stubby wrote:The important thing in my mind is upgrading them from SL:0.5 to SL:1, so that they go from marshmallowy flesh to something solid enough to do damage in Collisions and all that other good stuff. I don't care as much about the specific Armor rating, although SL:1 / Ar:4 is a little inconsistent with other SL:1 / Ar:1d10 creations.
IVhorseman wrote:Differentiating between what's light and what's heavy armor would be a bit hard.
IVhorseman wrote:you should be able to look at the battlefield four to six shots of tequila in and be able to say what units are wearing which armors.
IVhorseman wrote:FOUR different armor types and only 3 different combinations of torso/head options, shit don't add up. I dunno, maybe it does.
Users browsing this forum: No registered users and 3 guests