Difference between revisions of "Tek Level"
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| style="text-align: center;font-size:12px" | '''7''' || Hyper Age || Time travel, functional immortality, omnipotence, ability to understand women || Interdimensional Men, Illuminati, the inventor of Bacon | | style="text-align: center;font-size:12px" | '''7''' || Hyper Age || Time travel, functional immortality, omnipotence, ability to understand women || Interdimensional Men, Illuminati, the inventor of Bacon | ||
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+ | Some players prefer to forgo assigning a relative numerical value to represent their faction's or unit's capabilities. It is considered a perfectly acceptable practice to refer to the sophistication level instead in terms of descriptive words and phrases, identifying a relatable theme measured by the breadth of the concept. | ||
[[Category:Teknology]] | [[Category:Teknology]] |
Revision as of 04:54, 15 February 2013
Tek Level is a holdover from the 2001 Edition of BrikWars and is intended to represent an army or unit's teknological sophistication. In that earlier form of the game, units attempting to use teknology a single Tek Level (TL) beyond their ken suffered a penalty to Skill in its use. These units were further barred from using teknology above that level. TLs range from level 0 to level 7, representing the spectrum from the most primitive of teknologikal ability to the most advanced, respectively. TLs are still used by some players as a narrative device, intended to provide an "at-a-glance" overview of a particular faction's capabilities, but the actual mechanics of the system are far more rarely considered in the face of the much simpler and streamlined ruleset ideology found in the 2005 Edition.
For reference, the following outlines the Tek Levels as presented in the 2001 rulebook:
Tek Level | Age | Generic Trooper Types |
---|---|---|
0 |
StoneAge |
CaveMen–Clubs, big rox.
Dimmies–juniorizing zombie venom, stupidity, freckles |
1 |
ToolAge |
TribalMen–Spears, short bows, horses, ziggurats, tiki masks.
JawJaws–explosive breeding, poisonous slime, the word meesa. |
2 |
MetalAge |
BronzeAge: Ancient Men–Chariots, pyramids, agriculture.
AncientGods–thunder bolts, sky fortresses, earth quakes. IronAge: ClassicalMen–phalanxes, marble columns, mounted archers. Faeries–pixie dust, pastel colors, faery magik. SteelAge: CastleMen–halberds, catapults, castles, heavy cavalry. |
3 |
RennnaisanceAge |
PirateMen–galleons, muskets, cannons, modern major generals
NapoleonMen–dragoons, artillery, musketeers, funny hats FrontiersMen–wooden forts, minute men, steam engines, rodeos |
4 |
ModernAge |
WorldWarTwoMen–machine guns, tanks, hydrogen bombs
S.W.A.T.Men–sniper rifles, armored trucks, head set radios PostModernMen–stealth aircraft, cruise missiles, the Internet |
5 |
SpaceAge |
SpaceMen–phasers, space fleets, force fields, holograms |
6 |
StarAge |
StarMen–death guns, energy blades, citystars, battle meks |
7 |
HyperAge |
InterDimensionalMen–time machines, sentient planets
GodMen–omnipotent continuum, ability to understand women |
Here is an example of more modern thinking about Tek Levels:
Tek Level | Age | Associated TechKnowlogy | Types of Minifig |
---|---|---|---|
0 | Stone Age | Clubs, big rox, stupidity, freckles, zombie venom. | Cave Men, Dimmies, Jocks |
1 | Tool Age | Spears, short bows, horses, poo on a stick, wood forts | Nomads, Dungan Jaw-Jaws, Trolls |
2 | Metal Age | Chariots, pyramids, agriculture, marble columns, magik, halberds, heavy cavalry, blunderbusses, crossbows, sailing ships | Castle Men, Witches and Wizards, Dragons, Pirates |
3 | Rennaisance Age | Muskets, rapiers, steam engine locomotives, books, galleons | Conquistadors, Priests, Early Industrialists, Alchemists, Vampires |
4 | Modern Age | Assault rifles, computers, gas and diesel engines, nuclear weapons, missiles, fighter jets, oil tankers | Commandos, Nerds, Football Players, Hipsters, Zombies |
5 | Space Age | Lasers, force fields, holograms, space helicopters, interstellar travel | Super Soldiers, Androids, Asteroid Miners, Xenomorphs |
6 | Star Age | Teleportation, wormholes, death rays, advanced mecha, energy beams, space castles | Deadly Space Men, Warp Daemons, Star Soldiers |
7 | Hyper Age | Time travel, functional immortality, omnipotence, ability to understand women | Interdimensional Men, Illuminati, the inventor of Bacon |
Some players prefer to forgo assigning a relative numerical value to represent their faction's or unit's capabilities. It is considered a perfectly acceptable practice to refer to the sophistication level instead in terms of descriptive words and phrases, identifying a relatable theme measured by the breadth of the concept.