Crushing Attacks?

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Crushing Attacks?

Post by Colette » Tue Nov 06, 2012 7:46 pm

I was just wondering if there were rules for "crushing" attacks. Take, for example, a tank that runs over a minifig. If the tank doesn't build up momentum it will crush the minifig and obviously the fig should take damage from this encounter. What I don't know is how this damage is measured and dealt out. Thanks.
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Re: Crushing Attacks?

Post by Pwnerade » Tue Nov 06, 2012 10:26 pm

If a minifig got ran over by a tank in one of my battles, I'd just say he died. Unless it was just his legs. Then he would have to pull himself around with his arms.
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Re: Crushing Attacks?

Post by Silverdream » Tue Nov 06, 2012 11:28 pm

Auto kill.
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Re: Crushing Attacks?

Post by Arkbrik » Wed Nov 07, 2012 1:50 am

The rule is one point of damage per inch in size difference between the two. So you'd need a 6" tank to autokill a minifig. Assuming that you don't bother with crashing into it first and doing a bunch of charge damage.

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Re: Crushing Attacks?

Post by stubby » Wed Nov 07, 2012 2:18 am

It's called Trample Damage, listed in 9.5. Normally you can only use it against a Disrupted target, since otherwise they'll dodge or Bail or just move out of the way.
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