BrikwaRPG2 - Turn 0 and Beyond! (Finished)

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Re: BrikwaRPG2 - Turn 0 and Beyond! (Last Update: 1/20/2013)

Postby stubby » Mon Jan 21, 2013 10:08 am

Zupponn wrote:
Kalvinator wrote:Cool! Now then, I don't think we discussed this last time, what kind of powers do I have?

Janitor powers.

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Re: BrikwaRPG2 - Turn 0 and Beyond! (Last Update: 1/20/2013)

Postby samuelzz10 » Mon Jan 21, 2013 4:07 pm

mgb519 wrote:Aw, I wanted booze too!

oh yeah, I HAVE A GUN FULL O DA SHIT!
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Re: BrikwaRPG2 - Turn 0 and Beyond! (Last Update: 1/20/2013)

Postby mgb519 » Mon Jan 21, 2013 5:33 pm

No, no, no. I didn't say I wanted SHITTY booze.
...ah, hell, what's the difference?
Tzan wrote:
Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.


That's what Hitler said,
in 1938.
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Re: BrikwaRPG2 - Turn 0 and Beyond! (Last Update: 1/20/2013)

Postby alphafalcon541 » Mon Jan 21, 2013 5:49 pm

keep fricken killing zombies like a boss.
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Re: BrikwaRPG2 - Turn 0 and Beyond! (Last Update: 1/20/2013)

Postby Zupponn » Wed Jan 23, 2013 2:28 am

alphafalcon541 wrote:keep fricken killing zombies like a boss.

Don't forget to PM me in the future or your orders in the thread will get ignored/forgotten. I'll let it slide just this once.

I also need orders from samuelzz10. The next turn should be done sometime tomorrow, so hopefully you have them in by then.
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Re: BrikwaRPG2 - Turn 0 and Beyond! (Last Update: 1/20/2013)

Postby alphafalcon541 » Wed Jan 23, 2013 11:13 am

so sorry zuppon will send orders next time
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Re: BrikwaRPG2 - Turn 0 and Beyond! (Last Update: 1/20/2013)

Postby Zupponn » Wed Jan 23, 2013 5:16 pm

TURN 3!

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Crevan uses the Snipper Riffle effectively, taking out a skeleton.

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Rade climbs over the white building's wall and fires at the 2 zombies outside. Only one of them falls to the gunfire.

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Nadine tries to fire at a zombie, but drops her gun instead.

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She then goes over to the working Mekaniks.
Nadine: "Hey, do you guys need any help over here?"
Mekanik: "Hey guys! Look! A gurl!"
Other Mekaniks: "Ooooooooo..."

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Duke Crystoph: "Um, well do you have any way for me to get over that wall?"
MFS: "Unlikely, lad."
Duke Crystoph: "Well, how about a flamethrower?"
MFS: "Hmmm..."

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MFS: "How about a combination flamethrower/giant hammer?"
Duke Crystoph: "Sure!"

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Crystoph trades and then tries out his new toy on the nearest skeleton, with good success.

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MFS: "Well with that I'm off! Merry Saturnalia!"
And with that, MFS leaves the battlefield.

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Scribonius throws his booze at the corner of the yellow building and takes aim.

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Scribonius: "Blast them to Brimewda!!!"
KABOOM!

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The two police zombies are buried in the rubble of the blast. One is dead (again) and the other is only disrupted.

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Jeremiah: "Fulgencio, my trusty steed! Let us do a dance to entice these savages to oblivion!"
Fulgencio doesn't listen and instead tries to stomp the super zombie to death.

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Jeremiah: "Stupid animal! Why can't you just take orders for once?"
In anger, Jeremaih finishes off the super zombie.

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Khaar: *grumble grumble* "...no-body keeps anything clean these days..." *grumble grumble*

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Khaar: "OH, and OF COURSE NOBODY EVEN HAS THE DECENCY TO STAY DEAD AND STOP MAKING MESSES!!!!!!!"
And with that, he cleans the zombie's head away.

