
A huge hoard is hidden inside a cave. This hoard belongs to the Draklon Raiders' number one leader, The Prime Matriach.

The hoard is the Matriach's source of power: the Raiders will only follow a leader wealthy enough to compensate them for their loyalty. Only the most loyal are brought to the isle to guard it, arriving and leaving blindfolded.
Still there are those greedy or foolish enough to try and steal from her, and they pay the price, with no exception. If even a single piece of her hoard goes missing, the Matriarch always takes notice.

A signal pyre chiefly made out of stacked hay stands ready to recall the Raiders scouting the isle to the cave should it be required.

A swamp is near the cave. Given the small number of guards currently present, it's not unlikely some are out on the swamp in a boat.

All of a sudden mist appears out of thin air. This is no uncommon occurrence on this island, so the guards are not alarmed.

From the nearby trees, a group of imperials stalks closer. Lyra Longlance and Tatterdemalion the mage lead a small band onto the isle. The Empire and Draklon Raiders have a tenuous alliance: the Raiders were more than happy to destabilize the kingdom with their raids while The Empire was taking over the Kingdom of Westeron, but now that they own most of it it falls to the Empire to defend their subjects from such raids.
Emperor Cales, having foreseen this problem, ordered this mission. The plan is simple: steal the hoard, control the Raiders.

This mission is of capital importance to the Empire. It will ensure the Draklon Raiders' loyalty and fill their coffers for the war effort, and help gain support among the peasant population by ending the raids. However, if it fails, they will likely see an ally turned into an enemy.
Available factions:
Imperials: Joshua
(Draklon Raiders will act as NPC's)
Objective: get Tatterdemalion to the hoard. Protect him while he opens a portal and move the chests through them.
Stealth: minifigs can attempt to use stealth in this mission so long as they're in cover. Cover works the same way as it does against attacks, and fog provides cover as well. If they enter an enemy minifig's line of sight within 5" the minifig will roll their Action Die against the stealthed minifig's d8 specialty die to see if he discovers it. Higher amounts of cover and moving at half speed provide a positive modifier to the stealthed minifigs. Tatterdemalion, unlike Lyra and the Rangers, rolls a d6 for stealth.
Special actions:
Lyra Longlance - one time in this battle she can call three more rangers which spawn near the cave. Mind that this will alert the guards as there's no fog there. This is a free action.
Tatterdemalion - if he gets near the swamp he can spend an action to call a band of allied water demons. These water demons will then arrive on the next turn. Mind that this will alert the guards.


























































