Game Zero

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Turn 0

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002RedT0aMiniBWGame0.png

003OverviewT0aMiniBWGame0.png


Turn 1

RED

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Heavy Squad moves forward and finds a computer console next to some explosive barrels. Command Squad prepares to move south.

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Heavy Squad successfully hacks the system and places a dead end in front of Blue.


BLUE

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Blue moves south toward some lockers and discovers a MedPac (may revive one dead soldier).


OVERVIEW

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Turn 2

RED

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Red encounters a door guarded by a laser grid. Rather than force it, Red consolidates in the console room.


BLUE

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Blue moves south and east and uncovers both an armory and a console room.

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Blue uses the console to uncover a room with crates directly to the south. One of the microfigs at the armory swaps his LR Rifle in for a Machine Gun.


OVERVIEW

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Turn 3

RED

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Red sprints through a room with barrels and a door leading into the heart of the complex and into another room with crates that looks like it leads around behind the guarded door. Looks like Red found the storage area. How exciting.


BLUE

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Blue heads east, uncovering an ammo crate (1 reroll on a missed shot) and a security camera. Using the camera, they locate the room next door. This does not make sense because this is not how cameras work. Rethink this in the revision.


OVERVIEW

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Three turns with no direct conflict. Game needs a reinforcement/advance/hidden troops mechanic.


BLUE VICTORY