For Great Justice, Part 1: Tower of Justice Presentation and Sign-Up

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Welcome to the Tower of Justice, located on the Doom Moon of Dis in the heart of the Galaxia Nehellenium's Far-Ums entertainment center. Four modern-day Heroes have beaten their way to the top of the heap in the nearby hellish prison systems Numbers Six through Nine. As a reward for their bravery and appropriate perpetuation of violence, these Heroes have been given the opportunity to earn their freedom by participating in a gameshow called the Tower of Justice, which pits criminals against each other in a trap filled and enemy infested, multi-leveled ObstacleCourse. Those that survive are famously taken to the only SpacePort on Dis and set free, their records expunged.


You will take on the role of one of these Heroes and their accompanying squad of RedShirts:


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Blue Team

FBForGreatJusticeToJ005GreenTeam.png

Green Team

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Orange Team

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Yellow Team


Additionally, there is a Secret Faction which will be unlocked later.


Each Colored Team is, by default, composed of 1 Hero (armed with a Hand Weapon and a Pistol) and 3 RedShirts (armed with a pistol, a ShotGun, and Dual Hand Weapons). The pistoleer is a Medik and the dual wielder has the Pathfinding specialty (just the specialty; he isn't a full Scout). This comes out to 42CP if you're interested in rebuilding the team to your own specifications (just send a PM if you are). The Heroes are as they appear, with the Blue being a grizzled veteran, the Green being a shapechanger, the Orange being a punk spy, and the yellow being a bio-engineered Snakeman. You can change this up if you like, just let me know ahead of time.


You start out on Level 1, inside your own colored corridor. Colored spaces are safezones from other players but not any enemies which may be lurking on the map. Note that rooms are colored a darker metal than corridors. Enemies will be lurking in rooms, but they don't have to stay there. They'll be activated by LOS. Traps, on the other hand could be anywhere. The black lined walls are meant to be a cutaway. You may imagine vaulted ceilings lined with cameras and television screens (this is how characters know the location and general status of the other teams).


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Tower of Justice, Level One Overview.


Your goal on this level is to get to the center and obtain your Key. It costs one inch of movement to grab the Key from its resting place. This unlocks the ladder to Level 2. The last team to obtain their Key will get a nasty surprise. Further levels will have their own objectives. There are three total levels. The first Team to reach the Level Three Objective wins the Tower of Justice and their freedom. (Don't worry, the other levels have different, perhaps simpler configurations).


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Level One Objectives


You may come across objects with which you can interact. You can use Computer Consoles to perform one of two Actions at UR 0. You can either open a Stasis Chamber (if there is one nearby) and gain a reinforcement RedShirt or you can spend any CP you have earned thus far (Teams start with 0 earned CP). For our purposes, yes, you can give up your Move to gain a Computer Console Action if you're already standing there. That will help things from getting bogged down later. Further Levels will have their own objects.


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A Stasis Chamber and its controlling Computer Console.


As a relevant aside, since it can sometimes be difficult to tell in LDD, most of the cover on the map makes minifigs 2/3 visible, so they will often be targeted at -1 if in cover.


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Cover Example.


Also keep in mind that equipment can be swapped and looted at no movement cost.


Sign Up


Presentation Addendum

The Warden has decided to offer the Heroes a deal. Kill one of your own and you'll be granted a headstart. For the low, low cost of a single RedShirt, you can move into a higher Initiative tier, rolling first before the other players and getting a free basic move. Multiple players who choose this option will roll off against one another normally, but those who responded first will get a +1 to the roll over the others. You may keep your martyr's gear if you've hands to carry it.


For Great Justice, Part I: Tower of Justice
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