The Fallen Ones turn 2 complete orders now

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Re: The Fallen Ones turn 1 complete POST ORDERS

Postby Kalvinator » Tue Aug 14, 2012 11:58 pm

Alright, I use my flamethrower into the blue building, then if I have any move left, I go in to see what, if anything, I killed.
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Re: The Fallen Ones turn 1 complete POST ORDERS

Postby Ex_Bajir » Wed Aug 15, 2012 3:48 pm

alphafalcon541 wrote:You can have the dreadnut but if a new player shows up he can have it because you already have a character give me ideas of what the soldiers should do.

K.

Have the dreadnut open fire on the nearest enemy units.
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Re: The Fallen Ones turn 1 complete POST ORDERS

Postby Pwnerade » Thu Aug 16, 2012 3:26 pm

The Commander should go check out those barrels. If there's nothing worth taking in them, they should be lit on fire.
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Re: The Fallen Ones turn 1 complete POST ORDERS

Postby Falk » Sat Aug 18, 2012 10:41 am

Go inside the building with Kalvinator.
BrikWars 2010 Rules wrote:BrikWars ... stands in pretty direct opposition to many fundamental elements of the LEGO® philosophy, such as "Not Teaching Kids How Funny It Is to Set People on Fire."

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Re: The Fallen Ones turn 2

Postby alphafalcon541 » Mon Aug 20, 2012 1:44 pm

Turn 2

Soldier Brag
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He awakes from a deep sleep with a hangover. He gasps when hes sees the maniac beer still full. Immortal Beer Kegs who would have thought it.
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He grabs his axe.
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He starts chugging the rest of the maniac beer! His friends watch on in astonishment.
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In his beer induced consciousness he sees a portal open.
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Just as a dragon steps through.
Brag doesn't see this though he has lost interest in everything but his beer.
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The dragon roars making Brag jump and drop the maniac beer.
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He gets on the dragons back still thinking he's dreaming.
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And flies into the sky. Brag and the dragon are now maniacs so they get an extra 1d6 to their rolls (Brag you control both of them).

Soldier Ex_Bajir
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He produces a grenade for his backpack and prepares to throw it.
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It land between two of the enemies.
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They go boom along with the cart.
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All dead on this side.
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He walks towards the entrance with OTC in hand.
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The door opens and he walks inside.
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Weapons, bombs, skeletons, and a tank.

The Skeletons
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From the corner room a skeleton emerges he is a mage who was guarding something in that room behind him. He casts a spell waking the dead from their sleep.
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They awaken and head towards the closest soldier.
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Ex_Bajir lets out a howl of rage as the skeletons attack and fights for his life!
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He is ripped limb from limb and killed the skeleton mage picks up his head and OTC.
Ex_Bajir eliminated. The soldiers are still up for grabs if you want them.

Flamer Kalvinator
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He drops his gear on the ground and starts building something.
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He now has a grenade flamethrower he he will be quite pleased to use it.
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He heads towards the skeletons.
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And fires into the fray.
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One skeleton is killed and the others singed.
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The bomb explodes from the blast wave.

Dreadnaught
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The dreadnaught looks menacing and fires.
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A true brikwars picture I thing what with the dragon, dreadnaught, fire, blood, and Maniac Beer.
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The bullets hit a tree with explodes in the center.
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It collapses splashing blood on another part of the field. Two soldiers are crushed.

Commander Pwnerade
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He rushes over to the barrels looking for something important.
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Finding nothing useful he torches the barrels.

MFS and Islander Friends
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From the portal comes MFS and some friends.
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Santa opens his bag and looks inside.
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He pulls out a jug of orange maniac beer. All eyes fall on this item.
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His friends celebrate with him and get drunk.
Last edited by alphafalcon541 on Sat Sep 22, 2012 2:50 pm, edited 2 times in total.
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Re: The Fallen Ones turn 2

Postby Thesson » Mon Aug 20, 2012 1:52 pm

CHARGE IN AND GRAB THE TANK!
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Re: The Fallen Ones turn 2

Postby Bragallot » Mon Aug 20, 2012 1:55 pm

Sweet :D *hick*

My drunken haze allows me to see things more clearly now... Watch out for those skeletons! :shock:
Last edited by Bragallot on Mon Aug 20, 2012 1:57 pm, edited 1 time in total.
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Re: The Fallen Ones turn 2

Postby Falk » Mon Aug 20, 2012 1:57 pm

Nice tank! This isn't finished, right?
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Re: The Fallen Ones turn 2

Postby alphafalcon541 » Mon Aug 20, 2012 3:34 pm

nope
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Re: The Fallen Ones turn 2 incomplete

Postby Kalvinator » Mon Aug 20, 2012 6:10 pm

Well, I guess I shouldn't torch that room now... :|
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Re: The Fallen Ones turn 2 incomplete

Postby Ex_Bajir » Sun Aug 26, 2012 7:23 pm

Well,at least I still have the dreadnut.

Also,can you change my dreadnut orders to open fire with all weapons on the skellys? To avenge my own death.
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Re: The Fallen Ones turn 2 incomplete

Postby Thesson » Sun Aug 26, 2012 7:51 pm

On second thought Throw a grenade in first.
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Re: The Fallen Ones turn 2 incomplete

Postby Kalvinator » Sun Aug 26, 2012 9:30 pm

Never mind then, continue with the torching of the room.
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Re: The Fallen Ones turn 2 incomplete

Postby Pwnerade » Tue Aug 28, 2012 1:34 am

The Commander had better go chainsaw those skeletons.
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Re: The Fallen Ones turn 2 incomplete

Postby Bragallot » Tue Aug 28, 2012 4:07 am

Were those red guys Manli Men?
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