RedRover's Factions Revamped

Show off your armies and weaponry and stuff.

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Re: RedRover's Factions Revamped [Updated 4.30.16]

Post by Silverdream » Sat Apr 30, 2016 10:47 pm

Amazing. The story even fits with my current kanon nicely.

I think you actually captured the imperial German theme a lot better than I did.

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Re: RedRover's Factions Revamped [Updated 4.30.16]

Post by Quantumsurfer » Sun May 01, 2016 12:16 am

RedRover wrote:My general formula for transparent colors is that they represent various emotions (when weaponized in a magik sense). Each one has power and can be made into general weaponry, but their powers are truly unlocked when used by and in the fashion of the emotion or drive associated with them.
Really cool idea. Do the emotions change based on circumstances/factions/individuals or some other factor? Or do you have them generally set based on color? Either way, what do the colors tend to stand for in your eyes?

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Re: RedRover's Factions Revamped [Updated 4.30.16]

Post by RedRover » Sun May 01, 2016 12:33 am

Silverdream wrote:Amazing. The story even fits with my current kanon nicely.

I think you actually captured the imperial German theme a lot better than I did.
Thank you! The input you gave me really helped! That and a half hour of Wikipedia
Quantumsurfer wrote:
RedRover wrote:Really cool idea. Do the emotions change based on circumstances/factions/individuals or some other factor? Or do you have them generally set based on color? Either way, what do the colors tend to stand for in your eyes?
Some are emotions, or there are just ideals and such. It's still WIP but this is what I got so far.
CT - cleansing
PT - chaos
LBT - light
RT - wrath
DBT - justice
DGT - strength
OT - power
NGT - death
YT - Will

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Re: RedRover's Factions Revamped [Updated 4.30.16]

Post by stubby » Mon May 02, 2016 8:59 am

Quantumsurfer wrote:Since I finished this page the just the other day, I've been thinking about that. Smoke Trans plus any other Trans creates a Dark Trans variant by necessity. I meant Smoke to be a kind of anti-element, a way to weaken other elements. Thought it might be a cool flip on the theme for the rest of them.
If smoke elements just weaken things, who would ever use them? I don't find this idea particularly thrilling.

Now if smoke elements corrupted things, that'd be much better. I forget which RPG had it, but I'm remembering one where each of the elements in the magic system had a corrupted counterpart - Air -> Smoke, Water -> Slime, Fire -> Radioactive Plasma Or Something, etc. Something that has an equivalent power level but in a corrupted way.
Natalya wrote:Wtf is going on in this thread?

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Re: RedRover's Factions Revamped [Updated 4.30.16]

Post by Zahru II » Mon May 02, 2016 1:49 pm

The Dark Shaman spring to mind as a recentish media iteration of that idea:
a dark version of a shaman, forcing the elements into servitude, twisting them into burned-out ash, corrupted waters, and toxic air
Also smoke elements should be considered awesome by its users, which is why outliers are seduced into trying it out in order not to appear as lame.
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Re: RedRover's Factions Revamped [Updated 4.30.16]

Post by Quantumsurfer » Mon May 02, 2016 2:39 pm

You're right, it is a better idea to corrupt than weaken. That was probably a shortsighted viewpoint on Entropy as pertains to the BrikVerse. Wouldn't be the same, obviously. Everything gets twisted by the BW ethos so the description I wrote for Smoke would be better suited to warping other Trans elements as opposed to diminishing them, thus adding to the general chaos. I'll change it soonish, probably.

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Re: RedRover's Factions Revamped [Updated 4.30.16]

Post by Silverdream » Mon May 02, 2016 8:53 pm

Smoke transparent and Blue could lead to a really unstable release of energy, by shooting out random blasts of plasma until it fails it's explosion roll.

Green and smoke could be mutant creation.

Pink and smoke could create a bastardized version of healing. Any time a Pinksmoke Novasword slashes something, it rearranges the matter. So a minifig would get it's arm reattached to it's stomach.

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Re: RedRover's Factions Revamped [Updated 4.30.16]

Post by RedRover » Mon May 02, 2016 9:15 pm

Sorry if I sound dumb, but what do y'all mean by smoke?

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Re: RedRover's Factions Revamped [Updated 4.30.16]

Post by Quantumsurfer » Mon May 02, 2016 9:45 pm

All of those sound awesome.

Smoke=Black Trans. On account of its smoky, gray appearance. I don't know who started calling it that but it stuck in my head.

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Re: RedRover's Factions Revamped [Updated 4.30.16]

Post by RedRover » Mon May 02, 2016 11:39 pm

So dark colors are corrupted by smoke?

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Re: RedRover's Factions Revamped [Updated 4.30.16]

Post by Quantumsurfer » Tue May 03, 2016 4:41 am

That's one explanation. The whole wiki page is just meant to be a "default setting" for Trans Colors. For folks who want to engage the lore or whatever but don't want to come up with every little thing. In fact, pretty much everything I've written for the wiki is worded this way. So to answer your question: depends. By default, we're saying Smoke can corrupt regular Trans colors and make them darker. But I also put in a caveat that this was among the least common reasons for Dark Trans Colors. That environmental factors were the most common reason. Leaves it more open that way.

To be really clear, though, none of this matters in your case (unless you decide you want it to):
RedRover wrote:Some are emotions, or there are just ideals and such. It's still WIP but this is what I got so far.
CT - cleansing
PT - chaos
LBT - light
RT - wrath
DBT - justice
DGT - strength
OT - power
NGT - death
YT - Will
The general idea is that the BrikVerse is a vast and chaotic place where all the cool things are possible at the same time. It accommodates all the whims of its Human Overlords, even if they directly contradict one another. So, if you decide that you want Trans Elements to be based on emotions, then they are. I just tried to make the Default stuff a cool fall back.

Also, some folks round here don't like the community lore and kanon. So, for them, a Trans piece is just a colored construction toy brick. And that's cool too.

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Re: RedRover's Factions Revamped [Updated 4.30.16]

Post by RedRover » Fri May 20, 2016 3:39 pm

NO LONGER EXIST

Freedom Systems of Murica: Jack Henry's Squad

Jack Henry is a devout soldier of capitalism, freedom, and the red, white, and blue. He leads his own squad of Freedom System of Murica patriots to vanquish all things that threaten the land of the free and home of the brave.

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Re: RedRover's Factions Revamped [Updated 4.30.16]

Post by RedRover » Fri May 20, 2016 4:32 pm

Updated:
Republic of Sheodar
Brits
Assyria
Twilight Elves.

Updates on every faction to come.

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Re: RedRover's Factions Revamped [Updated 5.20.16]

Post by Silverdream » Fri May 20, 2016 6:18 pm

The tricoloured nova sword is a nice touch.

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Re: RedRover's Factions Revamped [Updated 5.20.16]

Post by RedRover » Fri May 20, 2016 6:40 pm

Silverdream wrote:The tricoloured nova sword is a nice touch.
Alex did it first!

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