Radekal wrote:Ok, so I'm new to BrikWars, and need some advice about thrown explosives.
From what I've read, each explosive does 1d10 damage to everything within a 2" radius. So if I've got a squad of 10 minifigs throwing grenades or other explosives at the same time at another unit, how do I decide where the grenades land (for the explosion centre)? Do I then add up the damage from the 10 damage throws? Or do I work out each explosion individually? And given that minifigs in a unit are usually within 1 inch of each other, you could potentially kill 100+ minifigs with 10 grenades... isn't that a bit overpowered?
6. Have the figs make skill rolls to see if they can use the grenades.
7. The range of a grenade is 1d6+2". This shows the distance the minifig can throw it. You can throw the grenade any number of inches equal to your roll or less, but not higher.
8. If the grenade goes far enough, 1d10 damage to everything in a 2" radius.
9. If you manage to get lucky and have all 10 grenades hit in a close spot, then that would be a very deadly 10d10 damage. It would be better to spread the grenades out, however, as although you'll do less damage you can get more kills over a wider area provided that the damage is sufficient.
It isn't really overpowered because there's a lot of variability when it comes to the dice rolls. The grenadier could have a weak arm and only toss his grenade 3", or get lucky with some criticals and throw it 10" or so. Even if you got a good throw there's still the chance that you won't roll enough damage to score a kill. Not to mention the fact that most ranged weapons other than pistols have ranges that will often surpass your throw.