lorbaat wrote:drop science while on the toilet first thing in the morning.
Sounds like you dropped it in the wrong place.
Bragallot wrote:Since I'm (relatively) new to (trying to do) this (somewhat) (right), I figured having some input couldn't hurt.
Just givin ya what you asked for. It sounds like you have to jump through a lot of hoops by giving your guys all extra armor and damage which ends up messing with some of your other stats - 1d6+3 for example is a pretty ridiculous roll (better than 1d10 but as far as i've understood all you've got are d6s), which actually gives those weapons the ability to be pretty effective anti-armor. Not that this is necessarily a bad thing since you're free to and encouraged to play brikwars however the fuck you want.
I know rolling insane damage rolls seems to be as awesome rolling against a fixed armor instead of a dynamic one, but I'm telling you that having two opportunities for damage and armor rolls to fight one another instead of just one is roughly twice as awesome - I've rolled two d6s against one another and rolled 15 vs. 16 and lost a hero. Fucking tragic.
Again though, play however you want to. This is just my feedback.