Rev. Sylvanus wrote:Zahru II wrote:Gotta agree with stubby: turtling is for powergamer munchkin cowards.
Why thank you

Turtling is fine as long as it's not the dominant strategy. If everyone turtles, it sucks, but if only one guy turtles, then you can still have an exciting assault game. I have eight ideas for how to do this:
6. Set up the scenario objectives so that players have to cross the battlefield to achieve them - they can't win by sitting still. But in an open-ended system like this one, I'm not quite willing to tell players what kinds of scenarios they can and can't play, so this one is mostly out.
7. Reward people who don't turtle, which is what I'm doing now with the Behind Enemy Lines bennies. This took me a long time to fine-tune to where I wanted it (some of you may remember), but part of the trick was to reward advancing rather than punishing turtling. The way it's set up now, there doesn't even have to be a turtling player - all players in the game can be getting these bennies at the same time, if they all have units in enemy areas. Everybody wins.
8. Design in tactical disadvantages for staying put. For instance, set up cover so that it only works in one direction, and a mobile opponent can simply outflank it if you stay there too long. That particular solution depends on limiting the types of fortifications the players can set up, so it's another thing I can't easily enforce in an open-ended system.
IVhorseman wrote:did you also factor in the increased UR from all those supernatural dice? Woulda made shots miss even further.
It's not increased UR anymore, it's decreased Skill, and for the caster only. If he's casting buffs on other dudes or weapons, the Skill penalty affects the caster, not the beneficiaries.
Rev. Sylvanus wrote:IVhorseman wrote:Behind enemy lines bennies are the only kind of benny I have trouble defining. Picking an arbitrary point as the middle and rewarding players for crossing it does encourage frontal assaults, but would getting a unit literally BEHIND the enemy lines be more appropriate?
Or perhaps while within an enemies deployment zone, assuming one uses such things in the game. It's probably situational how easy or difficult this type of benny is to define. For instance, McLovin would have clearly gotten them every turn in this game since his was the only army to cross the battlefield. In battles like sieges or where both armies are clearly making pushes to-and-through the center, this type of benny might be less meaningful.
Maybe there could be some kind of extra super bonus if you're
literally behind enemy lines.
I know it's a misleading name, and I planned to scrap it as soon as I thought of a better one. (Kind of like how I need to go through and change all the "Armoreds" to "Shieldeds.") You don't have to be behind enemy lines, you just have to have claimed positional initiative. In this game, it would have been any units who were able to cross past that ruined tower in the middle, so yeah - as soon as McLovin got past the kill zone, his forward troops could have had a Benny every turn.