Dungeon Style Brikwars. Any takers? (SON, I AM DISAPPOINT)

They're all the rage

Moderators: BrickSyd, Kommander Ken, Duerer, Elmagnifico

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naussica
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Post by naussica » Thu Aug 05, 2010 9:31 pm

naussica wrote:Name: Sensei
Class: Samurai
Move: 5
AD: 4
DD: 4
HP: 12
SP: 10
Special abilities: immortal, close combat specialist (+3 to hit in close combat)
Skills: teleportation, +1 jump, +1 lockpick, +1 dodge.
Fixed.

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Ogel96
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Post by Ogel96 » Thu Aug 05, 2010 9:35 pm

A few things. You get one ability, Teleportation is not a skill, It's an ability, and your build doesn't let you have any magic to start. Immortal isn't a skill, It's a god power (yes, I know the nobodies are immortal, but If you're in an RPG, no god powers), and he said that your defence must be 3
My doctor says I have an obsession with vengance. We'll just see about that
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Rocket_Saint
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Post by Rocket_Saint » Thu Aug 05, 2010 9:45 pm

Besides if you were immortal, why even play?

That's not adventure, broham...

Clockwork Orange
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Post by Clockwork Orange » Fri Aug 06, 2010 5:01 pm

naussica wrote:Name: Sensei
Class: Samurai
Move: 5
AD: 4
DD: 4
HP: 12
SP: 10
Special abilities: immortal, close combat specialist (+3 to hit in close combat)
Skills: teleportation, +1 jump, +1 lockpick, +1 dodge.
With the obvious exceptions of immortality and teleportation, approved, good sir. Only waiting on two more character sheets till TURN ONE!

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naussica
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Post by naussica » Fri Aug 06, 2010 11:57 pm

DAMMIT! I thought I removed that!

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Post by Clockwork Orange » Sat Aug 07, 2010 12:10 am

naussica wrote:DAMMIT! I thought I removed that!
No worries. Now we're just waiting on the last two people to start.

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Warhead
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Post by Warhead » Sat Aug 07, 2010 2:11 am

Someone who doesn't know what my Immortals are? (I'm just going to assume that's what Naus meant regardless of the alternative possibilities) ... How refreshing. :D
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Clockwork Orange
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Post by Clockwork Orange » Sat Aug 07, 2010 11:42 am

Warhead wrote:Someone who doesn't know what my Immortals are? (I'm just going to assume that's what Naus meant regardless of the alternative possibilities) ... How refreshing. :D
no clue what you're talking about....

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naussica
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Post by naussica » Sat Aug 07, 2010 1:26 pm

Now why does that sound bad? :?

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SnakeMittens
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Post by SnakeMittens » Sun Aug 08, 2010 12:15 am

Name: Doc Brown
Class: Inventor
Move: 5
AD: 3
DD: 3
SP: --
HP: 10
Special Abilities: All Sapper Abilities; also can Build Stuff
Skills: +1 Operate Mechanism +2 Disarm Traps +2 Pick Locks; has a pistol and dagger combo
Last edited by SnakeMittens on Sun Aug 08, 2010 12:23 am, edited 2 times in total.

Rocket_Saint
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Post by Rocket_Saint » Sun Aug 08, 2010 12:18 am

Oh dear god.
I had a very bad encounter with a DM who used Doc Brown as a NPC, I had to resign my fighter role in the party until after that arc was completed.

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Zahru II
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Post by Zahru II » Sun Aug 08, 2010 2:56 am

Meh, am I too late to join? I made boatloads of custom classes for Brickquest, might worth sharing if I find it.
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Magic Soap
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Post by Magic Soap » Sun Aug 08, 2010 6:47 am

Ah unoriginality! I was going to do this for my next battle... just for the record, Olothontor may remember me mentioning this before/.

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SnakeMittens
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Post by SnakeMittens » Sun Aug 08, 2010 9:54 am

@ZahruII: Ummmm, yeah, you're too late to join.

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Post by Clockwork Orange » Sun Aug 08, 2010 1:18 pm

Zahru II wrote:Meh, am I too late to join? I made boatloads of custom classes for Brickquest, might worth sharing if I find it.
Sorry mate, full at the moment. However if some of the other signed players don't submit their character sheets within a reasonable amount of time, you'd be welcome to step in for one of them.

The list of character classes would be much appreciated if you should happen to run across it
Magic Soap wrote:Ah unoriginality! I was going to do this for my next battle... just for the record, Olothontor may remember me mentioning this before/.
Too slow! ^^,

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