This is an army idea that i have had and decided to make it with a LDD program then buy the stuff latter to make it.
so far not a whole lost of funny stuff but that will come latter as this is not a complete army yet.
Here is the army

all standard infantry can self revive without dieing on failed rolls
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Bones (infantry)

a basic infantry with standard minifig stats (Skill 1d6, Move 5" walk, Armour 4)
and a back pack with a weapon mount on it that can control and fire a weapon mounted to it while both hands are in use.
CP:5 + weapons
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Sooper Bones (infantry)

These hard core powered armour driving minifigs have above average stats (Skill 1d6, Move 5" walk, Armour 1d10+3)
Equipt with a shield generator so when damage is rolled remove the largest valued die from that roll (roll a skill of 4 or greater to activate)
This unit also has equipt to its arms melee weapons so it may enter melee combat easily with out having to equip the weapons
This unit has out a Heavy repeating sub machine gun (Use: 4, Rng 6", Dmg 2d6)
CP:25 + weapons
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Strider (infantry)

a basic infantry with standard minifig stats (Skill 1d6, Move 5" walk, Armour 4)
The back pack on this unit is designed to give this unit more speed and a greater jump, if using the backpack this unit Moves 15" instead of 5" but can only move in a straight line, or if jumping this unit can jump to any location 2d6" away with scatter of 1d6 (I'm using the Warhammer 40k scatter dice)(cause 1d6 damage to this unit and opposing unit if this unit lands on it, both units are knocked prone, use if applicable or make stuff up)
CP:12 + weapons
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Parisights (creepy crawler)

incompetent half mind that will fallow orders until something fleshy (enemy or allied) is in line of sight then this unit will make a bee line straight for that unit.
stats (Skill 1d4, Move 3" wall crawl, Armour 2)
Pinch of death gives this unit a base concrete attack of 1
If a unit dies that this unit was responsible for making dead (partly or other wise) the unit in question does not die but is taken over by the parisight/s, this new unit receives custom stats according to the number of parisights involved with the attack (Skill # parisights d4 (move to larger dice if needed, Move # parisights * 3 wall crawl, Armour # parisights), this can only be done for intact bodies dead or other wise, new creature uses the same half mind as this unit.
Ability scavenger allows this unit to retain the abilities of those how were "taken" while still alive.
CP: 18
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Laviathan (infantry)

This menasing and large spiny and multi armed fellow has above average stats (Skill 1d10, Move 8" slither, Armour 1d6+1, multidextarity*4 & multitasking*2)
Superior Leader allows this unit to command others that are in a group in line of sight that do not have this unit in its group but this unit can still command them as if it were part of the group, there is no cost for forming up or regrouping; see leader ability for further details.
Fazing allows this unit to ignore an attack of any kind or move through terrain on a success full skill roll of 9 or greater (if success full this unit can not attack or be attacked during the turn this ability was activated; an attack used on this unit while fazed is/was wasted).
Short-Ranged Weapon *4 (Use 3, Range 6", Damage 1d6)
Preditor Claws *2 (Use 2, Range CC", Damage 1d6)
CP: 41 + Weapons
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Dark Riders (infantry)

These half horse units have average stats (Skill 1d6, Move 9", Armour 2d6) and because they are to be wading through groups of units melee weapons are preferred for them and so is armour
can drop bombs as they ride through a group of infantry (until bombs are all gone) and have extra swords mounted on their sides so that they can clear out a larger area of infantry when they ride by (auto misses those in prone position)
Ride Through allows this unit to ride through an infantry group with out slowing provided that this unit can attack and kill all units in its path if this fails then go straight into a charge (must be traveling in a straight line)
CP: 21+ Weapons
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Scarab (infantry)

this fairly ugly and bulky looking unit is a highly specialized unit who's specialty is dependent only on the weapons that it is carrying but stats are above average (Skill 1d8, Move 5" hover, 1d10)
Shield Generator allows this unit mitigate damage so when damage is rolled remove the largest valued die from that roll (roll a skill of 4 or greater to activate)
This unit can carry up to 12" worth of gear on itself
CP:34 + Weapon & ability
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Dreadnought (Mecha/Bot)

I got nothing right now so just use your imagination on what stats this thing should have
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June 15/2010
Zengar Bone Extractor (Mini-castle)

Once again nothing on the cost or stats but this unit is supposed to convert dead unit to "Bones" units (my peons). and while it can't move, except to fly into space, can teleport to a drones location, which are attached to side panels on the unit. This unit acts as a drop pod, infantry repair unit, and has a prism tower that can combine fire with other prism towers that are with in range of this unit.
Cp estimates are into the high 80 for this unit but chances are with the people i play with it will be higher
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June 18/2010
Prism Spider

This robotic spider came about during the end of the 5 year shadow alliance (or United Front) war, during such a time there was a need for a support unit with long range capabilities.
A verity of designs were tested but in the end this one won.

Utilizing the prism tower technology This unit can become more powerfully in an instant using the assistance of other in range Prism units.
The front fangs are used for draining victims of their plasma to feed the energy system on this beast.

In addition a focusing crystal was added to this unit to amplify range by 6 inches for every damage die removed from the potential damage roll.
Stats:
Skill 1d8
Armor 1d10+2
Move 5" walking
CP 52 (estimate)
this unit usually communicates with targeting drones to help with firing and vehicle sniping
Targeting drone

Improve all units skill to hit the unit, target by this unit, by +1 (Can stack)
Stats:
Skill 1d4
Armor 4
Move 10 Hovering
CP 9 (estimate)
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This army will be updated and added to at a latter date as i do not have hero's yet and i have no flying unit and there is a lack of vehicles
also post on how well these abilities and units are priced as i have not had much practice at it.








