Hey guys it's me, beloved forum member samuelzz10! (not) I just made this a few hours ago, so it could use some improvement. Enjoy
First off, ghost buster stats:
GHOST BUSTER
Armor: 1d6+3 (attacked by living creatures) 3d6 (fighting ghosts)
Skill: 1d8
Move: 6"
Abilities:
Contractually obliged to not kill living creatures:
A ghost buster can only attack the dead.
Eyes of the dead:
Even though they wear special goggles, they are the only ones that can see ghosts.
Mekanik:
IS NOT THE SAME AS NORMAL MEKANIK! can only repair damaged equipment
Now, scenario and weaponry:
The scenario ties in with about any battle, but here are teh rules. Whenever a 5th unit is killed, their ghost appears on the field. use what you want to represent one. A ghost can posses the living, and in that case the ghostbuster has to kill him, unless he is a hero or higher. in that case, he is just stunned for 2 turns after being cured. A ghost can also provoke animals and haunt machinery. feel free to make several preset ghost stats that do specific things. A team cannot win a game until all ghosts are killed. If even one is standing, you lose. Ghostbusters are limited to 4 per team. If all busters die, you lose.
Weapons:
Proton pack: not really a weapon, but without one a ghostbuster cannot kill ghosts. If it is destroyed, and it isn't repaired within 3 turns, a 20" radius 4d10 explosion occurs.
Proton cannon: a weapon used to kill ghosts. It is 2d6, and it can kill ghosts, vampires, zombies, and mummies. (also skeletons) If 2 ghostbusters cross the beams, a 4d10 20" radius explosion occurs. It can kill the living, but then he has to kill himself because he disobeyed his contract.
Goggles: what allows ghostbusters to see ghosts. They are the only ones that can use them, but even then if they are broken they have to roll over 4 on a 1d6 to see a ghost, in sight, not 360 degrees.
Slime cannon: same weapon as Proton cannon, but it takes a turn to change ammunition. it can slow vehicles.

