The Interstellar Adamarian Federation (ISAF)

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The Interstellar Adamarian Federation (ISAF)

Postby Ben-Jammin » Sat Nov 24, 2012 2:23 pm

With the death of president Karkin and the elimination of the Kuragin supporters, a new nation has risen to take the helm of the failing Kuragin government. Michael Williams, a former high-ranking cabinet member and chief official of the old government, has now allied all of the military and political bodies in the Kuragin sphere of influence to write a new constitution and create a new country where all minifigs can live in freedom and equality. Man and woman, peach and yellow now all stand under the mighty banner of the new Adamarian Federation.

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Following the dissolution of the Kuragin government, all military assets have been integrated and updated for service under the new order. With the crippling Kuragin economy now non-existant, and the new Adamarian currency booming, military expansion has grown dramatically. This is an essential plan for Mr. Williams, who intends to rid the Brikverse of the Calvarian empire and establish the Federation's dominance among the other Brikverse nations.

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Shown here is President Williams himself, along with two of his closest allies: Director Martin Steele, the new financial director for the Adamarian Federation who is known to have a bill obsession that rivals even squidtrons, and General Bradley Davidson, a veteran Kuragin general who was one of the first to swear loyalty to the new power.

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Here is a shot of Jennifer M. Harlen, a skilled explorer who is now in the employ of the Adamarian federation. She is a skilled navigator and survivalist, although her appearance is used more often than not to boost the troop's morale. Next to her is Jack B. Bambo, a veteran of countless battles against the Calvarians. After suffering from severe trauma he developed PTSD and was abandoned on the jungle planet of VTC-1975. That didn't stop him though, and an Adamarian rescue party found him and brought him back, where he now fights against the Calvarians on the battlefield once again with his favorite light machine gun. Next to Jennifer and Jack are two adamarian officers, recognized by their tan uniforms.

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The newly-christened Adamarian Infantry Corps have expanded greatly after the fall of the Kuragin government. Under the new Adamarian policies, these infantry troops are now better trained and equipped than their Kuragin predecesors. Trooper armaments have also become more diverse, and their numbers have grown exponentially to where they are now believed to be larger in number than even the Calvarian infantry divisions.

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Adaptations in armor design have lead to the creation of the new Adamarian battle dress, a suit of combat armor that consists of thicker metal plating over a green and black body suit. Although the older Kuragin infantry vest remains popular, many soldiers now favor the newer design due to its increased combat survivability rate. The new Adamarian helmet design has also been issued in large quantities, which is very similiar to the versatile Calvarian combat helmet. Weapons loadouts are variable, and include anything from SMGs and assault carbines to light machine guns and rocket sticks.

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Here are some Adamarian demolitionists, specialized troops equipped with rocket or missile based weapons and explosive charges for destroying enemy armor or fortifications. Their thicker helmets and combat vests help to protect them from shrapnel.

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The old Kuragin rangers are now known as the Adamarian rangers. They still serve the same role as scouts, snipers, and long-range fire support. Each ranger is trained to operate in wilderness or hazardous environments for extended periods of time withough support or evacuation, and they are also skilled assassins.

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Adamarian mediks are lightly armed and armored, as their main duties on the field are to help revive fallen allies so they can keep fighting. They typically wear the old Kuragin combat jacket, but the white cross on their helmets and their medikal bags help identify them. It also means that they are usually the first ones to get shot at, so they tend to stay in the rear of their squad. Since most mediks are looked down upon as pacifistik sissies in the Brikverse, the Adamarian commanders make sure to arm them with at least pistols or SMGs so that they can fight if necessary.

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Adamarian Irregulars are a new unit type, and primarily consist of civilian volunteers or recruits. They fulfill a role similiar to that of the rangers, and so their is a lot of competition between the two (although the rangers are much more badass and usually win). The Irregulars do have some benefits in the sense that they are more relatable to a civilian populace and can operate behind enemy lines better than the common soldier in full battle dress. Irregulars tend to wear only light (if any) armor and are armed with randomized weapons, typically whatever they can get their hands on like Bonn-o-Tron.

