Difference between revisions of "My BrikwaRPG Playtest (Gametime) Hero Stats"

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{{StoryNav|previous=[[My BrikwaRPG Playtest (Gametime) Heroes Approach|Heroes Approach]]|top=[[My BrikwaRPG Playtest (Gametime)]]|next=[[My BrikwaRPG Playtest (Gametime) Turn One|Turn One]]}}
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From the number of player and the amount of cp/xp available on the map, I decided to set the length of the XP bar to 4 studs.
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Here are the heroes with their respective character sheet. Those who took the deal of the DSM have a set of handcuffs on their status bar.
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[[File:FBMBRPGPlaytest033.jpg]]
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Vera Zhrkvsk (Silverdream)
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Level: 4
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Skill: 1d10
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Move: 5”
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Armor: 1d8
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HP: 0
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DMG: Normal
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SP: None
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Abilities: Piloting (1cp) and Compensating (1cp)
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Weapon: DWM 1906 (short range weapon: 3 cp)
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CP: 0
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The Space Detective (Scratch)
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Level: 2
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Skill: 1d8
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Move: 5”
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Armor: 1d6
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HP: 1
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DMG: Normal
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SP: None
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Ability: Mechanikal Aptitude (2cp)
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Weapon: Jack-knife (hand weapon: 2cp), Minifig tool (1cp)
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CP: 0
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The Post-Apoc Survivor (alphafalcon541)
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Level: 4
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Skill: 1d4
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Move: 5”
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Armor: 1d8
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HP: 0
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DMG: +3
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SP: None
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Ability: Medikal Training (1cp)
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Weapon: Crossbow (short range weapon: 3cp)
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CP: 1
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Captain Flash Maxwell (Lord Mercat)
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Level: 2 (Spacefleet Captain)
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Skill: 1d4
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Move: 5”
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Armor: 1d6
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HP: 0
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DMG: +1
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SP: 1d10
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Ability: Medikal Training (1cp)
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Weapon: Beamsaber (heavy weapon: 3cp)
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CP: 1
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Mosm the Redeemed (Kalvinator)
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Level: 2 (Paladin)
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Skill: 1d6
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Move: 4” (dwarf)
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Armor: 1d8+1 (helmet)
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HP: 0
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DMG: Normal
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SP: None
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Weapon: Axe (heavy weapon: 3cp), Shield (1cp)
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Equipment: Helmet (+1 armor: 1cp)
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Status: Dwarf (-1 to hit, -1” to move)
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CP: 0
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Jaras Kyfi (Falk)
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Level: 2
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Skill: 1d6
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Move: 5”
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Armor: 1d6
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HP: 0
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DMG: Normal
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SP: 1d6+1d4
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Weapon: Beamsaber (heavy weapon: 3cp)
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CP: 2
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Garth Sneakyheadkiller (lawmaster)
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Level: 2
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Skill: 1d4
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Move: 6”
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Armor: 1d6
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HP: 0
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DMG: +1
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SP: None
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Abilities: Stealth (2cp), Pathfinding (1cp)
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Weapon: Dagger (hand weapon: 2cp)
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CP: 0
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Carlos Indiana Devine (mgb519)
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Level: 4 (Assassin)
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Skill: 1d8
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Move: 5”
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Armor: 1d6
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HP: 0
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DMG: +1
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SP: 1d10
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Weapons: Pistol (short range weapon: 3cp), Dagger (hand weapon: 2cp)
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CP: 0
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{{StoryNav|previous=[[My BrikwaRPG Playtest (Gametime) Heroes Approach|Heroes Approach]]|top=[[My BrikwaRPG Playtest (Gametime)]]|next=[[My BrikwaRPG Playtest (Gametime) Turn One|Turn One]]}}
 
{{StoryNav|previous=[[My BrikwaRPG Playtest (Gametime) Heroes Approach|Heroes Approach]]|top=[[My BrikwaRPG Playtest (Gametime)]]|next=[[My BrikwaRPG Playtest (Gametime) Turn One|Turn One]]}}

Latest revision as of 23:41, 22 January 2015

Story Navigation
Heroes Approach My BrikwaRPG Playtest (Gametime) Turn One

From the number of player and the amount of cp/xp available on the map, I decided to set the length of the XP bar to 4 studs.

Here are the heroes with their respective character sheet. Those who took the deal of the DSM have a set of handcuffs on their status bar.

FBMBRPGPlaytest033.jpg

Vera Zhrkvsk (Silverdream)

Level: 4

Skill: 1d10

Move: 5”

Armor: 1d8

HP: 0

DMG: Normal

SP: None

Abilities: Piloting (1cp) and Compensating (1cp)

Weapon: DWM 1906 (short range weapon: 3 cp)

CP: 0


The Space Detective (Scratch)

Level: 2

Skill: 1d8

Move: 5”

Armor: 1d6

HP: 1

DMG: Normal

SP: None

Ability: Mechanikal Aptitude (2cp)

Weapon: Jack-knife (hand weapon: 2cp), Minifig tool (1cp)

CP: 0


The Post-Apoc Survivor (alphafalcon541)

Level: 4

Skill: 1d4

Move: 5”

Armor: 1d8

HP: 0

DMG: +3

SP: None

Ability: Medikal Training (1cp)

Weapon: Crossbow (short range weapon: 3cp)

CP: 1


Captain Flash Maxwell (Lord Mercat)

Level: 2 (Spacefleet Captain)

Skill: 1d4

Move: 5”

Armor: 1d6

HP: 0

DMG: +1

SP: 1d10

Ability: Medikal Training (1cp)

Weapon: Beamsaber (heavy weapon: 3cp)

CP: 1


Mosm the Redeemed (Kalvinator)

Level: 2 (Paladin)

Skill: 1d6

Move: 4” (dwarf)

Armor: 1d8+1 (helmet)

HP: 0

DMG: Normal

SP: None

Weapon: Axe (heavy weapon: 3cp), Shield (1cp)

Equipment: Helmet (+1 armor: 1cp)

Status: Dwarf (-1 to hit, -1” to move)

CP: 0


Jaras Kyfi (Falk)

Level: 2

Skill: 1d6

Move: 5”

Armor: 1d6

HP: 0

DMG: Normal

SP: 1d6+1d4

Weapon: Beamsaber (heavy weapon: 3cp)

CP: 2


Garth Sneakyheadkiller (lawmaster)

Level: 2

Skill: 1d4

Move: 6”

Armor: 1d6

HP: 0

DMG: +1

SP: None

Abilities: Stealth (2cp), Pathfinding (1cp)

Weapon: Dagger (hand weapon: 2cp)

CP: 0


Carlos Indiana Devine (mgb519)

Level: 4 (Assassin)

Skill: 1d8

Move: 5”

Armor: 1d6

HP: 0

DMG: +1

SP: 1d10

Weapons: Pistol (short range weapon: 3cp), Dagger (hand weapon: 2cp)

CP: 0


Story Navigation
Heroes Approach My BrikwaRPG Playtest (Gametime) Turn One