6 is the average roll on a d10
Yes, I thought of that, you can already tell I'm not trying to max out his armour because I used 5.
I don't know where you understood that being larger magically grants you more armor
Common sense. His armour
is actually physically
much much thicker than the other creations you see here, partially because the other mechs are hollow on the inside (for the pilot to fit in) while the Gekka has a hatch on the back, meaning the body is solid steel pretty much all the way through.
even a size 30 glass sculpture will shatter upon taking a single point of damage
It's a good thing I didn't build a mech out of glass then ^^
Armor ratings are really based around what you think is "fair" and "proper" for a specific type of creation
I agree. I've played a lot of battles since I got here, and even combined small arms fire damage often goes through the roof especially on bigger targets where there are many hits and thus many crits. Since most of my weapons have higher damage stats than what you're used to (to make up for the +1 armour minifigs have, which is only to make large melee weapons less OP, so the damage of everything else gets adjusted as well), even 1 crit from let's say an SMG-armed guy, which isn't even an anti-armour weapon, would men you're immediately looking at
at least 10 damage. 6 guys with
SMG's would always hit (except for those who crit fail, so let's say 5 hit), if you take 4 as an average roll on a d6 and know they get +3 damage, that's 35
average damage already for a squad that
doesn't even have anti-armour weapons and thus isn't really supposed to be able to hurt something like this, but they still can, and that's assuming you have nothing more than those 5 guys to shoot at the Gekka... which you probably will because the Gekka's cost is really high so you will outnumber me if I field it.
That is, unless you field an STD or a giant mech of your own.
I understand 40 seems like a lot, and it is,
because it's a HFM, but he's far from invulnerable (not only because there's always more options than just the most conventional way of damaging something...), trust me. An example I could give is Natalya's minifig-scale Venus which was also bigger than anything else on the field taking a serious beating from lots of combined fire in Death War.
Large creations need the ability to accidentally roll a bunch of 1s for their armor, because that shit's hilarious
I don't really agree on this because as I said steel is steel and it isn't soft the one second and tough on the next. 'Hitting vulnerable spots' is already covered by the varying damage rolls and in all the battles I've played with fixed armour ratings (a lot...) I've found leaving the ability to roll crits to the attacker actually gives him more of an advantage.
Edit: just to illustrate what I'm saying and how my weapons are quite destructive, I just made some test rolls:
6 SMG's (UR 3, Da 1d6+3) - I rolled 3 times, and they scored 36-39 damage every time. Only just not enough to damage him, but that's only normal because their weapons aren't even supposed to be used against something like the Gekka and as you can see they did get close, even when they weren't rolling crits.
6 Anti-armour weapons (UR 5, Da, 2d6+2) - The first roll they beat the armour comfortably by 8 points and that was when 2 guys missed, the second time they dealt over 80 combined damage, thus dealing 2 points of damage at once. It was a crit-fest and highly unlikely, but as you can see, it can happen and it's just as 'hilarious' as low rolls on an armour roll.
Keep in mind they had +2 to hit (would've been more if I hadn't assumed the Gekka would be moving at full speed)