Halo 4

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Re: Halo 4

Postby RunsWithLegos » Tue Nov 13, 2012 10:24 pm

i like the mix of the two that is the MC.
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Re: Halo 4

Postby stubby » Wed Nov 14, 2012 11:17 am

mgb519 wrote:I have a grudge against silent protagonists. They bore me.

But look at those mocs
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Re: Halo 4

Postby mgb519 » Wed Nov 14, 2012 11:54 am

And they would be more interesting if they spoke.
Tzan wrote:
Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.


That's what Hitler said,
in 1938.
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Re: Halo 4

Postby Silent-sigfig » Wed Nov 14, 2012 9:21 pm

At first I didn't think I would like the load outs and ordanance drops, but I fell in love with the carbine, and there are still weapons laying around. Multiplayer is definitely a step up from reach, and may be better than halo 3.

I liked the campaign+spartan ops(also campaign) more than all of the other halo games, bar ODST(incredible atmosphere).
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Re: Halo 4

Postby RunsWithLegos » Wed Nov 14, 2012 9:35 pm

what is your favorite game-type? and how did you feel about the story line?
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Re: Halo 4

Postby Silent-sigfig » Thu Nov 15, 2012 10:23 am

Dominion, Regicide, and big team are my favorites so far.

I felt the story was much more intimate than all the other games, bar ODST. The story wasnt too complex, butt it was still enjoyable. Even though there are only about 6 characters, I really liked watching them in cutscenes, espicially Del Rio.
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Re: Halo 4

Postby Overwatch_Elite » Sun Nov 18, 2012 8:29 pm

Regicide is too fucking easy. Really I just find myself a hundred points ahead of everybody else in every round. They really need to add some difficulty now.
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Re: Halo 4

Postby jmatthew » Sun Nov 18, 2012 11:22 pm

I like this game just above Reach. It feels more balanced, even with the drops and loadouts.... I feel like skill actually matters a lot more now--not just rushing the power weapons.
I like the whole "career" aspect and how there can be a fair amount of customization to your Spartan, without adding any game-breaking abilities or unlockables.
I feel like the did take some notes from the success of the CoD series, but they gave those enough of a unique makeover to make it feel like I'm still playing Halo, and not "Black Ops in space".
Other than the lightrifle though, I feel fairly "meh" about the Forerunner weapons.
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Re: Halo 4

Postby mgb519 » Mon Nov 19, 2012 12:07 am

Nah, the boltshot is nice too. It's two guns in one, you know.
Tzan wrote:
Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.


That's what Hitler said,
in 1938.
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Re: Halo 4

Postby Keldoclock » Mon Nov 19, 2012 2:22 am

mgb519 wrote:Nah, the boltshot is nice too. It's two guns in one, you know.

It's the Mauler from Halo 3 but worse dude

@jMatthew

Really? I always considered rushing the power weapons to be a big part of what separated skilled and unskilled halo players, it was a really fun sort of blend of map-awareness strategy and twitch shooter that I enjoyed immensely, with something like CoD you lose the need for global map awareness and it becomes more about just detecting other players and shooting them, which is less fun.
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Re: Halo 4

Postby jmatthew » Mon Nov 19, 2012 11:52 am

Keldoclock wrote:
mgb519 wrote:Nah, the boltshot is nice too. It's two guns in one, you know.

It's the Mauler from Halo 3 but worse dude

@jMatthew

Really? I always considered rushing the power weapons to be a big part of what separated skilled and unskilled halo players, it was a really fun sort of blend of map-awareness strategy and twitch shooter that I enjoyed immensely, with something like CoD you lose the need for global map awareness and it becomes more about just detecting other players and shooting them, which is less fun.


Yeah, I don't care for the boltshot either.

And--don't get me wrong--I think the power weapons are still worth going after.... They're just not quite as vital as they used to be. There are numerous other viable options for killing your foes. In previous games, it felt like you couldn't do a whole lot of anything until you had one of those weapons in your hand. This feels a bit more like CE to me, where you actually COULD pwn someone with your initial weapons, but you'd be better off picking up something else as well.
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Re: Halo 4

Postby mgb519 » Mon Nov 19, 2012 12:31 pm

jmatthew wrote:This feels a bit more like CE to me, where you actually COULD pwn someone with your initial weapons.

Oh...by chance, have you ever played on "Chaos gulch?"
Tzan wrote:
Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.


That's what Hitler said,
in 1938.
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Re: Halo 4

Postby Silent-sigfig » Mon Nov 19, 2012 8:14 pm

The incineration cannon is too fun to use. I don't even mind when other people have it, because its fun to try to sneak up on them.

The other forrunner weapons(maaaaaayybee barring the bolts hot) are stupid. I love the storm rifle and the carbine though, and the sticky launcher is a monster in small maps.
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Re: Halo 4

Postby The Shadowscythe » Tue Nov 20, 2012 1:11 pm

Was I the only one who liked the Mauler from Halo 3 then? :mystery:
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I WARNED YOU, DIDN'T I WARN YOU?! BLAME RAYHAWK DAMNIT.
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Re: Halo 4

Postby RunsWithLegos » Tue Nov 20, 2012 1:11 pm

it was great for infection, pair it with a SMG for maximum snuggle
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