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Adamarian heavy infantry are elite shock troops deployed to areas of heavy enemy resistance where normal troopers could not hope to overcome. Though slow-moving on foot, the heavy infantry are equipped with bullet and laser-resistant armor and advanced, fully-covered helmets with HUD systems. They are also armed with high-caliber weaponry such as light machine guns, grenade launchers, heavy assault rifles and automatic shotguns.

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Adamarian paratroopers are trained for high-altitude drops and fast attack in atmospheric conditions. They are equipped with the same inertia-suppression boots worn by their Kuragin predecessors, which drastically reduces the damage from a fall. They are equipped with lightweight weapons and armor to increase their mobility. Behind them are some Adamarian tank crewmen, who function as pilots.

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The deadliest new infantry unit in the Adamarian arsenal are the feared MYRMIDON-super soldiers. Genetically altered to be much faster, stronger, and deadlier than an average human, these elite soldiers are said to be the equal of a Calvarian Knight in combat, though this remains to be seen. Each soldier is equipped with thick body armor that contains a prototype personal shielding unit, as well as an oxygen filter to help them operate in hazardous environments and magnetic boots for operations in zero-gravity. Shown here is DARKSABER, perhaps the most infamous of the MYRMIDON soldiers, along with two of his peers. Their immense strength allows them to carry larger weapons with ease (up to size 3). Other than this, they are perhaps best-known for their feared "lunch thief" attack, which involved punching an enemy trooper in the gut with such force that it tears through their stomach and exits through their spine.

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Adamarian marines are trained for operations in hazardous environments or deep space. Their full-body armor is more resistant to attack than standard infantry suits, and they also possess more advanced weaponry. Many of these brave men aspire to one day become MYRMIDONs, although they are often just fooling themselves. Still, the marines are elite troops who are trained not only in assault tactics but also many forms of unconventional warfare, similiar to the irregulars, and they also possess numerous specialists amongst their ranks. In a way, the marines are more like a smaller, separate military within the ranks of the immense Adamarian armies.

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The old Kuragin scout jeep has found a new home in the ranks of the Adamarian Federation. Though unarmed, the scout jeep is a fast vehicle, and can easily be modified to carry heavier weapons or supplies, such as ordinance crates or anti-tank rifles.

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The Initiate armored car has been replaced by the new "Footman" FAV, a lightweight multi-purpose vehicle. Highly adaptable, it can carry a wide variety of weapons on its rear turret, including machine guns, miniguns, flamethrowers, gauss cannons, missile launchers, and grenade launchers. Alternatively, the turret can be removed altogether in favor of an extended cabin for extra carrying capability. Though not as armored as the Initiate, the Footman is much more adaptable and faster, and its cheaper cost enables it to be produced en masse.

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Shown here is the new M90(B) Squire medium tank. Rather than relying on older Calvarian designs, the Adamarian military began to replace the older variants with a new model that features thicker frontal armor and a larger turret for an increased weapons load. Its main cannon is roughly the same as the Calvarian Tempest in terms of firepower.

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Not all of the old Kuragin vehicles recieved the new Adamarian update, however. The Archer missile tank and the newly-named Charger IFV are such examples. The archer is feared by both ground forces and AeroSpace fighter pilots for its devastating Mk. V missiles, although its ammuntion is limited. The Charger is basically the tried-and-true Tempest chassis with a 30mm autocannon and an ATGM launcher instead of a high-caliber cannon.

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The HMSDV-Mk5 Bishop AMV is identical to the variants used by the Kuragin Republic. Adamarian commanders loved the vehicle so much that it has recieved little changes. The Bishop is a highly adaptable vehicle that can funtion well in any environment (even underwater for short periods of time!). Its primary armament is a 30mm autocannon for engaging infantry threats or clearing a deployment zone, coupled with a pair of ATGM launchers for anti-tank duties.

