Now that school has started for everyone around me, including my girlfriend, I've been devoting a lot more of my free time to working on this game. Here are some of the things I've gotten done recently:
The emblems for three of the eight factions (Nautilites, Pirates, and Coven):
I also finished the format for the Technology cards. Here are a couple example tech cards:
Both of the above techs are a type that are equipped directly to the faction's capitol city. They apply a passive benefit to the faction, and upgrade automatically as the player reaches certain thresholds (namely 1, 3 and 5) of their civilization. (See updated main post for more information about civilization levels.)
Below is a blank tech card that would be a standard "equippable" technology--one that would be equipped to one of a faction's six types of military units. The yellow orb shows the cost to research the technology, green is a symbol denoting what type of unit the technology will benefit (the star on the cards above shows that they are capitol city technologies), and the purple orb will display the minimum civilization level their faction needs to be at in order to research the technology. The large copper box will detail what the tech does and the gray sidebar will show an image displaying what tech slot on the affected unit that tech will use (weapon, armour, utility, etc.).
Lastly, the reverse side of the game-board hexes:
What do you guys think?