Dungeon Run Turn 1

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WestNordOst
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Dungeon Run Turn 1

Post by WestNordOst » Fri May 20, 2016 6:54 pm

Turn 0

Mr. Farrington & TBA
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While the bodyguards inspect the area for traps, Mr. Farrington knocks on the door and politely asks for it to be opened.

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Upon hearing no response, they decide to first explore the area alongside the wall to the West and are surprised to see an alien spacecraft crashed just outside of the dungeon. Behind the aliens, there is a path further along the West.

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The aliens are just as surprised and both bodyguards react immediately, shooting all they have got at them. The butler hits and kills one, the guy with the rifle misses.

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The remaining two shoot back at Mr. Farrington but alert, the butler jumps before him just in time to take the blow. It kills him. But he died doing his job. Also, he looked cool doing that, so that's okay, eh.
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Still waiting for orders from runnybabbit223 and quantumsurfer
Last edited by WestNordOst on Sat May 21, 2016 7:11 am, edited 1 time in total.

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Quantumsurfer
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Re: Dungeon Run Turn 1

Post by Quantumsurfer » Sat May 21, 2016 3:03 am

Orders sent.

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WestNordOst
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Re: Dungeon Run Turn 1

Post by WestNordOst » Sat May 21, 2016 6:05 am

The Exterminator and Leeroy Jenkins

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Forgetting that he is still on a boat, Leeroy Jenkins storms ahead, giving out his battlecry. But before he can strike, Bloody Betty fires both of her guns at him. Also, one of The Exterminator's halflings fires a bolt at Betty, though, misses by 2 inch and instead shoots into Leeroy's back. That is too much for him and he drop dead into the water. His henchmen were too busy manoeuvring the boat [Redshirt roll was a 1, just as the halflings attack roll].

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The Exterminator uses his super-strength to throw one of his halflings onto one of the guards. The halfling tries to attack the guard in flight, but fails miserably [yes, that was two times a 1] and crashes into him instead. However, the halfling was thrown with such a force [6-6-1], that the guard crashes headfirst into the wall. The halfling barely survives, disrupted.

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Finally, Leeroy's henchmen also charge forward, using Leeroy's body as a convenient bridge over the gap between the boat and the pier and attack the other guard. He parries first, but the second strike brings him down.

By the way, everything happens at the same time, I roll an initiative (skill die) for every minifig each round - if you want to act in concert with someone else, you need to tell me that X waits for Y to do Z. But then they act later of course.
Last edited by WestNordOst on Sat May 21, 2016 7:00 am, edited 1 time in total.

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WestNordOst
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Re: Dungeon Run Turn 1

Post by WestNordOst » Sat May 21, 2016 6:57 am

Xyum and Rick Random

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Having the initiative, Rick Random storms forward, leaving his roadies to pick up and carry the loudspeakers. The metal knight parries his attack though and counterattacks with his mighty hammer with ease. Rick barely survives, disrupted on the ground.

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The ninjas decided to rather not engage this mighty foe in close combat for now and pump some lead into him. All three fire their weapons, though the left ninja first misses with this submachine gun and then looses his hand! Xyum himself aims and scores 3 shots at him. Together, they do enough damage to pierce the knight's armor and reduce his hitpoints to 1. (He is size 2).

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WestNordOst
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Re: Dungeon Run Turn 1

Post by WestNordOst » Sat May 21, 2016 7:09 am

Turn result:
RedRover & TBA: 1 gold
quantumsurver & bann154: 0 gold
runnybabbit223 & Zahlenheim: 0 gold

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WestNordOst
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Re: Dungeon Run Turn 1

Post by WestNordOst » Sat May 21, 2016 8:06 am

Waiting for orders for turn 2. Will post it not this weekend though, so take your time or something.

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Quantumsurfer
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Re: Dungeon Run Turn 1

Post by Quantumsurfer » Sun May 22, 2016 1:18 am

Godammit, Leeroy....

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Zahru II
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Re: Dungeon Run Turn 1

Post by Zahru II » Sun May 22, 2016 3:50 pm

He didn't even have chicken.
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My stuff: Medivo / Armylists / Battles / SPACE

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WestNordOst
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Re: Dungeon Run Turn 1

Post by WestNordOst » Wed May 25, 2016 2:46 pm

Still waiting on Armag3ddon (6th player) and bann154 to give their orders for turn 2.

Quantumsurfer, could you give me some orders for Leeroy (he will respawn) and his henchmen in case bann154 gives no orders?

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RedRover
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Re: Dungeon Run Turn 1

Post by RedRover » Wed May 25, 2016 2:58 pm

Am I getting an ally soon?

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WestNordOst
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Re: Dungeon Run Turn 1

Post by WestNordOst » Wed May 25, 2016 4:43 pm

Do you need one? You are leading ;-)

But yes, he said that he wants to write me today... lets see

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Re: Dungeon Run Turn 1

Post by Armag3ddon » Wed May 25, 2016 5:14 pm

Hey, yeah...mate! Sorry for being so late :D I was suuuper busy the last two weeks and also my account activiation failed. I just read through the turns and then sent orders.

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