Dungeon Style Brikwars. Any takers? (SON, I AM DISAPPOINT)

They're all the rage

Moderators: BrickSyd, Kommander Ken, Duerer, Elmagnifico

User avatar
Ogel96
Dimmy
Posts: 622
Joined: Sun Aug 30, 2009 10:41 am
Location: Somewhere over the painbow.
Contact:

Post by Ogel96 » Wed Aug 04, 2010 11:56 pm

Nauss, you ever play an rpg before? Characters have to startout kinda suckish, or you got nothin to improve on. That's why my guy has a sucky L1 ability and four bonuses. When you level up then you improve
My doctor says I have an obsession with vengance. We'll just see about that
My 550th post was "JANE-FREAKIN-GOODALL".
I called the Ghostbusters in my 600th post.

Rocket_Saint
Nice Dubs
Posts: 66
Joined: Sat Jul 17, 2010 6:52 am
Location: San Santos' Villa,Space Mexico

Post by Rocket_Saint » Thu Aug 05, 2010 12:05 am

Right, Das Raver B used to have a list of the levesl and status you'd be...It was kinda funny and insightful at the same time.

Level one would be your just started the adventuring trade, fresh out of the magic academy, village, or monastery. Your legend will have only just began, no one would know you through a hole in the wall and your abilities would be less than average at best.

User avatar
OREMAWESOME1234
Cannon Fodder
Posts: 448
Joined: Mon Jul 05, 2010 4:39 pm
Location: SPAAAAAAAACE!

Post by OREMAWESOME1234 » Thu Aug 05, 2010 7:56 am

kerenath the lizard man
class:ninja
move:3
ad:3
dd:4
Sp:5
hp:8
special abilities: He calls out his pet hawk to scout ahead
skills: +2 move +1 persuade +1 attack when he attacks from behind

Clockwork Orange
Champion
Champion
Posts: 17
Joined: Thu Apr 22, 2010 11:14 am

Post by Clockwork Orange » Thu Aug 05, 2010 8:50 am

Rocket_Saint wrote:Level one would be your just started the adventuring trade, fresh out of the magic academy, village, or monastery. Your legend will have only just began, no one would know you through a hole in the wall and your abilities would be less than average at best.
Bingo. as cool as your samurai mage is, there is no way you can start out with stats this high.
naussica wrote:Name: Sensei
Class: Samurai mage
Move: 5
AD: 4
DD: 4
SP: 20
Special abilities: immortal, close combat specialist (+3 to hit in close combat)
Skills: teleportation, special sword attacks (ex: slams sword into and a bunch of blades come out of the ground), can transform into his other self, naussica in a time of desperation (cost half of current sp) (gets fire staff in left hand when transformed) (lasts until end of battle), hellfire (circle of flames forms around him) (only when transformed), balefire (fires a beam of fire) (only when transformed), regenerates 2 sp every turn (regenerates 5 sp when transformed).
Move: 5. ok.
AD: 4 is acceptable for a fighter type character who may not use magic (yet) see "Human Warrior" in the archetype section of the PDF rules.
DD: 3 is acceptable for previous
HP: ? (you didn't bother putting down your character's HP. generally, 10 is normal, but since you seem like you want your character to be a fighter type, 12 is acceptable.)
SP: If you want be a strong melee character, you may not also specialize in magic from the very start of the game. see ogel96's mage character as an example
Special Abilities: immortal? no. close combat specialist? yes.
Skills: Teleportation, and the various attack types you mentioned are not skills. They are spells at best. Skills are little perks that add to your character's roll and attempting a certain task. Some examples are Jump +1 Force Door/Object +1 Operate Mechanism +1 Pick Pockets +1 Pick Locks +1 Disarm traps +1 Tumble +1 Throw +1 and so on. Since it seems like you want to be a fighter type with sizable amounts of AD, DD, and HP, you have 3 points to delegate as you wish into various skills.
OREMAWESOME1234 wrote:kerenath the lizard man
class:ninja
move:3
ad:3
dd:4
Sp:5
hp:8
special abilities: He calls out his pet hawk to scout ahead
skills: +2 move +1 persuade +1 attack when he attacks from behind
Approved. Just waiting on the other characters' sheets...

User avatar
chaplin-austin
Hero
Posts: 86
Joined: Thu Mar 25, 2010 6:20 pm
Location: Chillin at the park with a sock on my cock see, playing hop-scotch while the cops try to stop me.

Post by chaplin-austin » Thu Aug 05, 2010 9:05 am

I will be myself, which is the chaplin.
Image
EDIT: hmm, in the time it took me to take a few pictures, this thread aready advanced to page three. Could i join the next battle?

Clockwork Orange
Champion
Champion
Posts: 17
Joined: Thu Apr 22, 2010 11:14 am

Post by Clockwork Orange » Thu Aug 05, 2010 9:15 am

chaplin-austin wrote:I will be myself, which is the chaplin.
Image
EDIT: hmm, in the time it took me to take a few pictures, this thread aready advanced to page three. Could I join the next battle?
Sorry, all six spot are currently full. If this small test run goes well, I hope to include more players in the next run 'hope to see you in future games.
Cheers.

