Colette wrote:You guys do realize the punishment for quote-tünneling right???
Ah, let them be. Don't give them those negative waves.
Moderators: warman45, Rev. Sylvanus
Colette wrote:You guys do realize the punishment for quote-tünneling right???
IVhorseman wrote:I'm the Several Hundred Dollar Man!
Rayhawk wrote:"Give him the stick DON'T GIVE HIM THE STICK" was a major part of Knights Kingdom development.
Warhead wrote:my head burns with War.
IVhorseman wrote:I'm not touching the SHIP section because at that point it's barely brikwars: but here's some ideas that might make this both more playable and readable.
*Arm upgrade II is waaay better than III and IV. If you're giving away feats move it up to rank IV, but if you wanna keep it at 2 I'd figure out some other way to represent super-strength, like being able to carry around any size gun or object with no move penalty. Which would still be better than an arm-blade.
*All of your +4's can easily be replaced with +1d6 for more variety and less stat-tracking: this would change upgrades like Arms III (which is currently +1d6 to skill and +4" to range) to just +1d6 to both.
*I'd change leg upgrade II to just being able to sprint as a free action every turn. The system would glitch out when a 1 is rolled though, needing a turn or two to recharge.
*Angry d6 is way more entertaining than angry 3 inches, and would be actually worth the 12cp you're charging for it.
*Flavor-wise, I'd rename eye-upgrades to head-upgrades, since skills like eye of the tiger seem to be more like brain implants. I'm not really sure how cybernetik eyes would revive someone, but a robot brain might. The +1 to skill is a little unnecessary.
*Torso Upgrade III makes zero sense to me. Can you explain it? The fourth level also has no price assed.
*Change the MKII landing thing from 2d6 over 4" to a regular-ass 2d10 (or 1d10 if you don't wanna preserve the radius) explosion that the operator is immune to.
*The immortal shields are way OP: this is purely my opinion. If you were to play that at my brikwars table i would smack the shit out of you.
*Invisibility systems are both more expensive and less effective than a scout's stealth abilities. Not sure why you'd want to use them ever.
OVERALL it's a pretty cool system for some upgrades. It's probably way too much to keep track of if you have more than one super-cyborg, and the choices are a bit limiting, but there ain't anything anyone can complain about when it comes to eye lasers and arm guns.
I also don't like how easy it is for a minifig to just become horrendously overpowered. Do upgrades stack? Because if so there ain't nothing stopping me from getting arms I IV and V, then torso II to get a regular ass minifig with 2d6+4 skill on two attacks per hand-weapon - I think you can see where this is going. The more specific rules get, the easier they are to munchkin into something that's only fun for one person.
IVhorseman wrote:I'm the Several Hundred Dollar Man!
Rayhawk wrote:"Give him the stick DON'T GIVE HIM THE STICK" was a major part of Knights Kingdom development.
IVhorseman wrote:I'm the Several Hundred Dollar Man!
Rayhawk wrote:"Give him the stick DON'T GIVE HIM THE STICK" was a major part of Knights Kingdom development.
Warhead wrote:my head burns with War.
IVhorseman wrote:I'm the Several Hundred Dollar Man!
Rayhawk wrote:"Give him the stick DON'T GIVE HIM THE STICK" was a major part of Knights Kingdom development.
Warhead wrote:my head burns with War.
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