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The M908(D)-Crusader spam is the main battle tank of the Adamarian Federation military. It is identical to the Kuragin model, except that it has a newer turret design and larger treads for crossing over hazardous terrain more easily. The tank is armed with two heavy machine guns (one on the hull and one coaxial), a 120mm smoothbore HVC, two ATGM launchers, and a small smoke grenade launcher. It also features two access hatches (one on top and one in the rear) so that the crew has multiple avenues of escape in case of an emergency. The Crusaders feature thick frontal armor that allows them to ram enemy targets with ease, and its sloping design helps to reduce damage from most enemy weapons.

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A better shot of the new tread design, credit for which goes to RoC's awesome tanks.

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The XM107-HT Paladin is a highly adaptable heavy tank originally in service with the Kuragin Republic. Its sheer power on the field of battle led to it being adopted by the Adamarian Federation as a heavy assault vehicle. The Paladin is equipped with a high-velocity explosive gun and composite armor plating that make it a deadly enemy to face. Its low profile and short chassis also makes it more difficult to hit. (Also, this one was inspired by Peter L. Morris' Panterra tank on Brickshelf)

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The MP/S/A-G5 Seraphim Gunship is a Kuragin design that has been integrated into the Adamarian Federation with little changes. It is armed with a light auto cannon for engaging infantry forces, as well as a pair of rocket launchers and two Mk. V missiles for anti-vehicle duties.

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Among the deadliest vehicles to roll off the Adamarian assembly lines is the new SASF-100 Cherubim AeroSpace fighter, the replacement for the aging Eagle design. Incredibly fast, cheap, and versatile, the Cherubim is a fearsome addition to the Adamarian military, a multi-purpose fighter with a pair of missile launchers and two 30mm autocannons. As if that weren't enough, it features additional weapon hardpoints on the wings and main fuselage for even more weapons to be installed, at the cost of speed and mobility. The Cherubim is powered by a powerful VTOL Ion-drive engine that allows for high-speed flight even in deep space, as well as air intakes and large, wing mounted fuel tanks for atmospheric flight.

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Finally, the MPHVTOL-X96 T/VC Archangel Dropship has been integrated into the Adamarian arsenal. It has seen minor changes, mainly to its structural integrity. The main variant is armed only with an autocannon, although other variants featuring superior weaponry do exist.

Well, that's it! Hope you enjoy the new Adamarian arsenal!
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Re: The Interstellar Adamarian Federation (ISAF)

Postby Theblackdog » Sat Nov 24, 2012 2:34 pm

Holy shit, that's one of the most badass army shots I've seen in a while, and the individual units did not disappoint. My favorites had to be the Paratroopers and the Cherubim. I do have to say, though, the MYRMIDON looks a bit too 'generic' for a super-soldier, a new helmet might help.
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Re: The Interstellar Adamarian Federation (ISAF)

Postby Falk » Sat Nov 24, 2012 2:59 pm

Wow, nice army! The tanks are probably my favorite. Seems like I 'm not the only one with a super soldier idea.
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Re: The Interstellar Adamarian Federation (ISAF)

Postby Silverdream » Sat Nov 24, 2012 4:04 pm

The Paladin is my favourite tank, and everything else in this army are the most badass things ever.
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Re: The Interstellar Adamarian Federation (ISAF)

Postby Ben-Jammin » Sat Nov 24, 2012 5:56 pm

Thank you, thank you, and thank you! As for the MYRMIDON helmets, I hope some of the new green galaxy squad helmets will suffice, although I think the newer ones from Brickwarriors would like nice. Too bad they look like a Halo 4 Spartan helmet.
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Re: The Interstellar Adamarian Federation (ISAF)

Postby Alex » Sat Nov 24, 2012 6:54 pm

Nice army! You did a good job of effectively combining the different troops into a coherent force. The vehicles are also excellent, and the Paladin is probably my favorite. :studgod:
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Re: The Interstellar Adamarian Federation (ISAF)

Postby Pwnerade » Sat Nov 24, 2012 7:50 pm

The Footman is a great new addition. :tiger:
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Re: The Interstellar Adamarian Federation (ISAF)

Postby Ben-Jammin » Sun Nov 25, 2012 7:09 am

Thank you again good sirs.

Actually, I'm thinking about re-doing the Footman, especially the front half.
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