User avatar
Ogel96
Dimmy
Posts: 622
Joined: Sun Aug 30, 2009 10:41 am
Location: Somewhere over the painbow.
Contact:

Post by Ogel96 » Thu Aug 05, 2010 10:15 am

Just a tip, somebody's gonna want to be a cleric. Or a healer of any sort.
My doctor says I have an obsession with vengance. We'll just see about that
My 550th post was "JANE-FREAKIN-GOODALL".
I called the Ghostbusters in my 600th post.

User avatar
The Shadowscythe
Touch my cloud song and I will fuck you up
Touch my cloud song and I will fuck you up
Posts: 2351
Joined: Sun Jul 27, 2008 7:22 am
Location: Llandysul, Ceredigion, Wales, U.K, Earth, Sol, Milky Way, Local Cluster, Universe.

Post by The Shadowscythe » Thu Aug 05, 2010 10:23 am

As a quick note - clockwork has inspired me - some time soon I will be running a sci-fi variant of this, and I've already started to work on the LDD dungeon modules.

I'm kinda hyped to see how this turns out - good luck to yee all. :D
-- WARNINK -- LINK BELOW IZ KNOWN TO CAUZE HEMMORAGE --
Spoiler
Show
Image

I WARNED YOU, DIDN'T I WARN YOU?! BLAME RAYHAWK DAMNIT.
Image

User avatar
Sloopofwar
Minifig
Posts: 294
Joined: Fri Jan 15, 2010 7:12 pm

Post by Sloopofwar » Thu Aug 05, 2010 12:17 pm

Image
-
Name: Sloop
Class: Scout
Move: 5
AD: 2
DD: 2
HP: 9
Special Abilities: Prowess, +1 to Defense
Skills: Jump +2
Pick locks +1
Disarm Traps +2
Search for Secrets +2

Rocket_Saint
Nice Dubs
Posts: 66
Joined: Sat Jul 17, 2010 6:52 am
Location: San Santos' Villa,Space Mexico

Post by Rocket_Saint » Thu Aug 05, 2010 1:26 pm

The Shadowscythe wrote:As a quick note - clockwork has inspired me - some time soon I will be running a sci-fi variant of this, and I've already started to work on the LDD dungeon modules.

I'm kinda hyped to see how this turns out - good luck to yee all. :D
Hmm... perhaps I could play as one of my space paladins.
This could be just as awesome as the fantasy one. I'll have to keep on the look out for your topic's posting, I don't want to be missing out on another game.

Clockwork Orange
Champion
Champion
Posts: 17
Joined: Thu Apr 22, 2010 11:14 am

Post by Clockwork Orange » Thu Aug 05, 2010 2:20 pm

The Shadowscythe wrote:As a quick note - clockwork has inspired me - some time soon I will be running a sci-fi variant of this, and I've already started to work on the LDD dungeon modules.

I'm kinda hyped to see how this turns out - good luck to yee all. :D
That sounds truly awesome. I can't wait to see how it turns out!
Sloopofwar wrote:Image
-
Name: Sloop
Class: Scout
Move: 5
AD: 2
DD: 2
HP: 9
Special Abilities: Prowess, +1 to Defense
Skills: Jump +2
Pick locks +1
Disarm Traps +2
Search for Secrets +2
Perfectly approved. It turns out though that I don't have the rockraiders helmet or exact knight body that your minifig does. I can come close though. If you'd prefer something else, just let me know.

User avatar
BFenix
Pooplord
Posts: 4112
Joined: Wed Jan 06, 2010 2:13 pm
Location: City Of Ravens (Lisbon)
Contact:

Post by BFenix » Thu Aug 05, 2010 3:11 pm

This seems to be quite full, but I honestly don't care. If you are accepting more folks I would like to be something like an Arcane Knight or Sword Mage or whatever. Your free to choose looks.
I've checked the website out. Sounds pretty cool!
Image

User avatar
BFenix
Pooplord
Posts: 4112
Joined: Wed Jan 06, 2010 2:13 pm
Location: City Of Ravens (Lisbon)
Contact:

Post by BFenix » Thu Aug 05, 2010 3:14 pm

Right... Six player MAX...
Nevermind then <_<
Image

Clockwork Orange
Champion
Champion
Posts: 17
Joined: Thu Apr 22, 2010 11:14 am

Post by Clockwork Orange » Thu Aug 05, 2010 3:24 pm

BFenix wrote:Right... Six player MAX...
Nevermind then <_<
Sorry mate, see you in future games then.

User avatar
Sloopofwar
Minifig
Posts: 294
Joined: Fri Jan 15, 2010 7:12 pm

Post by Sloopofwar » Thu Aug 05, 2010 3:28 pm

Clockwork Orange wrote: Perfectly approved. It turns out though that I don't have the rockraiders helmet or exact knight body that your minifig does. I can come close though. If you'd prefer something else, just let me know.
Just get it as close as you can, or if you want just make something that looks cool. :P

Post Reply