy weapons like lasers and plasma weapons, but be completely ineffective against physical ones like swords and bullets.
Robot Monkey wrote:Also, in the thread of radiation and all that:
Whether it be a ray gun, an uranium sword, or just a tossed canister of nuclear waste, radiation is easily weaponized in the Brikverse. If a weapon deemed "radioactive" hits a target, but fails to beat it's armor, the target becomes irradiated. The irradiated target takes ((Size)X2)D6 damage each turn. The irradiated target also puts out radiation that deals 2D6 damage to anything within 1D6 inches. The D6 determining range is rolled each turn, to represent altering radioactive fields.
The user, in addition, takes 2D6 damage from the weapon he/she is carrying. However, the weapon itself does not have a radius of damage. Any units wearing Lead Armor or anything else deemed radiation-proof are not affected by radiation damage. However, if the target is wearing radiation-proof armor, he takes the weapon's normal damage, but no radiation damage if it fails.
Basically, something that starts the game irradiated. (IE nuclear waste, lab equipment, failed nukes, etc.) It deals a radiation radius, but does not take the SX2D6 damage. If a 1 is rolled for the radius, it deals out damage 1 inch, as apposed to stopping being irradiated.
Natalya wrote:Zupponn wrote:Force fields should be able to stop energy weapons like lasers and plasma weapons, but be completely ineffective against physical ones like swords and bullets.
Photons do not interact with magnetic fields or other photons, so it would not be possible to create a force field that affects lasers.
Robot Monkey wrote:Changed the radiation damage to 1D4+1. That way it can just kill basic minifigs.
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