My BrikwaRPG Playtest (Gametime) Hero Stats
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Heroes Approach | My BrikwaRPG Playtest (Gametime) | Turn One |
From the number of player and the amount of cp/xp available on the map, I decided to set the length of the XP bar to 4 studs.
Here are the heroes with their respective character sheet. Those who took the deal of the DSM have a set of handcuffs on their status bar.
Vera Zhrkvsk (Silverdream)
Level: 4
Skill: 1d10
Move: 5”
Armor: 1d8
HP: 0
DMG: Normal
SP: None
Abilities: Piloting (1cp) and Compensating (1cp)
Weapon: DWM 1906 (short range weapon: 3 cp)
CP: 0
The Space Detective (Scratch)
Level: 2
Skill: 1d8
Move: 5”
Armor: 1d6
HP: 1
DMG: Normal
SP: None
Ability: Mechanikal Aptitude (2cp)
Weapon: Jack-knife (hand weapon: 2cp), Minifig tool (1cp)
CP: 0
The Post-Apoc Survivor (alphafalcon541)
Level: 4
Skill: 1d4
Move: 5”
Armor: 1d8
HP: 0
DMG: +3
SP: None
Ability: Medikal Training (1cp)
Weapon: Crossbow (short range weapon: 3cp)
CP: 1
Captain Flash Maxwell (Lord Mercat)
Level: 2 (Spacefleet Captain)
Skill: 1d4
Move: 5”
Armor: 1d6
HP: 0
DMG: +1
SP: 1d10
Ability: Medikal Training (1cp)
Weapon: Beamsaber (heavy weapon: 3cp)
CP: 1
Mosm the Redeemed (Kalvinator)
Level: 2 (Paladin)
Skill: 1d6
Move: 4” (dwarf)
Armor: 1d8+1 (helmet)
HP: 0
DMG: Normal
SP: None
Weapon: Axe (heavy weapon: 3cp), Shield (1cp)
Equipment: Helmet (+1 armor: 1cp)
Status: Dwarf (-1 to hit, -1” to move)
CP: 0
Jaras Kyfi (Falk)
Level: 2
Skill: 1d6
Move: 5”
Armor: 1d6
HP: 0
DMG: Normal
SP: 1d6+1d4
Weapon: Beamsaber (heavy weapon: 3cp)
CP: 2
Garth Sneakyheadkiller (lawmaster)
Level: 2
Skill: 1d4
Move: 6”
Armor: 1d6
HP: 0
DMG: +1
SP: None
Abilities: Stealth (2cp), Pathfinding (1cp)
Weapon: Dagger (hand weapon: 2cp)
CP: 0
Carlos Indiana Devine (mgb519)
Level: 4 (Assassin)
Skill: 1d8
Move: 5”
Armor: 1d6
HP: 0
DMG: +1
SP: 1d10
Weapons: Pistol (short range weapon: 3cp), Dagger (hand weapon: 2cp)
CP: 0
Story Navigation | ||
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Heroes Approach | My BrikwaRPG Playtest (Gametime) | Turn One |