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Jaws moves over to the legless Terrorkhan zombie and shoots it in the face, killing it (again).

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He then dons its armor and replaces his bayonet with the flame sword.

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Mr. Doctor goes and collects some blood from the dead super zombie.

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alphafalcon's son goes over the the undead Terrorkhan...

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...and cuts it in half.

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Another zombie is raised.

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The disrupted police zombie gets up.

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And a skeleton raises too.

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But it's quickly put back down by Hammerman.

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The Merc Captain drops his pistol as his underling misses.

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The other 2 mercs move up only to miss also.

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One of the remaining zombies shambles up to Jaws...

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...and cuts him in half with a key. Ouch!

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Captain Boss sits up. He feels a little dazed.

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The fort's defense guns come to life, but both of them miss their targets.

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Von Brag: "Hmm... it seems zat ze machine's range remains unchanged. Ve must draw our new friends closer..."
Master: "As you wish, my lord. You heard him you fools! Get moving!"

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Re: BrikwaRPG2 - Turn 0 and Beyond! (Last Update: 1/23/2013)

Postby Scratch » Wed Jan 23, 2013 6:10 pm

I am going to regroup with you guys before we head off again, try to snipe the gunners, they are our biggest threat right now.
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Re: BrikwaRPG2 - Turn 0 and Beyond! (Last Update: 1/23/2013)

Postby lawmaster » Wed Jan 23, 2013 8:21 pm

I got the sniping, someone defend me from zombies please.
You are faced with door what do you do
I use my flamethrower
wait what you can't do that
Sure I can see
*door catches fire*
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Re: BrikwaRPG2 - Turn 0 and Beyond! (Last Update: 1/23/2013)

Postby Colette » Wed Jan 23, 2013 8:45 pm

Nadine is oblivious to the ogling of the mechanix and begins using what she remembers from her mandatory engineering classes in school to fix the car. Then get one of the mercenaries to hand her a gun and shoot at the suited zombie.
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Because everything's better with math...and firepower.
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Re: BrikwaRPG2 - Turn 0 and Beyond! (Last Update: 1/23/2013)

Postby Alex » Wed Jan 23, 2013 9:58 pm

Cut in half with a key. Ouch indeed. Somebody kill that zombie and avenge me!
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Re: BrikwaRPG2 - Turn 0 and Beyond! (Last Update: 1/23/2013)

Postby Scribonius » Wed Jan 23, 2013 11:47 pm

Alex wrote:Cut in half with a key. Ouch indeed. Somebody kill that zombie and avenge me!


Yeah, what a way to go...

Still, blowing the wall up worked beautifully!

Now, I'm going to use magic to pick up the bricks I blew out of the wall last turn, form them into something block-like in midair, and drop them on the nearest opponent (preferably the zombie policeman who didn't die, but I would settle for the one with the key or failing that, fling the block at one of the gun turrets on the fortress).
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Re: BrikwaRPG2 - Turn 0 and Beyond! (Last Update: 1/23/2013)

Postby samuelzz10 » Thu Jan 24, 2013 6:33 pm

Didn't send orders because I didn't think I could move this turn.
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Re: BrikwaRPG2 - Turn 0 and Beyond! (Last Update: 1/23/2013)

Postby Zupponn » Thu Jan 24, 2013 11:22 pm

samuelzz10 wrote:Didn't send orders because I didn't think I could move this turn.

Nah, I would have just taken away about half of your move for the turn.

EDIT: It also looks like everyone but Kalvinator has orders in now.
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Re: BrikwaRPG2 - Turn 0 and Beyond! (Last Update: 1/23/2013)

Postby mgb519 » Mon Jan 28, 2013 7:07 pm

*rebump*
Tzan wrote:
Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.


That's what Hitler said,
in 1938.
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